#[repr(C)]pub struct tm_component_shader_system_api {
pub update_systems: Option<unsafe extern "C" fn(*const u32, *mut *mut tm_component_shader_system_i, u32, *mut tm_entity_context_o, tm_entity_t, *const tm_mat44_t, *mut tm_renderer_resource_command_buffer_o, u32, *mut tm_component_shader_system_t) -> u32>,
pub components: Option<unsafe extern "C" fn(*mut *mut tm_component_shader_system_i, u32, *mut tm_entity_context_o, *mut tm_temp_allocator_i) -> *const u32>,
}
Fields§
§update_systems: Option<unsafe extern "C" fn(*const u32, *mut *mut tm_component_shader_system_i, u32, *mut tm_entity_context_o, tm_entity_t, *const tm_mat44_t, *mut tm_renderer_resource_command_buffer_o, u32, *mut tm_component_shader_system_t) -> u32>
§components: Option<unsafe extern "C" fn(*mut *mut tm_component_shader_system_i, u32, *mut tm_entity_context_o, *mut tm_temp_allocator_i) -> *const u32>
Trait Implementations§
Source§impl Clone for tm_component_shader_system_api
impl Clone for tm_component_shader_system_api
Source§fn clone(&self) -> tm_component_shader_system_api
fn clone(&self) -> tm_component_shader_system_api
Returns a copy of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moreimpl Copy for tm_component_shader_system_api
Auto Trait Implementations§
impl Freeze for tm_component_shader_system_api
impl RefUnwindSafe for tm_component_shader_system_api
impl Send for tm_component_shader_system_api
impl Sync for tm_component_shader_system_api
impl Unpin for tm_component_shader_system_api
impl UnwindSafe for tm_component_shader_system_api
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more