Skip to main content

StmtKind

Enum StmtKind 

Source
pub enum StmtKind {
Show 31 variants Let { name: String, mutable: bool, type_ann: Option<TypeExpr>, value: Expr, is_public: bool, }, FnDecl { name: String, type_params: Vec<String>, params: Vec<Param>, return_type: Option<TypeExpr>, bounds: Vec<TraitBound>, body: Vec<Stmt>, is_generator: bool, is_public: bool, is_async: bool, }, Expr(Expr), Return(Option<Expr>), If { condition: Expr, then_body: Vec<Stmt>, else_ifs: Vec<(Expr, Vec<Stmt>)>, else_body: Option<Vec<Stmt>>, }, While { condition: Expr, body: Vec<Stmt>, }, For { name: String, iter: Expr, body: Vec<Stmt>, }, ParallelFor { name: String, iter: Expr, body: Vec<Stmt>, }, Schema { name: String, fields: Vec<SchemaField>, is_public: bool, version: Option<i64>, parent_version: Option<i64>, }, Migrate { schema_name: String, from_version: i64, to_version: i64, operations: Vec<MigrateOp>, }, Train { name: String, algorithm: String, config: Vec<(String, Expr)>, }, Pipeline { name: String, extract: Vec<Stmt>, transform: Vec<Stmt>, load: Vec<Stmt>, schedule: Option<String>, timeout: Option<String>, retries: Option<i64>, on_failure: Option<Vec<Stmt>>, on_success: Option<Vec<Stmt>>, }, StreamDecl { name: String, source: Expr, transform: Vec<Stmt>, sink: Option<Expr>, window: Option<WindowSpec>, watermark: Option<String>, }, SourceDecl { name: String, connector_type: String, config: Vec<(String, Expr)>, }, SinkDecl { name: String, connector_type: String, config: Vec<(String, Expr)>, }, StructDecl { name: String, type_params: Vec<String>, fields: Vec<SchemaField>, is_public: bool, }, EnumDecl { name: String, type_params: Vec<String>, variants: Vec<EnumVariant>, is_public: bool, }, ImplBlock { type_name: String, type_params: Vec<String>, methods: Vec<Stmt>, }, TryCatch { try_body: Vec<Stmt>, catch_var: String, catch_body: Vec<Stmt>, finally_body: Option<Vec<Stmt>>, }, Throw(Expr), Import { path: String, alias: Option<String>, }, Test { name: String, body: Vec<Stmt>, }, Use { item: UseItem, is_public: bool, }, ModDecl { name: String, is_public: bool, }, TraitDef { name: String, type_params: Vec<String>, methods: Vec<TraitMethod>, is_public: bool, }, TraitImpl { trait_name: String, type_name: String, type_params: Vec<String>, methods: Vec<Stmt>, }, LetDestructure { pattern: Pattern, mutable: bool, value: Expr, is_public: bool, }, TypeAlias { name: String, type_params: Vec<String>, value: TypeExpr, is_public: bool, }, Agent { name: String, model: String, system_prompt: Option<String>, tools: Vec<(String, Expr)>, max_turns: Option<i64>, temperature: Option<f64>, max_tokens: Option<i64>, base_url: Option<String>, api_key: Option<String>, output_format: Option<String>, on_tool_call: Option<Vec<Stmt>>, on_complete: Option<Vec<Stmt>>, }, Break, Continue,
}
Expand description

Statement variants

Variants§

§

Let

let x = expr or let mut x: type = expr

Fields

§name: String
§mutable: bool
§type_ann: Option<TypeExpr>
§value: Expr
§is_public: bool
§

FnDecl

fn name<T, U>(params) -> return_type where T: Bound { body }

Fields

§name: String
§type_params: Vec<String>
§params: Vec<Param>
§return_type: Option<TypeExpr>
§bounds: Vec<TraitBound>
§body: Vec<Stmt>
§is_generator: bool
§is_public: bool
§is_async: bool
§

Expr(Expr)

Expression statement (e.g., a function call on its own line)

§

Return(Option<Expr>)

return expr

§

If

if cond { body } else if cond { body } else { body }

Fields

§condition: Expr
§then_body: Vec<Stmt>
§else_ifs: Vec<(Expr, Vec<Stmt>)>
§else_body: Option<Vec<Stmt>>
§

