pub struct ScreenSize {
pub width: u16,
pub height: u16,
}Expand description
A size on screen
Fields§
§width: u16§height: u16Implementations§
Source§impl ScreenSize
impl ScreenSize
Sourcepub fn new(width: u16, height: u16) -> Self
pub fn new(width: u16, height: u16) -> Self
Examples found in repository?
examples/simple.rs (line 11)
7fn main() {
8 let (width, height) = term_size().expect("Can't get the term size? Can't play the game!");
9
10 // Viewport
11 let viewport_size = ScreenSize::new(width / 2, height / 2);
12 let mut viewport = Viewport::new(ScreenPos::new(0, 4), viewport_size);
13
14 // Camera
15 let (width, height) = (width as i64, height as i64);
16 let camera_size = WorldSize::new(width / 2, height / 2);
17 let camera_pos = WorldPos::new(width, height);
18 let camera = Camera::new(camera_pos, camera_size);
19
20 // Renderer
21 let stdout_renderer = StdoutTarget::new().expect("Failed to enter raw mode");
22 let mut renderer = Renderer::new(stdout_renderer);
23
24 // Player
25 let mut player = ('@', camera_pos);
26
27 let (_, events) = events::<()>(EventModel::Fps(20));
28 for event in events {
29 match event {
30 Event::User(()) => {}
31 Event::Tick => {
32 let pixel = Pixel::new(player.0, camera.to_screen(player.1), None, None);
33 viewport.draw_pixel(pixel);
34 let _ = renderer.render(&mut viewport);
35 viewport.swap_buffers();
36 }
37 Event::Key(KeyEvent { code: KeyCode::Esc, .. }) => break,
38 Event::Key(KeyEvent { code: kc, .. }) => {
39 match kc {
40 KeyCode::Left => { player.1.x -= 1; }
41 KeyCode::Right => { player.1.x += 1; }
42 KeyCode::Up => { player.1.y -= 1; }
43 KeyCode::Down => { player.1.y += 1; }
44 _ => {}
45 }
46 }
47 Event::Resize(_w, _h) => {}
48 }
49 }
50}More examples
examples/world.rs (line 28)
24fn main() {
25 let (width, height) = term_size().expect("Can't get the term size? Can't play the game!");
26
27 // Viewport
28 let viewport_size = ScreenSize::new(width / 2, height / 2);
29 let mut viewport = Viewport::new(ScreenPos::new(0, 4), viewport_size);
30 let mut status_viewport = Viewport::new(ScreenPos::zero(), ScreenSize::new(width, 3));
31
32 // Camera
33 let camera_pos = WorldPos::zero();
34 let mut camera = Camera::from_viewport(camera_pos, &viewport).with_limit(5, 5, 5, 5);
35
36 // Renderer
37 let stdout_renderer = StdoutTarget::new().expect("Failed to enter raw mode");
38 let mut renderer = Renderer::new(stdout_renderer);
39
40 // Player
41 let mut player = ('@', camera_pos);
42 let mut player_pixel = Pixel::new(player.0, camera.to_screen(player.1), Some(Color::Yellow), None);
43
44 // Mob
45 let mut mob = Mob {
46 pixel: Pixel::new('&', camera.to_screen(player.1), Some(Color::Red), None),
47 world_pos: WorldPos::new(camera_pos.x - 2, camera_pos.y - 6),
48 tick: 0,
49 };
50
51 // "Grass"
52 let grass_positions = field_of_grass(&camera);
53 let mut grass = grass_positions.iter().map(|_| Pixel::new(
54 'w',
55 camera.to_screen(camera.position),
56 Some(Color::Green),
57 None
58 )).collect::<Vec<_>>();
59
60 let (_, events) = events::<()>(EventModel::Fps(20));
61 for event in events {
62 match event {
63 Event::User(()) => {}
64 Event::Tick => {
65 viewport.draw_pixels(&grass);
66 viewport.draw_pixel(player_pixel);
67 mob.pixel.pos = camera.to_screen(mob.world_pos);
68 viewport.draw_pixel(mob.pixel);
69
70 // Move the mob to the right
71 mob.update();
72 let camera_border = Border::thin(Some(Color::Green), None);
73 viewport.draw_widget(&camera_border, ScreenPos::zero());
74
75 // Track the player
76 camera.track(player.1);
77 player_pixel.pos = camera.to_screen(player.1);
78 grass_positions.iter().zip(&mut grass).for_each(|(world_pos, grass)| {
79 grass.pos = camera.to_screen(*world_pos);
80 });
81
82 // Status
83 let status = Text::new(
84 format!("player x {} | y {} camera x {} | y {}",
85 player.1.x,
86 player.1.y,
87 camera.position.x,
88 camera.position.y,
89 ),
90 Some(Color::Red),
91 None,
92 );
93
94 // Status border
95 let status_border = Border::new("╭─╮│╯─╰│", Some(Color::White), None);
96
97 status_viewport.swap_buffers();
98 status_viewport.draw_widget(&status_border, ScreenPos::zero());
99 status_viewport.draw_widget(&status, ScreenPos::new(1, 1));
100 let _ = renderer.render(&mut status_viewport);
101
102 // Render and swap the buffers so there is no
103 // residual characters
104 let _ = renderer.render(&mut viewport);
105 viewport.swap_buffers();
106 }
107 Event::Key(KeyEvent { code: KeyCode::Esc, .. }) => break,
108 Event::Key(KeyEvent { code: kc, .. }) => {
109 match kc {
110 KeyCode::Left => { player.1.x -= 1; }
111 KeyCode::Right => { player.1.x += 1; }
112 KeyCode::Up => { player.1.y -= 1; }
113 KeyCode::Down => { player.1.y += 1; }
114 _ => {}
115 }
116 }
117 Event::Resize(_w, _h) => {}
118 }
119 }
120}Trait Implementations§
Source§impl Clone for ScreenSize
impl Clone for ScreenSize
Source§fn clone(&self) -> ScreenSize
fn clone(&self) -> ScreenSize
Returns a duplicate of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreSource§impl Debug for ScreenSize
impl Debug for ScreenSize
impl Copy for ScreenSize
Auto Trait Implementations§
impl Freeze for ScreenSize
impl RefUnwindSafe for ScreenSize
impl Send for ScreenSize
impl Sync for ScreenSize
impl Unpin for ScreenSize
impl UnwindSafe for ScreenSize
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more