pub trait GraphEventJournal: Send + Sync {
// Required methods
fn append<'life0, 'async_trait>(
&'life0 self,
obs: GraphObservation,
) -> Pin<Box<dyn Future<Output = Result<u64>> + Send + 'async_trait>>
where Self: 'async_trait,
'life0: 'async_trait;
fn read_from<'life0, 'life1, 'async_trait>(
&'life0 self,
run_id: &'life1 str,
offset: u64,
) -> Pin<Box<dyn Future<Output = Result<Vec<GraphObservation>>> + Send + 'async_trait>>
where Self: 'async_trait,
'life0: 'async_trait,
'life1: 'async_trait;
}Expand description
A durable, append-only journal of GraphObservations keyed by run id.
Journals decouple durable replay from live broadcast: a UI or supervisor can
attach after a graph run has started and reconstruct history by reading from
a known offset rather than relying on having subscribed to an in-memory
GraphEventSink.
Required Methods§
Sourcefn append<'life0, 'async_trait>(
&'life0 self,
obs: GraphObservation,
) -> Pin<Box<dyn Future<Output = Result<u64>> + Send + 'async_trait>>where
Self: 'async_trait,
'life0: 'async_trait,
fn append<'life0, 'async_trait>(
&'life0 self,
obs: GraphObservation,
) -> Pin<Box<dyn Future<Output = Result<u64>> + Send + 'async_trait>>where
Self: 'async_trait,
'life0: 'async_trait,
Appends obs to the journal and returns the offset it was stored at
within its run’s stream.
Sourcefn read_from<'life0, 'life1, 'async_trait>(
&'life0 self,
run_id: &'life1 str,
offset: u64,
) -> Pin<Box<dyn Future<Output = Result<Vec<GraphObservation>>> + Send + 'async_trait>>where
Self: 'async_trait,
'life0: 'async_trait,
'life1: 'async_trait,
fn read_from<'life0, 'life1, 'async_trait>(
&'life0 self,
run_id: &'life1 str,
offset: u64,
) -> Pin<Box<dyn Future<Output = Result<Vec<GraphObservation>>> + Send + 'async_trait>>where
Self: 'async_trait,
'life0: 'async_trait,
'life1: 'async_trait,
Returns every observation for run_id whose stream offset is >= offset, in offset order. Reading from 0 replays the whole run;
reading an unknown run returns an empty Vec.
Dyn Compatibility§
This trait is dyn compatible.
In older versions of Rust, dyn compatibility was called "object safety".