tm_animation_state_machine_api

Struct tm_animation_state_machine_api 

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#[repr(C)]
pub struct tm_animation_state_machine_api {
Show 15 fields pub compile: Option<unsafe extern "C" fn(*const tm_the_truth_o, tm_tt_id_t, *mut i8, *mut tm_allocator_i)>, pub create_manager: Option<unsafe extern "C" fn(*mut tm_allocator_i) -> *mut tm_animation_state_machine_manager_o>, pub destroy_manager: Option<unsafe extern "C" fn(*mut tm_animation_state_machine_manager_o)>, pub create_state_machine: Option<unsafe extern "C" fn(*mut tm_animation_state_machine_manager_o, *mut tm_the_truth_o, *mut c_void) -> *mut tm_animation_state_machine_o>, pub destroy_state_machine: Option<unsafe extern "C" fn(*mut tm_animation_state_machine_o)>, pub state: Option<unsafe extern "C" fn(*const tm_animation_state_machine_o) -> tm_animation_state_machine_state_t>, pub set_state: Option<unsafe extern "C" fn(*mut tm_animation_state_machine_o, *const tm_animation_state_machine_state_t)>, pub event: Option<unsafe extern "C" fn(*mut tm_animation_state_machine_o, u64)>, pub tick_state_machine: Option<unsafe extern "C" fn(*mut tm_animation_state_machine_o, f32)>, pub tick: Option<unsafe extern "C" fn(*mut tm_animation_state_machine_manager_o, f32)>, pub pose: Option<unsafe extern "C" fn(*mut tm_animation_state_machine_o) -> *mut tm_animation_pose_t>, pub locomotion_delta: Option<unsafe extern "C" fn(*mut tm_animation_state_machine_o) -> tm_transform_t>, pub get_variable: Option<unsafe extern "C" fn(*const tm_animation_state_machine_o, u64) -> f32>, pub set_variable: Option<unsafe extern "C" fn(*mut tm_animation_state_machine_o, u64, f32)>, pub is_state_playing: Option<unsafe extern "C" fn(*const tm_animation_state_machine_o, u64) -> bool>,
}

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§compile: Option<unsafe extern "C" fn(*const tm_the_truth_o, tm_tt_id_t, *mut i8, *mut tm_allocator_i)>§create_manager: Option<unsafe extern "C" fn(*mut tm_allocator_i) -> *mut tm_animation_state_machine_manager_o>§destroy_manager: Option<unsafe extern "C" fn(*mut tm_animation_state_machine_manager_o)>§create_state_machine: Option<unsafe extern "C" fn(*mut tm_animation_state_machine_manager_o, *mut tm_the_truth_o, *mut c_void) -> *mut tm_animation_state_machine_o>§destroy_state_machine: Option<unsafe extern "C" fn(*mut tm_animation_state_machine_o)>§state: Option<unsafe extern "C" fn(*const tm_animation_state_machine_o) -> tm_animation_state_machine_state_t>§set_state: Option<unsafe extern "C" fn(*mut tm_animation_state_machine_o, *const tm_animation_state_machine_state_t)>§event: Option<unsafe extern "C" fn(*mut tm_animation_state_machine_o, u64)>§tick_state_machine: Option<unsafe extern "C" fn(*mut tm_animation_state_machine_o, f32)>§tick: Option<unsafe extern "C" fn(*mut tm_animation_state_machine_manager_o, f32)>§pose: Option<unsafe extern "C" fn(*mut tm_animation_state_machine_o) -> *mut tm_animation_pose_t>§locomotion_delta: Option<unsafe extern "C" fn(*mut tm_animation_state_machine_o) -> tm_transform_t>§get_variable: Option<unsafe extern "C" fn(*const tm_animation_state_machine_o, u64) -> f32>§set_variable: Option<unsafe extern "C" fn(*mut tm_animation_state_machine_o, u64, f32)>§is_state_playing: Option<unsafe extern "C" fn(*const tm_animation_state_machine_o, u64) -> bool>

Trait Implementations§

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impl Clone for tm_animation_state_machine_api

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fn clone(&self) -> tm_animation_state_machine_api

Returns a duplicate of the value. Read more
1.0.0 · Source§

fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Copy for tm_animation_state_machine_api

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impl<T> Any for T
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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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fn borrow_mut(&mut self) -> &mut T

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impl<T> CloneToUninit for T
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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dest. Read more
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Calls U::from(self).

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type Owned = T

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Performs the conversion.
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type Error = <U as TryFrom<T>>::Error

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