#[repr(C)]pub struct tm_physx_scene_api {Show 22 fields
pub create: Option<unsafe extern "C" fn(*mut tm_entity_context_o, u32) -> *mut tm_physx_scene_o>,
pub update: Option<unsafe extern "C" fn(*mut tm_physx_scene_o, f32)>,
pub visualize: Option<unsafe extern "C" fn(*mut tm_physx_scene_o, *mut tm_primitive_drawer_buffer_t, *mut tm_primitive_drawer_buffer_t, *mut tm_allocator_i)>,
pub raycast: Option<unsafe extern "C" fn(*mut tm_physx_scene_o, tm_vec3_t, tm_vec3_t, f32, tm_tt_id_t, tm_physx_raycast_flags_t, *mut tm_physx_raycast_hit_t, u32) -> tm_physx_raycast_t>,
pub sweep: Option<unsafe extern "C" fn(*mut tm_physx_scene_o, *const tm_physics_shape_component_t, tm_vec3_t, tm_vec4_t, tm_vec3_t, f32, tm_tt_id_t, tm_physx_raycast_flags_t, *mut tm_physx_raycast_hit_t, u32) -> tm_physx_raycast_t>,
pub overlap: Option<unsafe extern "C" fn(*mut tm_physx_scene_o, *const tm_physics_shape_component_t, tm_vec3_t, tm_vec4_t, tm_tt_id_t, tm_physx_raycast_flags_t, *mut tm_physx_overlap_hit_t, u32) -> u32>,
pub on_contact: Option<unsafe extern "C" fn(*mut tm_physx_scene_o) -> *mut tm_physx_on_contact_t>,
pub on_trigger: Option<unsafe extern "C" fn(*mut tm_physx_scene_o) -> *mut tm_physx_on_trigger_t>,
pub on_joint_break: Option<unsafe extern "C" fn(*mut tm_physx_scene_o) -> *mut tm_physx_on_joint_break_t>,
pub velocity: Option<unsafe extern "C" fn(*mut tm_physx_scene_o, tm_entity_t) -> tm_vec3_t>,
pub set_velocity: Option<unsafe extern "C" fn(*mut tm_physx_scene_o, tm_entity_t, tm_vec3_t)>,
pub angular_velocity: Option<unsafe extern "C" fn(*mut tm_physx_scene_o, tm_entity_t) -> tm_vec3_t>,
pub set_angular_velocity: Option<unsafe extern "C" fn(*mut tm_physx_scene_o, tm_entity_t, tm_vec3_t)>,
pub is_kinematic: Option<unsafe extern "C" fn(*mut tm_physx_scene_o, tm_entity_t) -> bool>,
pub set_kinematic: Option<unsafe extern "C" fn(*mut tm_physx_scene_o, tm_entity_t, bool)>,
pub add_force: Option<unsafe extern "C" fn(*mut tm_physx_scene_o, tm_entity_t, tm_vec3_t, u32)>,
pub add_torque: Option<unsafe extern "C" fn(*mut tm_physx_scene_o, tm_entity_t, tm_vec3_t, u32)>,
pub add_force_at: Option<unsafe extern "C" fn(*mut tm_physx_scene_o, tm_entity_t, tm_vec3_t, tm_vec3_t, u32)>,
pub push: Option<unsafe extern "C" fn(*mut tm_physx_scene_o, tm_entity_t, tm_vec3_t, f32)>,
pub push_at: Option<unsafe extern "C" fn(*mut tm_physx_scene_o, tm_entity_t, tm_vec3_t, f32, tm_vec3_t)>,
pub break_joint: Option<unsafe extern "C" fn(*mut tm_physx_scene_o, tm_entity_t)>,
pub is_joint_broken: Option<unsafe extern "C" fn(*mut tm_physx_scene_o, tm_entity_t) -> bool>,
}Fields§