While

while cond { body }

Fields

§condition: Expr
§body: Vec<Stmt>
§

For

for name in iter { body }

Fields

§name: String
§iter: Expr
§body: Vec<Stmt>
§

ParallelFor

parallel for name in iter { body }

Fields

§name: String
§iter: Expr
§body: Vec<Stmt>
§

Schema

schema Name { field: type, ... }

Fields

§name: String
§is_public: bool
§version: Option<i64>

Schema version from @version N doc comment annotation

§parent_version: Option<i64>

Parent version this schema evolves from

§

Migrate

migrate SchemaName from V1 to V2 { add_column(...), ... }

Fields

§schema_name: String
§from_version: i64
§to_version: i64
§operations: Vec<MigrateOp>
§

Train

model name = train algorithm { key: value, ... }

Fields

§name: String
§algorithm: String
§config: Vec<(String, Expr)>
§

Pipeline

pipeline name { extract { ... } transform { ... } load { ... } }

Fields

§name: String
§extract: Vec<Stmt>
§transform: Vec<Stmt>
§load: Vec<Stmt>
§schedule: Option<String>
§timeout: Option<String>
§retries: Option<i64>
§on_failure: Option<Vec<Stmt>>
§on_success: Option<Vec<Stmt>>
§

StreamDecl

stream name { source: expr, window: spec, transform: { ... }, sink: expr }

Fields

§name: String
§source: Expr
§transform: Vec<Stmt>
§sink: Option<Expr>
§watermark: Option<String>
§

SourceDecl

source name = connector TYPE { key: value, ... }

Fields

§name: String
§connector_type: String
§config: Vec<(String, Expr)>
§

SinkDecl

sink name = connector TYPE { key: value, ... }

Fields

§name: String
§connector_type: String
§config: Vec<(String, Expr)>
§

StructDecl

struct Name<T, U> { field: type, ... }

Fields

§name: String
§type_params: Vec<String>
§is_public: bool
§

EnumDecl

enum Name<T, E> { Variant, Variant(types), ... }

Fields

§name: String
§type_params: Vec<String>
§variants: Vec<EnumVariant>
§is_public: bool
§

ImplBlock

impl<T> Type { fn methods... }

Fields

§type_name: String
§type_params: Vec<String>
§methods: Vec<Stmt>
§

TryCatch

try { ... } catch e { ... } finally { ... }

Fields

§try_body: Vec<Stmt>
§catch_var: String
§catch_body: Vec<Stmt>
§finally_body: Option<Vec<Stmt>>
§

Throw(Expr)

throw expr

§

Import

import "path.tl" or import "path.tl" as name

Fields

§path: String
§

Test

test "name" { ... }

Fields

§name: String
§body: Vec<Stmt>
§

Use

use data.transforms.clean_users etc.

Fields

§item: UseItem
§is_public: bool
§

ModDecl

mod transforms or pub mod transforms

Fields

§name: String
§is_public: bool
§

TraitDef

trait Display<T> { fn show(self) -> string }

Fields

§name: String
§type_params: Vec<String>
§methods: Vec<TraitMethod>
§is_public: bool
§

TraitImpl

impl Display for Point { fn show(self) -> string { ... } }

Fields

§trait_name: String
§type_name: String
§type_params: Vec<String>
§methods: Vec<Stmt>
§

LetDestructure

let { x, y } = expr or let [a, b] = expr

Fields

§pattern: Pattern
§mutable: bool
§value: Expr
§is_public: bool
§

TypeAlias

type Mapper = fn(int64) -> int64

Fields

§name: String
§type_params: Vec<String>
§value: TypeExpr
§is_public: bool
§

Agent

agent name { model: "...", system: "...", tools { ... }, max_turns: N, on_tool_call { ... }, on_complete { ... } }

Fields

§name: String
§model: String
§system_prompt: Option<String>
§tools: Vec<(String, Expr)>
§max_turns: Option<i64>
§temperature: Option<f64>
§max_tokens: Option<i64>
§base_url: Option<String>
§api_key: Option<String>
§output_format: Option<String>
§on_tool_call: Option<Vec<Stmt>>
§on_complete: Option<Vec<Stmt>>
§

