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tm_animation_blender_api

Struct tm_animation_blender_api 

Source
#[repr(C)]
pub struct tm_animation_blender_api {
Show 19 fields pub blend: Option<unsafe extern "C" fn(p1: *mut tm_animation_pose_t, p1_weight: f32, p2: *const tm_animation_pose_t, p2_weight: f32)>, pub offset_blend: Option<unsafe extern "C" fn(p1: *mut tm_animation_pose_t, p2: *const tm_animation_pose_t, p2_weight: f32, bone_weights: *const tm_bone_weights_t)>, pub mix: Option<unsafe extern "C" fn(p: *mut tm_animation_pose_t, poses: *mut *const tm_animation_pose_t, weights: *const f32, n: u32)>, pub create_blender: Option<unsafe extern "C" fn(a: *mut tm_allocator_i) -> *mut tm_animation_blender_o>, pub destroy_blender: Option<unsafe extern "C" fn(blender: *mut tm_animation_blender_o)>, pub create_blend: Option<unsafe extern "C" fn(blender: *mut tm_animation_blender_o, num_layers: u32) -> *mut tm_animation_blend_o>, pub destroy_blend: Option<unsafe extern "C" fn(blend: *mut tm_animation_blend_o)>, pub tick: Option<unsafe extern "C" fn(blender: *mut tm_animation_blender_o, dt: f32) -> *mut tm_atomic_counter_o>, pub play_animation: Option<unsafe extern "C" fn(blend: *mut tm_animation_blend_o, layer: u32, animation: *mut tm_animation_player_playing_o, crossfade_time: f32) -> *mut tm_animation_blender_playing_o>, pub play_empty: Option<unsafe extern "C" fn(blend: *mut tm_animation_blend_o, layer: u32, crossfade_time: f32)>, pub play_pose: Option<unsafe extern "C" fn(blend: *mut tm_animation_blend_o, layer: u32, pose: *const tm_animation_pose_t, crossfade_time: f32) -> *mut tm_animation_blender_playing_o>, pub update_pose: Option<unsafe extern "C" fn(playing: *mut tm_animation_blender_playing_o, pose: *const tm_animation_pose_t)>, pub play_mix: Option<unsafe extern "C" fn(blend: *mut tm_animation_blend_o, layer: u32, animations: *mut *mut tm_animation_player_playing_o, weights: *const f32, n: u32, crossfade_time: f32) -> *mut tm_animation_blender_playing_o>, pub update_mix_weights: Option<unsafe extern "C" fn(playing: *mut tm_animation_blender_playing_o, weights: *const f32)>, pub set_bone_weights: Option<unsafe extern "C" fn(playing: *mut tm_animation_blender_playing_o, bone_weights: *const tm_bone_weights_t)>, pub blend_step: Option<unsafe extern "C" fn(blend: *mut tm_animation_blend_o, dt: f32)>, pub blend_compute_pose: Option<unsafe extern "C" fn(b: *mut tm_animation_blend_o) -> *mut tm_animation_pose_t>, pub blend_pose: Option<unsafe extern "C" fn(b: *mut tm_animation_blend_o) -> *mut tm_animation_pose_t>, pub locomotion_delta: Option<unsafe extern "C" fn(b: *mut tm_animation_blend_o) -> tm_transform_t>,
}

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§blend: Option<unsafe extern "C" fn(p1: *mut tm_animation_pose_t, p1_weight: f32, p2: *const tm_animation_pose_t, p2_weight: f32)>§offset_blend: Option<unsafe extern "C" fn(p1: *mut tm_animation_pose_t, p2: *const tm_animation_pose_t, p2_weight: f32, bone_weights: *const tm_bone_weights_t)>§mix: Option<unsafe extern "C" fn(p: *mut tm_animation_pose_t, poses: *mut *const tm_animation_pose_t, weights: *const f32, n: u32)>§create_blender: Option<unsafe extern "C" fn(a: *mut tm_allocator_i) -> *mut tm_animation_blender_o>§destroy_blender: Option<unsafe extern "C" fn(blender: *mut tm_animation_blender_o)>§create_blend: Option<unsafe extern "C" fn(blender: *mut tm_animation_blender_o, num_layers: u32) -> *mut tm_animation_blend_o>§destroy_blend: Option<unsafe extern "C" fn(blend: *mut tm_animation_blend_o)>§tick: Option<unsafe extern "C" fn(blender: *mut tm_animation_blender_o, dt: f32) -> *mut tm_atomic_counter_o>§play_animation: Option<unsafe extern "C" fn(blend: *mut tm_animation_blend_o, layer: u32, animation: *mut tm_animation_player_playing_o, crossfade_time: f32) -> *mut tm_animation_blender_playing_o>§play_empty: Option<unsafe extern "C" fn(blend: *mut tm_animation_blend_o, layer: u32, crossfade_time: f32)>§play_pose: Option<unsafe extern "C" fn(blend: *mut tm_animation_blend_o, layer: u32, pose: *const tm_animation_pose_t, crossfade_time: f32) -> *mut tm_animation_blender_playing_o>§update_pose: Option<unsafe extern "C" fn(playing: *mut tm_animation_blender_playing_o, pose: *const tm_animation_pose_t)>§play_mix: Option<unsafe extern "C" fn(blend: *mut tm_animation_blend_o, layer: u32, animations: *mut *mut tm_animation_player_playing_o, weights: *const f32, n: u32, crossfade_time: f32) -> *mut tm_animation_blender_playing_o>§update_mix_weights: Option<unsafe extern "C" fn(playing: *mut tm_animation_blender_playing_o, weights: *const f32)>§set_bone_weights: Option<unsafe extern "C" fn(playing: *mut tm_animation_blender_playing_o, bone_weights: *const tm_bone_weights_t)>§blend_step: Option<unsafe extern "C" fn(blend: *mut tm_animation_blend_o, dt: f32)>§blend_compute_pose: Option<unsafe extern "C" fn(b: *mut tm_animation_blend_o) -> *mut tm_animation_pose_t>§blend_pose: Option<unsafe extern "C" fn(b: *mut tm_animation_blend_o) -> *mut tm_animation_pose_t>§locomotion_delta: Option<unsafe extern "C" fn(b: *mut tm_animation_blend_o) -> tm_transform_t>

Trait Implementations§

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impl Clone for tm_animation_blender_api

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fn clone(&self) -> tm_animation_blender_api

Returns a duplicate of the value. Read more
1.0.0 · Source§

fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Copy for tm_animation_blender_api

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unsafe fn clone_to_uninit(&self, dest: *mut u8)

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