§create: Option<unsafe extern "C" fn(*mut tm_entity_context_o, u32) -> *mut tm_physx_scene_o>§update: Option<unsafe extern "C" fn(*mut tm_physx_scene_o, f32)>§visualize: Option<unsafe extern "C" fn(*mut tm_physx_scene_o, *mut tm_primitive_drawer_buffer_t, *mut tm_primitive_drawer_buffer_t, *mut tm_allocator_i)>§raycast: Option<unsafe extern "C" fn(*mut tm_physx_scene_o, tm_vec3_t, tm_vec3_t, f32, tm_tt_id_t, tm_physx_raycast_flags_t, *mut tm_physx_raycast_hit_t, u32) -> tm_physx_raycast_t>§sweep: Option<unsafe extern "C" fn(*mut tm_physx_scene_o, *const tm_physics_shape_component_t, tm_vec3_t, tm_vec4_t, tm_vec3_t, f32, tm_tt_id_t, tm_physx_raycast_flags_t, *mut tm_physx_raycast_hit_t, u32) -> tm_physx_raycast_t>§overlap: Option<unsafe extern "C" fn(*mut tm_physx_scene_o, *const tm_physics_shape_component_t, tm_vec3_t, tm_vec4_t, tm_tt_id_t, tm_physx_raycast_flags_t, *mut tm_physx_overlap_hit_t, u32) -> u32>§on_contact: Option<unsafe extern "C" fn(*mut tm_physx_scene_o) -> *mut tm_physx_on_contact_t>§on_trigger: Option<unsafe extern "C" fn(*mut tm_physx_scene_o) -> *mut tm_physx_on_trigger_t>§on_joint_break: Option<unsafe extern "C" fn(*mut tm_physx_scene_o) -> *mut tm_physx_on_joint_break_t>§velocity: Option<unsafe extern "C" fn(*mut tm_physx_scene_o, tm_entity_t) -> tm_vec3_t>§set_velocity: Option<unsafe extern "C" fn(*mut tm_physx_scene_o, tm_entity_t, tm_vec3_t)>§angular_velocity: Option<unsafe extern "C" fn(*mut tm_physx_scene_o, tm_entity_t) -> tm_vec3_t>§set_angular_velocity: Option<unsafe extern "C" fn(*mut tm_physx_scene_o, tm_entity_t, tm_vec3_t)>§is_kinematic: Option<unsafe extern "C" fn(*mut tm_physx_scene_o, tm_entity_t) -> bool>§set_kinematic: Option<unsafe extern "C" fn(*mut tm_physx_scene_o, tm_entity_t, bool)>§add_force: Option<unsafe extern "C" fn(*mut tm_physx_scene_o, tm_entity_t, tm_vec3_t, u32)>§add_torque: Option<unsafe extern "C" fn(*mut tm_physx_scene_o, tm_entity_t, tm_vec3_t, u32)>§add_force_at: Option<unsafe extern "C" fn(*mut tm_physx_scene_o, tm_entity_t, tm_vec3_t, tm_vec3_t, u32)>§push: Option<unsafe extern "C" fn(*mut tm_physx_scene_o, tm_entity_t, tm_vec3_t, f32)>§push_at: Option<unsafe extern "C" fn(*mut tm_physx_scene_o, tm_entity_t, tm_vec3_t, f32, tm_vec3_t)>§break_joint: Option<unsafe extern "C" fn(*mut tm_physx_scene_o, tm_entity_t)>§is_joint_broken: Option<unsafe extern "C" fn(*mut tm_physx_scene_o, tm_entity_t) -> bool>Trait Implementations§
Source§impl Clone for tm_physx_scene_api
impl Clone for tm_physx_scene_api
Source§fn clone(&self) -> tm_physx_scene_api
fn clone(&self) -> tm_physx_scene_api
Returns a duplicate of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreimpl Copy for tm_physx_scene_api
Auto Trait Implementations§
impl Freeze for tm_physx_scene_api
impl RefUnwindSafe for tm_physx_scene_api
impl Send for tm_physx_scene_api
impl Sync for tm_physx_scene_api
impl Unpin for tm_physx_scene_api
impl UnwindSafe for tm_physx_scene_api
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more