#[repr(C)]pub struct tm_animation_simple_player_component_t {
pub animation: tm_tt_id_t,
pub playing: *mut tm_animation_player_playing_o,
pub locomotion: u32,
pub locomotion_delta: tm_transform_t,
pub _padding_44: [i8; 4],
}Fields§
§animation: tm_tt_id_t§playing: *mut tm_animation_player_playing_o§locomotion: u32§locomotion_delta: tm_transform_t§_padding_44: [i8; 4]Trait Implementations§
Source§impl Clone for tm_animation_simple_player_component_t
impl Clone for tm_animation_simple_player_component_t
Source§fn clone(&self) -> tm_animation_simple_player_component_t
fn clone(&self) -> tm_animation_simple_player_component_t
Returns a duplicate of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreimpl Copy for tm_animation_simple_player_component_t
Auto Trait Implementations§
impl Freeze for tm_animation_simple_player_component_t
impl RefUnwindSafe for tm_animation_simple_player_component_t
impl !Send for tm_animation_simple_player_component_t
impl !Sync for tm_animation_simple_player_component_t
impl Unpin for tm_animation_simple_player_component_t
impl UnwindSafe for tm_animation_simple_player_component_t
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more