tm_gameplay_entity_api

Struct tm_gameplay_entity_api 

Source
#[repr(C)]
pub struct tm_gameplay_entity_api {
Show 22 fields pub get_transform: Option<unsafe extern "C" fn(*const tm_gameplay_context_t, tm_entity_t) -> tm_transform_t>, pub set_transform: Option<unsafe extern "C" fn(*mut tm_gameplay_context_t, tm_entity_t, *const tm_transform_t)>, pub get_position: Option<unsafe extern "C" fn(*const tm_gameplay_context_t, tm_entity_t) -> tm_vec3_t>, pub set_position: Option<unsafe extern "C" fn(*mut tm_gameplay_context_t, tm_entity_t, tm_vec3_t)>, pub get_rotation: Option<unsafe extern "C" fn(*const tm_gameplay_context_t, tm_entity_t) -> tm_vec4_t>, pub set_rotation: Option<unsafe extern "C" fn(*mut tm_gameplay_context_t, tm_entity_t, tm_vec4_t)>, pub get_scale: Option<unsafe extern "C" fn(*const tm_gameplay_context_t, tm_entity_t) -> tm_vec3_t>, pub set_scale: Option<unsafe extern "C" fn(*mut tm_gameplay_context_t, tm_entity_t, tm_vec3_t)>, pub get_local_position: Option<unsafe extern "C" fn(*const tm_gameplay_context_t, tm_entity_t) -> tm_vec3_t>, pub get_local_transform: Option<unsafe extern "C" fn(*const tm_gameplay_context_t, tm_entity_t) -> tm_transform_t>, pub set_local_transform: Option<unsafe extern "C" fn(*mut tm_gameplay_context_t, tm_entity_t, *const tm_transform_t)>, pub set_local_position: Option<unsafe extern "C" fn(*mut tm_gameplay_context_t, tm_entity_t, tm_vec3_t)>, pub get_local_rotation: Option<unsafe extern "C" fn(*const tm_gameplay_context_t, tm_entity_t) -> tm_vec4_t>, pub set_local_rotation: Option<unsafe extern "C" fn(*mut tm_gameplay_context_t, tm_entity_t, tm_vec4_t)>, pub get_local_scale: Option<unsafe extern "C" fn(*const tm_gameplay_context_t, tm_entity_t) -> tm_vec3_t>, pub set_local_scale: Option<unsafe extern "C" fn(*mut tm_gameplay_context_t, tm_entity_t, tm_vec3_t)>, pub add_tag: Option<unsafe extern "C" fn(*mut tm_gameplay_context_t, tm_entity_t, u64)>, pub remove_tag: Option<unsafe extern "C" fn(*mut tm_gameplay_context_t, tm_entity_t, u64)>, pub has_tag: Option<unsafe extern "C" fn(*const tm_gameplay_context_t, tm_entity_t, u64) -> bool>, pub find_entity_with_tag: Option<unsafe extern "C" fn(*const tm_gameplay_context_t, u64) -> tm_entity_t>, pub find_entities_with_tag: Option<unsafe extern "C" fn(*const tm_gameplay_context_t, u64, *mut tm_temp_allocator_i) -> *mut tm_entity_t>, pub root_entity: Option<unsafe extern "C" fn(*const tm_gameplay_context_t, tm_entity_t) -> tm_entity_t>,
}

Fields§

§get_transform: Option<unsafe extern "C" fn(*const tm_gameplay_context_t, tm_entity_t) -> tm_transform_t>§set_transform: Option<unsafe extern "C" fn(*mut tm_gameplay_context_t, tm_entity_t, *const tm_transform_t)>§get_position: Option<unsafe extern "C" fn(*const tm_gameplay_context_t, tm_entity_t) -> tm_vec3_t>§set_position: Option<unsafe extern "C" fn(*mut tm_gameplay_context_t, tm_entity_t, tm_vec3_t)>§get_rotation: Option<unsafe extern "C" fn(*const tm_gameplay_context_t, tm_entity_t) -> tm_vec4_t>§set_rotation: Option<unsafe extern "C" fn(*mut tm_gameplay_context_t, tm_entity_t, tm_vec4_t)>§get_scale: Option<unsafe extern "C" fn(*const tm_gameplay_context_t, tm_entity_t) -> tm_vec3_t>§set_scale: Option<unsafe extern "C" fn(*mut tm_gameplay_context_t, tm_entity_t, tm_vec3_t)>§get_local_position: Option<unsafe extern "C" fn(*const tm_gameplay_context_t, tm_entity_t) -> tm_vec3_t>§get_local_transform: Option<unsafe extern "C" fn(*const tm_gameplay_context_t, tm_entity_t) -> tm_transform_t>§set_local_transform: Option<unsafe extern "C" fn(*mut tm_gameplay_context_t, tm_entity_t, *const tm_transform_t)>§set_local_position: Option<unsafe extern "C" fn(*mut tm_gameplay_context_t, tm_entity_t, tm_vec3_t)>§get_local_rotation: Option<unsafe extern "C" fn(*const tm_gameplay_context_t, tm_entity_t) -> tm_vec4_t>§set_local_rotation: Option<unsafe extern "C" fn(*mut tm_gameplay_context_t, tm_entity_t, tm_vec4_t)>§get_local_scale: Option<unsafe extern "C" fn(*const tm_gameplay_context_t, tm_entity_t) -> tm_vec3_t>§set_local_scale: Option<unsafe extern "C" fn(*mut tm_gameplay_context_t, tm_entity_t, tm_vec3_t)>§add_tag: Option<unsafe extern "C" fn(*mut tm_gameplay_context_t, tm_entity_t, u64)>§remove_tag: Option<unsafe extern "C" fn(*mut tm_gameplay_context_t, tm_entity_t, u64)>§has_tag: Option<unsafe extern "C" fn(*const tm_gameplay_context_t, tm_entity_t, u64) -> bool>§find_entity_with_tag: Option<unsafe extern "C" fn(*const tm_gameplay_context_t, u64) -> tm_entity_t>§find_entities_with_tag: Option<unsafe extern "C" fn(*const tm_gameplay_context_t, u64, *mut tm_temp_allocator_i) -> *mut tm_entity_t>§root_entity: Option<unsafe extern "C" fn(*const tm_gameplay_context_t, tm_entity_t) -> tm_entity_t>

Trait Implementations§

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impl Clone for tm_gameplay_entity_api

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fn clone(&self) -> tm_gameplay_entity_api

Returns a duplicate of the value. Read more
1.0.0 · Source§

fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Copy for tm_gameplay_entity_api

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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dest. Read more
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