Break

break

§

Continue

continue

Trait Implementations§

Source§

impl Clone for StmtKind

Source§

fn clone(&self) -> StmtKind

Returns a duplicate of the value. Read more
1.0.0 · Source§

fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
Source§

impl Debug for StmtKind

Source§

fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more

Auto Trait Implementations§

Blanket Implementations§

Source§

impl<T> Any for T
where T: 'static + ?Sized,

Source§

fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
Source§

impl<T> Borrow<T> for T
where T: ?Sized,

Source§

fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
Source§

impl<T> BorrowMut<T> for T
where T: ?Sized,

Source§

fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
Source§

impl<T> CloneToUninit for T
where T: Clone,

Source§

unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dest. Read more
Source§

impl<T> From<T> for T

Source§

fn from(t: T) -> T

Returns the argument unchanged.

Source§

impl<T, U> Into<U> for T
where U: From<T>,

Source§

fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

Source§

impl<T> Paint for T
where T: ?Sized,

Source§

fn fg(&self, value: Color) -> Painted<&T>

Returns a styled value derived from self with the foreground set to value.

This method should be used rarely. Instead, prefer to use color-specific builder methods like red() and green(), which have the same functionality but are pithier.

§Example

Set foreground color to white using fg():

use yansi::{Paint, Color};

painted.fg(Color::White);

Set foreground color to white using white().

use yansi::Paint;

painted.white();
Source§

fn primary(&self) -> Painted<&T>

Returns self with the fg() set to [Color :: Primary].

§Example
println!("{}", value.primary());
Source§

fn fixed(&self, color: u8) -> Painted<&T>

Returns self with the fg() set to [Color :: Fixed].

§Example
println!("{}", value.fixed(color));
Source§

fn rgb(&self, r: u8, g: u8, b: u8) -> Painted<&T>

Returns self with the fg() set to [Color :: Rgb].

§Example
println!("{}", value.rgb(r, g, b));
Source§

fn black(&self) -> Painted<&T>

Returns self with the fg() set to [Color :: Black].

§Example
println!("{}", value.black());
Source§

fn red(&self) -> Painted<&T>

Returns self with the fg() set to [Color :: Red].

§Example
println!("{}", value.red());
Source§

fn green(&self) -> Painted<&T>

Returns self with the fg() set to [Color :: Green].

§Example
println!("{}", value.green());
Source§

fn yellow(&self) -> Painted<&T>

Returns self with the fg() set to [Color :: Yellow].

§Example
println!("{}", value.yellow());
Source§

fn blue(&self) -> Painted<&T>

Returns self with the fg() set to [Color :: Blue].

§Example
println!("{}", value.blue());
Source§

fn magenta(&self) -> Painted<&T>

Returns self with the fg() set to [Color :: Magenta].

§Example
println!("{}", value.magenta());
Source§

fn cyan(&self) -> Painted<&T>

Returns self with the fg() set to [Color :: Cyan].

§Example
println!("{}", value.cyan());
Source§

fn white(&self) -> Painted<&T>

Returns self with the fg() set to [Color :: White].

§Example
println!("{}", value.white());
Source§

fn bright_black(&self) -> Painted<&T>

Returns self with the fg() set to [Color :: BrightBlack].

§Example
println!("{}", value.bright_black());
Source§

fn bright_red(&self) -> Painted<&T>

Returns self with the fg() set to [Color :: BrightRed].

§Example
println!("{}", value.bright_red());
Source§

fn bright_green(&self) -> Painted<&T>

Returns self with the fg() set to [Color :: BrightGreen].

§Example
println!("{}", value.bright_green());
Source§

fn bright_yellow(&self) -> Painted<&T>

Returns self with the fg() set to [Color :: BrightYellow].

§Example
println!("{}", value.bright_yellow());
Source§

fn bright_blue(&self) -> Painted<&T>

Returns self with the fg() set to [Color :: BrightBlue].

§Example
println!("{}", value.bright_blue());
Source§

fn bright_magenta(&self) -> Painted<&T>

Returns self with the fg() set to [Color :: BrightMagenta].

§Example
println!("{}", value.bright_magenta());
Source§

fn bright_cyan(&self) -> Painted<&T>

Returns self with the fg() set to [Color :: BrightCyan].

