#[repr(C)]pub struct tm_entity_rigger_component_api {
pub parse_scene_tree: Option<unsafe extern "C" fn(tt: *mut tm_the_truth_o, dcc_asset: tm_tt_id_t, ta: *mut tm_temp_allocator_i) -> *mut tm_scene_tree_node_t>,
pub rig_from_dcc_asset: Option<unsafe extern "C" fn(tt: *mut tm_the_truth_o, parent_entity: tm_tt_id_t, dcc_asset: tm_tt_id_t, mesh_cg: tm_tt_id_t, task_id: u64, undo_scope: tm_tt_undo_scope_t) -> bool>,
}Fields§
§parse_scene_tree: Option<unsafe extern "C" fn(tt: *mut tm_the_truth_o, dcc_asset: tm_tt_id_t, ta: *mut tm_temp_allocator_i) -> *mut tm_scene_tree_node_t>§rig_from_dcc_asset: Option<unsafe extern "C" fn(tt: *mut tm_the_truth_o, parent_entity: tm_tt_id_t, dcc_asset: tm_tt_id_t, mesh_cg: tm_tt_id_t, task_id: u64, undo_scope: tm_tt_undo_scope_t) -> bool>Trait Implementations§
Source§impl Clone for tm_entity_rigger_component_api
impl Clone for tm_entity_rigger_component_api
Source§fn clone(&self) -> tm_entity_rigger_component_api
fn clone(&self) -> tm_entity_rigger_component_api
Returns a duplicate of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreimpl Copy for tm_entity_rigger_component_api
Auto Trait Implementations§
impl Freeze for tm_entity_rigger_component_api
impl RefUnwindSafe for tm_entity_rigger_component_api
impl Send for tm_entity_rigger_component_api
impl Sync for tm_entity_rigger_component_api
impl Unpin for tm_entity_rigger_component_api
impl UnwindSafe for tm_entity_rigger_component_api
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more