Enum Layer

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pub enum Layer {
    TileLayer {
        size: UVec2,
        position: IVec2,
        offset: IVec2,
        parallax: Vec2,
        color: Vec4,
        visible: bool,
        data: Vec<u32>,
    },
    ObjectLayer {
        draworder_index: bool,
        objects: Vec<Object>,
        offset: IVec2,
        parallax: Vec2,
        color: Vec4,
        visible: bool,
    },
    ImageLayer {
        image: Texture,
        offset: IVec2,
        parallax: Vec2,
        color: Vec4,
        visible: bool,
    },
    Group {
        layers: Vec<Layer>,
    },
}
Expand description

A layer

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TileLayer

A layer densely populated with tiles.

Fields

§size: UVec2

The amount of tiles in the x and y axis.

§position: IVec2

Position offset of the layer, measured in tiles.

§offset: IVec2

Position offset of the layer, measured in pixels.

§parallax: Vec2

Parallax factor for this layer.

§color: Vec4

Color to multiply the contents of this layer with.

§visible: bool

Whether this layer is visible or not. Contents of invisible layers will have their Draw component set to invisible.

§data: Vec<u32>

Tile data (global tile ids) for this layer, row by row.

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ObjectLayer

A layer populated with individual objects.

Fields

§draworder_index: bool

Whether to draw objects ordered by index of appearance (true) or y coordinate (false).

§objects: Vec<Object>

The objects in the layer.

§offset: IVec2

Position offset of the layer, measured in tiles.

§parallax: Vec2

Parallax factor for this layer.

§color: Vec4

Color to multiply the contents of this layer with.

§visible: bool

Whether this layer is visible or not. Contents of invisible layers will have their Draw component set to invisible.

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ImageLayer

A layer populated with a single big image, like a background.

Fields

§image: Texture

The image contained in this layer.

§offset: IVec2

Position offset of the layer, measured in tiles.

§parallax: Vec2

Parallax factor for this layer.

§color: Vec4

Color to multiply the contents of this layer with.

§visible: bool

Whether this layer is visible or not. Contents of invisible layers will have their Draw component set to invisible.

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Group

A set of layers grouped together, mainly for convenience in the map editor.

Fields

§layers: Vec<Layer>

The layers that were grouped together.

Auto Trait Implementations§

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impl Freeze for Layer

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impl RefUnwindSafe for Layer

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impl Send for Layer

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impl Sync for Layer

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impl Unpin for Layer

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impl UnwindSafe for Layer

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impl<T> Any for T
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fn type_id(&self) -> TypeId

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fn borrow_mut(&mut self) -> &mut T

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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for T
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fn into(self) -> U

Calls U::from(self).

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fn into_either(self, into_left: bool) -> Either<Self, Self>

Converts self into a Left variant of Either<Self, Self> if into_left is true. Converts self into a Right variant of Either<Self, Self> otherwise. Read more
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fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
where F: FnOnce(&Self) -> bool,

Converts self into a Left variant of Either<Self, Self> if into_left(&self) returns true. Converts self into a Right variant of Either<Self, Self> otherwise. Read more
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const ALIGN: usize

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type Init = T

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unsafe fn init(init: <T as Pointable>::Init) -> usize

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type Error = Infallible

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Performs the conversion.
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type Error = <U as TryFrom<T>>::Error

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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.