#[repr(C)]pub struct tm_scene_common_api {Show 14 fields
pub init_camera: Option<unsafe extern "C" fn(camera: *mut tm_transform_t, translation: tm_vec3_t)>,
pub camera_frame_bounds: Option<unsafe extern "C" fn(camera: *mut tm_transform_t, camera_y_fov: f32, bounds: *const tm_vec3_t, translation_speed: *mut f32, focus_point: *mut tm_vec3_t)>,
pub find_component_render_interfaces: Option<unsafe extern "C" fn(entity_ctx: *mut tm_entity_context_o, transform_component: u32, tt: *const tm_the_truth_o, allocator: *mut tm_allocator_i, selection: *const tm_tt_id_t, selection_n: u64, ignore: *const tm_entity_t, ignore_n: u64, include_entities_without_render_components: bool, res: *mut tm_ci_render_gather_callback_args_t)>,
pub bound_assets: Option<unsafe extern "C" fn(entity_ctx: *mut tm_entity_context_o, transform_component: u32, tt: *const tm_the_truth_o, ignore: *const tm_entity_t, ignore_n: u64, bounds: *mut tm_vec3_t, include_origo: bool)>,
pub bound_selected_assets: Option<unsafe extern "C" fn(entity_ctx: *mut tm_entity_context_o, transform_component: u32, tt: *const tm_the_truth_o, selection: *const tm_tt_id_t, selection_n: u64, ignore: *const tm_entity_t, ignore_n: u64, bounds: *mut tm_vec3_t, include_origo: bool)>,
pub bound_entity_asset: Option<unsafe extern "C" fn(tt: *const tm_the_truth_o, entity: tm_tt_id_t, bounds: *mut tm_vec3_t)>,
pub find_shader_data_engine_update: Option<unsafe extern "C" fn(inst: *mut tm_engine_o, data: *mut tm_engine_update_set_t)>,
pub gather_shader_data_filter: Option<unsafe extern "C" fn(inst: *mut tm_engine_o, components: *const u32, num_components: u32, mask: *const tm_component_mask_t) -> bool>,
pub find_renderables_engine_update: Option<unsafe extern "C" fn(inst: *mut tm_engine_o, data: *mut tm_engine_update_set_t)>,
pub gather_renderables_filter: Option<unsafe extern "C" fn(inst: *mut tm_engine_o, components: *const u32, num_components: u32, mask: *const tm_component_mask_t) -> bool>,
pub add_default_light_source: Option<unsafe extern "C" fn(entity_ctx: *mut tm_entity_context_o) -> tm_entity_t>,
pub has_any_light_source: Option<unsafe extern "C" fn(ctx: *mut tm_entity_context_o) -> bool>,
pub viewport_visualization_toolbar: Option<unsafe extern "C" fn(tt: *mut tm_the_truth_o, entity_ctx: *mut tm_entity_context_o, le_settings: *mut tm_lighting_environment_settings_t, render_pipeline: *mut tm_render_pipeline_i, ui: *mut tm_ui_o, uistyle: *const tm_ui_style_t, toolbar_r: tm_rect_t, toolbar_direction: u32) -> tm_rect_t>,
pub place_entity: Option<unsafe extern "C" fn(tt: *mut tm_the_truth_o, entity: tm_tt_id_t, ctx: *mut tm_entity_context_o, parent_entity: tm_tt_id_t, pos: tm_vec3_t, scl: tm_vec3_t, undo_scope: tm_tt_undo_scope_t)>,
}Fields§
§init_camera: Option<unsafe extern "C" fn(camera: *mut tm_transform_t, translation: tm_vec3_t)>§camera_frame_bounds: Option<unsafe extern "C" fn(camera: *mut tm_transform_t, camera_y_fov: f32, bounds: *const tm_vec3_t, translation_speed: *mut f32, focus_point: *mut tm_vec3_t)>§find_component_render_interfaces: Option<unsafe extern "C" fn(entity_ctx: *mut tm_entity_context_o, transform_component: u32, tt: *const tm_the_truth_o, allocator: *mut tm_allocator_i, selection: *const tm_tt_id_t, selection_n: u64, ignore: *const tm_entity_t, ignore_n: u64, include_entities_without_render_components: bool, res: *mut tm_ci_render_gather_callback_args_t)>§bound_assets: Option<unsafe extern "C" fn(entity_ctx: *mut tm_entity_context_o, transform_component: u32, tt: *const tm_the_truth_o, ignore: *const tm_entity_t, ignore_n: u64, bounds: *mut tm_vec3_t, include_origo: bool)>§bound_selected_assets: Option<unsafe extern "C" fn(entity_ctx: *mut tm_entity_context_o, transform_component: u32, tt: *const tm_the_truth_o, selection: *const tm_tt_id_t, selection_n: u64, ignore: *const tm_entity_t, ignore_n: u64, bounds: *mut tm_vec3_t, include_origo: bool)>§bound_entity_asset: Option<unsafe extern "C" fn(tt: *const tm_the_truth_o, entity: tm_tt_id_t, bounds: *mut tm_vec3_t)>§find_shader_data_engine_update: Option<unsafe extern "C" fn(inst: *mut tm_engine_o, data: *mut tm_engine_update_set_t)>§gather_shader_data_filter: Option<unsafe extern "C" fn(inst: *mut tm_engine_o, components: *const u32, num_components: u32, mask: *const tm_component_mask_t) -> bool>§find_renderables_engine_update: Option<unsafe extern "C" fn(inst: *mut tm_engine_o, data: *mut tm_engine_update_set_t)>§gather_renderables_filter: Option<unsafe extern "C" fn(inst: *mut tm_engine_o, components: *const u32, num_components: u32, mask: *const tm_component_mask_t) -> bool>§add_default_light_source: Option<unsafe extern "C" fn(entity_ctx: *mut tm_entity_context_o) -> tm_entity_t>§has_any_light_source: Option<unsafe extern "C" fn(ctx: *mut tm_entity_context_o) -> bool>§viewport_visualization_toolbar: Option<unsafe extern "C" fn(tt: *mut tm_the_truth_o, entity_ctx: *mut tm_entity_context_o, le_settings: *mut tm_lighting_environment_settings_t, render_pipeline: *mut tm_render_pipeline_i, ui: *mut tm_ui_o, uistyle: *const tm_ui_style_t, toolbar_r: tm_rect_t, toolbar_direction: u32) -> tm_rect_t>§place_entity: Option<unsafe extern "C" fn(tt: *mut tm_the_truth_o, entity: tm_tt_id_t, ctx: *mut tm_entity_context_o, parent_entity: tm_tt_id_t, pos: tm_vec3_t, scl: tm_vec3_t, undo_scope: tm_tt_undo_scope_t)>Trait Implementations§
Source§impl Clone for tm_scene_common_api
impl Clone for tm_scene_common_api
Source§fn clone(&self) -> tm_scene_common_api
fn clone(&self) -> tm_scene_common_api
Returns a duplicate of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreimpl Copy for tm_scene_common_api
Auto Trait Implementations§
impl Freeze for tm_scene_common_api
impl RefUnwindSafe for tm_scene_common_api
impl Send for tm_scene_common_api
impl Sync for tm_scene_common_api
impl Unpin for tm_scene_common_api
impl UnwindSafe for tm_scene_common_api
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more