#[repr(u32)]pub enum ShaderType {
Vertex = 35_633,
Fragment = 35_632,
Geometry = 36_313,
Compute = 37_305,
}Variants§
Auto Trait Implementations§
impl Freeze for ShaderType
impl RefUnwindSafe for ShaderType
impl Send for ShaderType
impl Sync for ShaderType
impl Unpin for ShaderType
impl UnwindSafe for ShaderType
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more