#[repr(C)]pub struct scene_tab_entity_data_t {
pub entity_ctx: *mut tm_entity_context_o,
pub camera_controller_manager: *mut tm_camera_controller_component_manager_o,
pub camera_controller_component: u32,
pub dcc_asset_component: u32,
pub camera: tm_entity_t,
pub entity: tm_entity_t,
}Fields§
§entity_ctx: *mut tm_entity_context_o§camera_controller_manager: *mut tm_camera_controller_component_manager_o§camera_controller_component: u32§dcc_asset_component: u32§camera: tm_entity_t§entity: tm_entity_tTrait Implementations§
Source§impl Clone for scene_tab_entity_data_t
impl Clone for scene_tab_entity_data_t
Source§fn clone(&self) -> scene_tab_entity_data_t
fn clone(&self) -> scene_tab_entity_data_t
Returns a duplicate of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreimpl Copy for scene_tab_entity_data_t
Auto Trait Implementations§
impl Freeze for scene_tab_entity_data_t
impl RefUnwindSafe for scene_tab_entity_data_t
impl !Send for scene_tab_entity_data_t
impl !Sync for scene_tab_entity_data_t
impl Unpin for scene_tab_entity_data_t
impl UnwindSafe for scene_tab_entity_data_t
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more