#[repr(C)]pub struct tm_gpu_geometry_t {
pub vfetch_system: *mut tm_shader_system_o,
pub vfetch_system_cbuffer: u32,
pub vfetch_system_rbinder: u32,
}Fields§
§vfetch_system: *mut tm_shader_system_o§vfetch_system_cbuffer: u32§vfetch_system_rbinder: u32Trait Implementations§
Source§impl Clone for tm_gpu_geometry_t
impl Clone for tm_gpu_geometry_t
Source§fn clone(&self) -> tm_gpu_geometry_t
fn clone(&self) -> tm_gpu_geometry_t
Returns a duplicate of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreimpl Copy for tm_gpu_geometry_t
Auto Trait Implementations§
impl Freeze for tm_gpu_geometry_t
impl RefUnwindSafe for tm_gpu_geometry_t
impl !Send for tm_gpu_geometry_t
impl !Sync for tm_gpu_geometry_t
impl Unpin for tm_gpu_geometry_t
impl UnwindSafe for tm_gpu_geometry_t
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more