pub struct StdoutTarget { /* private fields */ }
Expand description
Render to stdout
Implementations§
Source§impl StdoutTarget
impl StdoutTarget
Sourcepub fn new() -> Result<Self>
pub fn new() -> Result<Self>
Create a new stdout target. This sets up the terminal so tinybit can draw on it. That includes:
- Enabling raw mode
- Entering an alternate screen
- Hiding the cursor
- Clearing the screen
Once this is dropped it will reset all these settings.
Examples found in repository?
examples/simple.rs (line 21)
7fn main() {
8 let (width, height) = term_size().expect("Can't get the term size? Can't play the game!");
9
10 // Viewport
11 let viewport_size = ScreenSize::new(width / 2, height / 2);
12 let mut viewport = Viewport::new(ScreenPos::new(0, 4), viewport_size);
13
14 // Camera
15 let (width, height) = (width as i64, height as i64);
16 let camera_size = WorldSize::new(width / 2, height / 2);
17 let camera_pos = WorldPos::new(width, height);
18 let camera = Camera::new(camera_pos, camera_size);
19
20 // Renderer
21 let stdout_renderer = StdoutTarget::new().expect("Failed to enter raw mode");
22 let mut renderer = Renderer::new(stdout_renderer);
23
24 // Player
25 let mut player = ('@', camera_pos);
26
27 let (_, events) = events::<()>(EventModel::Fps(20));
28 for event in events {
29 match event {
30 Event::User(()) => {}
31 Event::Tick => {
32 let pixel = Pixel::new(player.0, camera.to_screen(player.1), None, None);
33 viewport.draw_pixel(pixel);
34 let _ = renderer.render(&mut viewport);
35 viewport.swap_buffers();
36 }
37 Event::Key(KeyEvent { code: KeyCode::Esc, .. }) => break,
38 Event::Key(KeyEvent { code: kc, .. }) => {
39 match kc {
40 KeyCode::Left => { player.1.x -= 1; }
41 KeyCode::Right => { player.1.x += 1; }
42 KeyCode::Up => { player.1.y -= 1; }
43 KeyCode::Down => { player.1.y += 1; }
44 _ => {}
45 }
46 }
47 Event::Resize(_w, _h) => {}
48 }
49 }
50}
More examples
examples/world.rs (line 37)
24fn main() {
25 let (width, height) = term_size().expect("Can't get the term size? Can't play the game!");
26
27 // Viewport
28 let viewport_size = ScreenSize::new(width / 2, height / 2);
29 let mut viewport = Viewport::new(ScreenPos::new(0, 4), viewport_size);
30 let mut status_viewport = Viewport::new(ScreenPos::zero(), ScreenSize::new(width, 3));
31
32 // Camera
33 let camera_pos = WorldPos::zero();
34 let mut camera = Camera::from_viewport(camera_pos, &viewport).with_limit(5, 5, 5, 5);
35
36 // Renderer
37 let stdout_renderer = StdoutTarget::new().expect("Failed to enter raw mode");
38 let mut renderer = Renderer::new(stdout_renderer);
39
40 // Player
41 let mut player = ('@', camera_pos);
42 let mut player_pixel = Pixel::new(player.0, camera.to_screen(player.1), Some(Color::Yellow), None);
43
44 // Mob
45 let mut mob = Mob {
46 pixel: Pixel::new('&', camera.to_screen(player.1), Some(Color::Red), None),
47 world_pos: WorldPos::new(camera_pos.x - 2, camera_pos.y - 6),
48 tick: 0,
49 };
50
51 // "Grass"
52 let grass_positions = field_of_grass(&camera);
53 let mut grass = grass_positions.iter().map(|_| Pixel::new(
54 'w',
55 camera.to_screen(camera.position),
56 Some(Color::Green),
57 None
58 )).collect::<Vec<_>>();
59
60 let (_, events) = events::<()>(EventModel::Fps(20));
61 for event in events {
62 match event {
63 Event::User(()) => {}
64 Event::Tick => {
65 viewport.draw_pixels(&grass);
66 viewport.draw_pixel(player_pixel);
67 mob.pixel.pos = camera.to_screen(mob.world_pos);
68 viewport.draw_pixel(mob.pixel);
69
70 // Move the mob to the right
71 mob.update();
72 let camera_border = Border::thin(Some(Color::Green), None);
73 viewport.draw_widget(&camera_border, ScreenPos::zero());
74
75 // Track the player
76 camera.track(player.1);
77 player_pixel.pos = camera.to_screen(player.1);
78 grass_positions.iter().zip(&mut grass).for_each(|(world_pos, grass)| {
79 grass.pos = camera.to_screen(*world_pos);
80 });
81
82 // Status
83 let status = Text::new(
84 format!("player x {} | y {} camera x {} | y {}",
85 player.1.x,
86 player.1.y,
87 camera.position.x,
88 camera.position.y,
89 ),
90 Some(Color::Red),
91 None,
92 );
93
94 // Status border
95 let status_border = Border::new("╭─╮│╯─╰│", Some(Color::White), None);
96
97 status_viewport.swap_buffers();
98 status_viewport.draw_widget(&status_border, ScreenPos::zero());
99 status_viewport.draw_widget(&status, ScreenPos::new(1, 1));
100 let _ = renderer.render(&mut status_viewport);
101
102 // Render and swap the buffers so there is no
103 // residual characters
104 let _ = renderer.render(&mut viewport);
105 viewport.swap_buffers();
106 }
107 Event::Key(KeyEvent { code: KeyCode::Esc, .. }) => break,
108 Event::Key(KeyEvent { code: kc, .. }) => {
109 match kc {
110 KeyCode::Left => { player.1.x -= 1; }
111 KeyCode::Right => { player.1.x += 1; }
112 KeyCode::Up => { player.1.y -= 1; }
113 KeyCode::Down => { player.1.y += 1; }
114 _ => {}
115 }
116 }
117 Event::Resize(_w, _h) => {}
118 }
119 }
120}
Trait Implementations§
Source§impl Drop for StdoutTarget
impl Drop for StdoutTarget
Auto Trait Implementations§
impl Freeze for StdoutTarget
impl RefUnwindSafe for StdoutTarget
impl Send for StdoutTarget
impl Sync for StdoutTarget
impl Unpin for StdoutTarget
impl UnwindSafe for StdoutTarget
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more