Struct tlua::LuaTable

source ·
pub struct LuaTable<L> { /* private fields */ }
Expand description

Represents a table stored in the Lua context.

Just like you can read variables as integers and strings, you can also read Lua table by requesting a LuaTable object. Doing so will mutably borrow the object which you got the table from.

Example: reading a global variable

let lua = tlua::Lua::new();
lua.exec("a = {28, 92, 17};").unwrap();

let table: tlua::LuaTable<_> = lua.get("a").unwrap();
for (k, v) in table.iter::<i32, i32>().filter_map(|e| e) {
    println!("{} => {}", k, v);
}

Implementations§

Destroys the LuaTable and returns its inner Lua context. Useful when it takes Lua by value.

Iterates over the elements inside the table.

Loads a value in the table given its index.

The index must implement the PushOneInto trait and the return type must implement the LuaRead trait. See the documentation at the crate root for more information.

Example: reading a table inside of a table.
let lua = tlua::Lua::new();
lua.exec("a = { 9, { 8, 7 }, 6 }").unwrap();

let table = lua.get::<tlua::LuaTable<_>, _>("a").unwrap();

assert_eq!(table.get::<i32, _>(1).unwrap(), 9);
assert_eq!(table.get::<i32, _>(3).unwrap(), 6);

{
    let subtable: tlua::LuaTable<_> = table.get(2).unwrap();
    assert_eq!(subtable.get::<i32, _>(1).unwrap(), 8);
    assert_eq!(subtable.get::<i32, _>(2).unwrap(), 7);
}

Loads a value in the table, with the result capturing the table by value.

See also LuaTable::get

Inserts or modifies an elements of the table.

Contrary to checked_set, can only be called when writing the key and value cannot fail (which is the case for most types).

The index and the value must both implement the PushOne trait. See the documentation at the crate root for more information.

Inserts or modifies an elements of the table.

Returns an error if we failed to write the key and the value. This can only happen for a limited set of types. You are encouraged to use the set method if writing cannot fail.

Inserts an empty array, then loads it.

Obtains or creates the metatable of the table.

A metatable is an additional table that can be attached to a table or a userdata. It can contain anything, but its most interesting usage are the following special methods:

  • If non-nil, the __index entry of the metatable is used as a function whenever the user tries to read a non-existing entry in the table or userdata. Its signature is (object, index) -> value.
  • If non-nil, the __newindex entry of the metatable is used as a function whenever the user tries to write a non-existing entry in the table or userdata. Its signature is (object, index, value).
  • If non-nil, the __lt, __le and __eq entries correspond respectively to operators <, <= and ==. Their signature is (a, b) -> bool. Other operators are automatically derived from these three functions.
  • If non-nil, the __add, __mul, __sub, __div, __unm, __pow and __concat entries correspond to operators +, *, -, /, - (unary), ^ and ... Their signature is (a, b) -> result.
  • If non-nil, the __gc entry is called whenever the garbage collector is about to drop the object. Its signature is simply (obj). Remember that usercode is able to modify the metatable as well, so there is no strong guarantee that this is actually going to be called.

Interestingly enough, a metatable can also have a metatable. For example if you try to access a non-existing field in a table, Lua will look for the __index function in its metatable. If that function doesn’t exist, it will try to use the __index function of the metatable’s metatable in order to get the __index function of the metatable. This can go on infinitely.

Example
use tlua::Lua;
use tlua::LuaTable;
use tlua::AnyLuaValue;

let lua = Lua::new();
lua.exec("a = {}").unwrap();

{
    let table: LuaTable<_> = lua.get("a").unwrap();
    let metatable = table.get_or_create_metatable();
    metatable.set("__index", tlua::function2(|_: AnyLuaValue, var: String| -> AnyLuaValue {
        println!("The user tried to access non-existing index {:?}", var);
        AnyLuaValue::LuaNil
    }));
}

Builds the LuaTable that yields access to the registry.

The registry is a special table available from anywhere and that is not directly accessible from Lua code. It can be used to store whatever you want to keep in memory.

Example
use tlua::Lua;
use tlua::LuaTable;

let lua = Lua::new();

let table = LuaTable::registry(&lua);
table.set(3, "hello");

Trait Implementations§

Try to push v onto the lua stack. Read more
Push v onto the lua stack. Read more
Try to push v onto the lua stack. Read more
Push v onto the lua stack. Read more
Push iterator onto the lua stack as a lua table. Read more
Push iterator onto the lua stack as a lua table. Read more
Call a rust function in protected mode. If a lua error is thrown during execution of f the function will return a LuaError. Read more
Converts this type into a shared reference of the (usually inferred) input type.
Formats the value using the given formatter. Read more
Converts to this type from the input type.
Loads a value from the table (or other object using the __index metamethod) given its index. Read more
Loads a value from the table (or other object using the __index metamethod) given its index. Read more
Loads a value in the table (or other object using the __index metamethod) given its index, with the result capturing the table by value. Read more
Loads a value in the table (or other object using the __index metamethod) given its index, with the result capturing the table by value. Read more
Calls the method called name of the table (or other indexable object) with the provided args. Read more
Reads the data from Lua at a given position.
Reads the data from Lua.
Inserts or modifies a value of the table (or other object using the __index or __newindex metamethod) given its index. Read more
Inserts or modifies a value of the table (or other object using the __index or __newindex metamethod) given its index. Read more
Inserts or modifies a value of the table (or other object using the __newindex metamethod) given its index. Read more
Inserts or modifies a value of the table (or other object using the __newindex metamethod) given its index. Read more
Error that can happen when pushing a value.
Pushes the value on the top of the stack. Read more
Same as push_to_lua but can only succeed and is only available if Err implements Into<Void>. Read more
The type returned in the event of a conversion error.
Performs the conversion.

Auto Trait Implementations§

Blanket Implementations§

Gets the TypeId of self. Read more
Immutably borrows from an owned value. Read more
Mutably borrows from an owned value. Read more

Returns the argument unchanged.

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

The type returned in the event of a conversion error.
Performs the conversion.
The type returned in the event of a conversion error.
Performs the conversion.