tm_physx_scene_api

Struct tm_physx_scene_api 

Source
#[repr(C)]
pub struct tm_physx_scene_api {
Show 22 fields pub create: Option<unsafe extern "C" fn(*mut tm_entity_context_o, u32) -> *mut tm_physx_scene_o>, pub update: Option<unsafe extern "C" fn(*mut tm_physx_scene_o, f32)>, pub visualize: Option<unsafe extern "C" fn(*mut tm_physx_scene_o, *mut tm_primitive_drawer_buffer_t, *mut tm_primitive_drawer_buffer_t, *mut tm_allocator_i)>, pub raycast: Option<unsafe extern "C" fn(*mut tm_physx_scene_o, tm_vec3_t, tm_vec3_t, f32, tm_tt_id_t, tm_physx_raycast_flags_t, *mut tm_physx_raycast_hit_t, u32) -> tm_physx_raycast_t>, pub sweep: Option<unsafe extern "C" fn(*mut tm_physx_scene_o, *const tm_physics_shape_component_t, tm_vec3_t, tm_vec4_t, tm_vec3_t, f32, tm_tt_id_t, tm_physx_raycast_flags_t, *mut tm_physx_raycast_hit_t, u32) -> tm_physx_raycast_t>, pub overlap: Option<unsafe extern "C" fn(*mut tm_physx_scene_o, *const tm_physics_shape_component_t, tm_vec3_t, tm_vec4_t, tm_tt_id_t, tm_physx_raycast_flags_t, *mut tm_physx_overlap_hit_t, u32) -> u32>, pub on_contact: Option<unsafe extern "C" fn(*mut tm_physx_scene_o) -> *mut tm_physx_on_contact_t>, pub on_trigger: Option<unsafe extern "C" fn(*mut tm_physx_scene_o) -> *mut tm_physx_on_trigger_t>, pub on_joint_break: Option<unsafe extern "C" fn(*mut tm_physx_scene_o) -> *mut tm_physx_on_joint_break_t>, pub velocity: Option<unsafe extern "C" fn(*mut tm_physx_scene_o, tm_entity_t) -> tm_vec3_t>, pub set_velocity: Option<unsafe extern "C" fn(*mut tm_physx_scene_o, tm_entity_t, tm_vec3_t)>, pub angular_velocity: Option<unsafe extern "C" fn(*mut tm_physx_scene_o, tm_entity_t) -> tm_vec3_t>, pub set_angular_velocity: Option<unsafe extern "C" fn(*mut tm_physx_scene_o, tm_entity_t, tm_vec3_t)>, pub is_kinematic: Option<unsafe extern "C" fn(*mut tm_physx_scene_o, tm_entity_t) -> bool>, pub set_kinematic: Option<unsafe extern "C" fn(*mut tm_physx_scene_o, tm_entity_t, bool)>, pub add_force: Option<unsafe extern "C" fn(*mut tm_physx_scene_o, tm_entity_t, tm_vec3_t, u32)>, pub add_torque: Option<unsafe extern "C" fn(*mut tm_physx_scene_o, tm_entity_t, tm_vec3_t, u32)>, pub add_force_at: Option<unsafe extern "C" fn(*mut tm_physx_scene_o, tm_entity_t, tm_vec3_t, tm_vec3_t, u32)>, pub push: Option<unsafe extern "C" fn(*mut tm_physx_scene_o, tm_entity_t, tm_vec3_t, f32)>, pub push_at: Option<unsafe extern "C" fn(*mut tm_physx_scene_o, tm_entity_t, tm_vec3_t, f32, tm_vec3_t)>, pub break_joint: Option<unsafe extern "C" fn(*mut tm_physx_scene_o, tm_entity_t)>, pub is_joint_broken: Option<unsafe extern "C" fn(*mut tm_physx_scene_o, tm_entity_t) -> bool>,
}

Fields§

§create: Option<unsafe extern "C" fn(*mut tm_entity_context_o, u32) -> *mut tm_physx_scene_o>§update: Option<unsafe extern "C" fn(*mut tm_physx_scene_o, f32)>§visualize: Option<unsafe extern "C" fn(*mut tm_physx_scene_o, *mut tm_primitive_drawer_buffer_t, *mut tm_primitive_drawer_buffer_t, *mut tm_allocator_i)>§raycast: Option<unsafe extern "C" fn(*mut tm_physx_scene_o, tm_vec3_t, tm_vec3_t, f32, tm_tt_id_t, tm_physx_raycast_flags_t, *mut tm_physx_raycast_hit_t, u32) -> tm_physx_raycast_t>§sweep: Option<unsafe extern "C" fn(*mut tm_physx_scene_o, *const tm_physics_shape_component_t, tm_vec3_t, tm_vec4_t, tm_vec3_t, f32, tm_tt_id_t, tm_physx_raycast_flags_t, *mut tm_physx_raycast_hit_t, u32) -> tm_physx_raycast_t>§overlap: Option<unsafe extern "C" fn(*mut tm_physx_scene_o, *const tm_physics_shape_component_t, tm_vec3_t, tm_vec4_t, tm_tt_id_t, tm_physx_raycast_flags_t, *mut tm_physx_overlap_hit_t, u32) -> u32>§on_contact: Option<unsafe extern "C" fn(*mut tm_physx_scene_o) -> *mut tm_physx_on_contact_t>§on_trigger: Option<unsafe extern "C" fn(*mut tm_physx_scene_o) -> *mut tm_physx_on_trigger_t>§on_joint_break: Option<unsafe extern "C" fn(*mut tm_physx_scene_o) -> *mut tm_physx_on_joint_break_t>§velocity: Option<unsafe extern "C" fn(*mut tm_physx_scene_o, tm_entity_t) -> tm_vec3_t>§set_velocity: Option<unsafe extern "C" fn(*mut tm_physx_scene_o, tm_entity_t, tm_vec3_t)>§angular_velocity: Option<unsafe extern "C" fn(*mut tm_physx_scene_o, tm_entity_t) -> tm_vec3_t>§set_angular_velocity: Option<unsafe extern "C" fn(*mut tm_physx_scene_o, tm_entity_t, tm_vec3_t)>§is_kinematic: Option<unsafe extern "C" fn(*mut tm_physx_scene_o, tm_entity_t) -> bool>§set_kinematic: Option<unsafe extern "C" fn(*mut tm_physx_scene_o, tm_entity_t, bool)>§add_force: Option<unsafe extern "C" fn(*mut tm_physx_scene_o, tm_entity_t, tm_vec3_t, u32)>§add_torque: Option<unsafe extern "C" fn(*mut tm_physx_scene_o, tm_entity_t, tm_vec3_t, u32)>§add_force_at: Option<unsafe extern "C" fn(*mut tm_physx_scene_o, tm_entity_t, tm_vec3_t, tm_vec3_t, u32)>§push: Option<unsafe extern "C" fn(*mut tm_physx_scene_o, tm_entity_t, tm_vec3_t, f32)>§push_at: Option<unsafe extern "C" fn(*mut tm_physx_scene_o, tm_entity_t, tm_vec3_t, f32, tm_vec3_t)>§break_joint: Option<unsafe extern "C" fn(*mut tm_physx_scene_o, tm_entity_t)>§is_joint_broken: Option<unsafe extern "C" fn(*mut tm_physx_scene_o, tm_entity_t) -> bool>

Trait Implementations§

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impl Clone for tm_physx_scene_api

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fn clone(&self) -> tm_physx_scene_api

Returns a duplicate of the value. Read more
1.0.0 · Source§

fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Copy for tm_physx_scene_api

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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
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