pub struct Tile {
pub image: Option<Texture>,
pub top_left: Vec2,
pub bottom_right: Vec2,
pub width: i32,
pub height: i32,
pub animation: Vec<Frame>,
pub properties: HashMap<String, Property>,
pub object_group: Vec<Object>,
}
Expand description
A single tile description
Fields§
§image: Option<Texture>
The image that this tile was taken from
top_left: Vec2
The top left UV coordinates of this tile within `image.
bottom_right: Vec2
The bottom right UV coordinates of this tile within `image.
width: i32
The width in pixels of this tile.
height: i32
The height in pixels of this tile.
animation: Vec<Frame>
§properties: HashMap<String, Property>
Custom properties defined on this tile.
object_group: Vec<Object>
ObjectGroup attached to this tile
Auto Trait Implementations§
impl Freeze for Tile
impl RefUnwindSafe for Tile
impl Send for Tile
impl Sync for Tile
impl Unpin for Tile
impl UnwindSafe for Tile
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> IntoEither for T
impl<T> IntoEither for T
Source§fn into_either(self, into_left: bool) -> Either<Self, Self>
fn into_either(self, into_left: bool) -> Either<Self, Self>
Converts
self
into a Left
variant of Either<Self, Self>
if into_left
is true
.
Converts self
into a Right
variant of Either<Self, Self>
otherwise. Read moreSource§fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
Converts
self
into a Left
variant of Either<Self, Self>
if into_left(&self)
returns true
.
Converts self
into a Right
variant of Either<Self, Self>
otherwise. Read more