§Example
println!("{}", value.bright_cyan());
Source§

fn bright_white(&self) -> Painted<&T>

Returns self with the fg() set to [Color :: BrightWhite].

§Example
println!("{}", value.bright_white());
Source§

fn bg(&self, value: Color) -> Painted<&T>

Returns a styled value derived from self with the background set to value.

This method should be used rarely. Instead, prefer to use color-specific builder methods like on_red() and on_green(), which have the same functionality but are pithier.

§Example

Set background color to red using fg():

use yansi::{Paint, Color};

painted.bg(Color::Red);

Set background color to red using on_red().

use yansi::Paint;

painted.on_red();
Source§

fn on_primary(&self) -> Painted<&T>

Returns self with the bg() set to [Color :: Primary].

§Example
println!("{}", value.on_primary());
Source§

fn on_fixed(&self, color: u8) -> Painted<&T>

Returns self with the bg() set to [Color :: Fixed].

§Example
println!("{}", value.on_fixed(color));
Source§

fn on_rgb(&self, r: u8, g: u8, b: u8) -> Painted<&T>

Returns self with the bg() set to [Color :: Rgb].

§Example
println!("{}", value.on_rgb(r, g, b));
Source§

fn on_black(&self) -> Painted<&T>

Returns self with the bg() set to [Color :: Black].

§Example
println!("{}", value.on_black());
Source§

fn on_red(&self) -> Painted<&T>

Returns self with the bg() set to [Color :: Red].

§Example
println!("{}", value.on_red());
Source§

fn on_green(&self) -> Painted<&T>

Returns self with the bg() set to [Color :: Green].

§Example
println!("{}", value.on_green());
Source§

fn on_yellow(&self) -> Painted<&T>

Returns self with the bg() set to [Color :: Yellow].

§Example
println!("{}", value.on_yellow());
Source§

fn on_blue(&self) -> Painted<&T>

Returns self with the bg() set to [Color :: Blue].

§Example
println!("{}", value.on_blue());
Source§

fn on_magenta(&self) -> Painted<&T>

Returns self with the bg() set to [Color :: Magenta].

§Example
println!("{}", value.on_magenta());
Source§

fn on_cyan(&self) -> Painted<&T>

Returns self with the bg() set to [Color :: Cyan].

§Example
println!("{}", value.on_cyan());
Source§

fn on_white(&self) -> Painted<&T>

Returns self with the bg() set to [Color :: White].

§Example
println!("{}", value.on_white());
Source§

fn on_bright_black(&self) -> Painted<&T>

Returns self with the bg() set to [Color :: BrightBlack].

§Example
println!("{}", value.on_bright_black());
Source§

fn on_bright_red(&self) -> Painted<&T>

Returns self with the bg() set to [Color :: BrightRed].

§Example
println!("{}", value.on_bright_red());
Source§

fn on_bright_green(&self) -> Painted<&T>

Returns self with the bg() set to [Color :: BrightGreen].

§Example
println!("{}", value.on_bright_green());
Source§

fn on_bright_yellow(&self) -> Painted<&T>

Returns self with the bg() set to [Color :: BrightYellow].

§Example
println!("{}", value.on_bright_yellow());
Source§

fn on_bright_blue(&self) -> Painted<&T>

Returns self with the bg() set to [Color :: BrightBlue].

§Example
println!("{}", value.on_bright_blue());
Source§

fn on_bright_magenta(&self) -> Painted<&T>

Returns self with the bg() set to [Color :: BrightMagenta].

§Example
println!("{}", value.on_bright_magenta());
Source§

fn on_bright_cyan(&self) -> Painted<&T>

Returns self with the bg() set to [Color :: BrightCyan].

§Example
println!("{}", value.on_bright_cyan());
Source§

fn on_bright_white(&self) -> Painted<&T>

Returns self with the bg() set to [Color :: BrightWhite].

§Example
println!("{}", value.on_bright_white());
Source§

fn attr(&self, value: Attribute) -> Painted<&T>

Enables the styling Attribute value.

This method should be used rarely. Instead, prefer to use attribute-specific builder methods like bold() and underline(), which have the same functionality but are pithier.

