GooglePlayGameServicesPublishingAPIv1configuration

Enum GooglePlayGameServicesPublishingAPIv1configuration 

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pub enum GooglePlayGameServicesPublishingAPIv1configuration {
    AuthAndroidpublisher,
}
Expand description

Google Play Game Services Publishing API, v1configuration

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AuthAndroidpublisher

Documentation: View and manage your Google Play Developer account, Scope: https://www.googleapis.com/auth/androidpublisher

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impl Clone for GooglePlayGameServicesPublishingAPIv1configuration

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fn clone(&self) -> GooglePlayGameServicesPublishingAPIv1configuration

Returns a duplicate of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for GooglePlayGameServicesPublishingAPIv1configuration

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl FromGoogleScope<GooglePlayGameServicesPublishingAPIv1configuration> for GooglePlayGameServicesPublishingAPIv1configuration

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fn from_google_scope( google_scope: &str, ) -> Result<GooglePlayGameServicesPublishingAPIv1configuration, ()>

Converting Google Scope string to enum This might return Err if you input an invalid Google Scope.
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impl Hash for GooglePlayGameServicesPublishingAPIv1configuration

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fn hash<__H: Hasher>(&self, state: &mut __H)

Feeds this value into the given Hasher. Read more
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fn hash_slice<H>(data: &[Self], state: &mut H)
where H: Hasher, Self: Sized,

Feeds a slice of this type into the given Hasher. Read more
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impl PartialEq for GooglePlayGameServicesPublishingAPIv1configuration

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fn eq(&self, other: &GooglePlayGameServicesPublishingAPIv1configuration) -> bool

Tests for self and other values to be equal, and is used by ==.
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fn ne(&self, other: &Rhs) -> bool

Tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl ToGoogleScope for GooglePlayGameServicesPublishingAPIv1configuration

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fn to_google_scope(&self) -> &'static str

Converting the enum back to str literal
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impl Copy for GooglePlayGameServicesPublishingAPIv1configuration

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impl Eq for GooglePlayGameServicesPublishingAPIv1configuration

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impl StructuralPartialEq for GooglePlayGameServicesPublishingAPIv1configuration

Auto Trait Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> CloneToUninit for T
where T: Clone,

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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dest. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T> Instrument for T

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fn instrument(self, span: Span) -> Instrumented<Self>

Instruments this type with the provided Span, returning an Instrumented wrapper. Read more
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Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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type Output = T

Should always be Self
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where T: Clone,

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type Owned = T

The resulting type after obtaining ownership.
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fn to_owned(&self) -> T

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fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
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impl<T, U> TryFrom<U> for T
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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

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