Struct tm_component_shader_system_api

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#[repr(C)]
pub struct tm_component_shader_system_api { pub update_systems: Option<unsafe extern "C" fn(*const u32, *mut *mut tm_component_shader_system_i, u32, *mut tm_entity_context_o, tm_entity_t, *const tm_mat44_t, *mut tm_renderer_resource_command_buffer_o, u32, *mut tm_component_shader_system_t) -> u32>, pub components: Option<unsafe extern "C" fn(*mut *mut tm_component_shader_system_i, u32, *mut tm_entity_context_o, *mut tm_temp_allocator_i) -> *const u32>, }

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§update_systems: Option<unsafe extern "C" fn(*const u32, *mut *mut tm_component_shader_system_i, u32, *mut tm_entity_context_o, tm_entity_t, *const tm_mat44_t, *mut tm_renderer_resource_command_buffer_o, u32, *mut tm_component_shader_system_t) -> u32>§components: Option<unsafe extern "C" fn(*mut *mut tm_component_shader_system_i, u32, *mut tm_entity_context_o, *mut tm_temp_allocator_i) -> *const u32>

Trait Implementations§

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impl Clone for tm_component_shader_system_api

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fn clone(&self) -> tm_component_shader_system_api

Returns a copy of the value. Read more
1.0.0 · Source§

fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Copy for tm_component_shader_system_api

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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
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