§Example

Make text bold using attr():

use yansi::{Paint, Attribute};

painted.attr(Attribute::Bold);

Make text bold using using bold().

use yansi::Paint;

painted.bold();
Source§

fn bold(&self) -> Painted<&T>

Returns self with the attr() set to [Attribute :: Bold].

§Example
println!("{}", value.bold());
Source§

fn dim(&self) -> Painted<&T>

Returns self with the attr() set to [Attribute :: Dim].

§Example
println!("{}", value.dim());
Source§

fn italic(&self) -> Painted<&T>

Returns self with the attr() set to [Attribute :: Italic].

§Example
println!("{}", value.italic());
Source§

fn underline(&self) -> Painted<&T>

Returns self with the attr() set to [Attribute :: Underline].

§Example
println!("{}", value.underline());

Returns self with the attr() set to [Attribute :: Blink].

§Example
println!("{}", value.blink());

Returns self with the attr() set to [Attribute :: RapidBlink].

§Example
println!("{}", value.rapid_blink());
Source§

fn invert(&self) -> Painted<&T>

Returns self with the attr() set to [Attribute :: Invert].

§Example
println!("{}", value.invert());
Source§

fn conceal(&self) -> Painted<&T>

Returns self with the attr() set to [Attribute :: Conceal].

§Example
println!("{}", value.conceal());
Source§

fn strike(&self) -> Painted<&T>

Returns self with the attr() set to [Attribute :: Strike].

§Example
println!("{}", value.strike());
Source§

fn quirk(&self, value: Quirk) -> Painted<&T>

Enables the yansi Quirk value.

This method should be used rarely. Instead, prefer to use quirk-specific builder methods like mask() and wrap(), which have the same functionality but are pithier.

§Example

Enable wrapping using .quirk():

use yansi::{Paint, Quirk};

painted.quirk(Quirk::Wrap);

Enable wrapping using wrap().

use yansi::Paint;

painted.wrap();
Source§

fn mask(&self) -> Painted<&T>

Returns self with the quirk() set to [Quirk :: Mask].

§Example
println!("{}", value.mask());
Source§

fn wrap(&self) -> Painted<&T>

Returns self with the quirk() set to [Quirk :: Wrap].

§Example
println!("{}", value.wrap());
Source§

fn linger(&self) -> Painted<&T>

Returns self with the quirk() set to [Quirk :: Linger].

§Example
println!("{}", value.linger());
Source§

fn clear(&self) -> Painted<&T>

👎Deprecated since 1.0.1: renamed to resetting() due to conflicts with Vec::clear(). The clear() method will be removed in a future release.

Returns self with the quirk() set to [Quirk :: Clear].

§Example
println!("{}", value.clear());
Source§

fn resetting(&self) -> Painted<&T>

Returns self with the quirk() set to [Quirk :: Resetting].

§Example
println!("{}", value.resetting());
Source§

fn bright(&self) -> Painted<&T>

Returns self with the quirk() set to [Quirk :: Bright].

§Example
println!("{}", value.bright());
Source§

fn on_bright(&self) -> Painted<&T>

Returns self with the quirk() set to [Quirk :: OnBright].

§Example
println!("{}", value.on_bright());
Source§

fn whenever(&self, value: Condition) -> Painted<&T>

Conditionally enable styling based on whether the Condition value applies. Replaces any previous condition.

See the crate level docs for more details.

§Example

Enable styling painted only when both stdout and stderr are TTYs:

use yansi::{Paint, Condition};

painted.red().on_yellow().whenever(Condition::STDOUTERR_ARE_TTY);
Source§

fn new(self) -> Painted<Self>
where Self: Sized,

Create a new Painted with a default Style. Read more
Source§

fn paint<S>(&self, style: S) -> Painted<&Self>
where S: Into<Style>,

Apply a style wholesale to self. Any previous style is replaced. Read more
Source§

impl<T> ToOwned for T
where T: Clone,

Source§

type Owned = T

The resulting type after obtaining ownership.
Source§

fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
Source§

fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
Source§

impl<T, U> TryFrom<U> for T
where U: Into<T>,

Source§

type Error = Infallible

The type returned in the event of a conversion error.
Source§

fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
Source§

impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

Source§

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
Source§

fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.