pub struct WorldHandle<'a> {
pub delta: f32,
pub entity_manager: EntityManager<'a>,
}Expand description
World handle, that will be accesible in system’s process
Fields§
§delta: f32Delta from last world tick.
entity_manager: EntityManager<'a>Entity manager with access to all worlds entities
Auto Trait Implementations§
impl<'a> Freeze for WorldHandle<'a>
impl<'a> !RefUnwindSafe for WorldHandle<'a>
impl<'a> !Send for WorldHandle<'a>
impl<'a> !Sync for WorldHandle<'a>
impl<'a> Unpin for WorldHandle<'a>
impl<'a> !UnwindSafe for WorldHandle<'a>
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more