Enum TileType

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pub enum TileType {
    Ortho {
        width: u32,
        height: u32,
        render_order: RenderOrder,
    },
    Isometric {
        width: u32,
        height: u32,
        stagger: bool,
        stagger_odd: bool,
        stagger_y: bool,
        render_order: RenderOrder,
    },
    Hexagonal {
        width: u32,
        height: u32,
        stagger_odd: bool,
        stagger_y: bool,
        side_length: u32,
        render_order: RenderOrder,
    },
}
Expand description

Tiled has three different rendering types: orthographic, isometric and hexagonal. They are represented through this enum.

Variants§

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Ortho

Orthographic (square/rectangle) rendering mode

Fields

§width: u32

Width in pixels of a single tile

§height: u32

Height in pixels of a single tile

§render_order: RenderOrder

RenderOrder of tiles. Todo.

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Isometric

Isometric rendering mode

Fields

§width: u32

Width in pixels at the widest point in a single tile

§height: u32

Height in pixels at the tallest point in a single tile

§stagger: bool

Whether to render in a staggered mode

§stagger_odd: bool

When rendering staggered, whether odd or even columns/rows are shorter.

§stagger_y: bool

When rendering staggered, whether to stagger the x or y axis.

§render_order: RenderOrder

RenderOrder of tiles. Todo.

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Hexagonal

Hexagonal rendering mode

Fields

§width: u32

Width in pixels at the widest point in a single tile

§height: u32

Height in pixels at the tallest point in a single tile

§stagger_odd: bool

Whether odd or even columns/rows are shorter.

§stagger_y: bool

Whether to stagger the x or y axis.

§side_length: u32

Width or height in pixels at the flat side of a hex tile, depending on stagger_y.

§render_order: RenderOrder

RenderOrder of tiles. Todo.

Implementations§

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impl TileType

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pub fn coord_to_pos(&self, layer_height: i32, x: i32, y: i32) -> (i32, i32)

Convert tile coordinates to it’s top left coordinates in pixels. Returns (x, y) in pixels.

  • layer_height - The height in tiles of the layer that the coordinates belong to. Ignored for non isometric layouts.
  • x - The horizontal component of the coordinate
  • y - The vertical component of the coordinate
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pub fn pos_to_coord(&self, layer_height: i32, x: i32, y: i32) -> (i32, i32)

Convert coordinates in pixels to tile coordinates. Returns (x, y) in tile coordinates.

  • layer_height - The height in tiles of the layer that the coordinates belong to. Ignored for non isometric layouts.
  • x - The horizontal pixel coordinate
  • y - The vertical pixel coordinate
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pub fn tile_width(&self) -> u32

Get the tile width of this tile type.

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pub fn tile_height(&self) -> u32

Get the tile height of this tile type.

Trait Implementations§

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impl Clone for TileType

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fn clone(&self) -> TileType

Returns a duplicate of the value. Read more
1.0.0 · Source§

fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for TileType

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl Copy for TileType

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Gets the TypeId of self. Read more
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Immutably borrows from an owned value. Read more
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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
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Calls U::from(self).

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const ALIGN: usize

The alignment of pointer.
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type Init = T

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