pub struct ActorSystem<E: SystemEvent> { /* private fields */ }

Implementations§

The name given to this actor system

Publish an event on the actor system’s event bus. These events can be received by other actors in the same actor system.

Subscribe to events of this actor system.

Retrieves an actor running in this actor system. If actor does not exist, a None is returned instead.

Launches a new top level actor on this actor system at the ‘/user’ actor path. If another actor with the same name already exists, an Err(ActorError::Exists(ActorPath)) is returned instead.

Retrieve or create a new actor on this actor system if it does not exist yet.

Stops the actor on this actor system. All its children will also be stopped.

Creats a new actor system on which you can create actors.

Trait Implementations§

Returns a copy of the value. Read more
Performs copy-assignment from source. Read more

Auto Trait Implementations§

Blanket Implementations§

Gets the TypeId of self. Read more
Immutably borrows from an owned value. Read more
Mutably borrows from an owned value. Read more

Returns the argument unchanged.

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

The resulting type after obtaining ownership.
Creates owned data from borrowed data, usually by cloning. Read more
Uses borrowed data to replace owned data, usually by cloning. Read more
The type returned in the event of a conversion error.
Performs the conversion.
The type returned in the event of a conversion error.
Performs the conversion.