TextureTarget

Enum TextureTarget 

Source
#[repr(u32)]
pub enum TextureTarget { Texture1D = 3_552, Texture2D = 3_553, Texture3D = 32_879, Texture1DArray = 35_864, Texture2DArray = 35_866, TextureRectangle = 34_037, TextureCubeMap = 34_067, TextureCubeMapArray = 36_873, TextureBuffer = 35_882, Texture2DMultisample = 37_120, Texture2DMultisampleArray = 37_122, }

Variants§

§

Texture1D = 3_552

§

Texture2D = 3_553

§

Texture3D = 32_879

§

Texture1DArray = 35_864

§

Texture2DArray = 35_866

§

TextureRectangle = 34_037

§

TextureCubeMap = 34_067

§

TextureCubeMapArray = 36_873

§

TextureBuffer = 35_882

§

Texture2DMultisample = 37_120

§

Texture2DMultisampleArray = 37_122

Auto Trait Implementations§

Blanket Implementations§

Source§

impl<T> Any for T
where T: 'static + ?Sized,

Source§

fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
Source§

impl<T> Borrow<T> for T
where T: ?Sized,

Source§

fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
Source§

impl<T> BorrowMut<T> for T
where T: ?Sized,

Source§

fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
Source§

impl<T> From<T> for T

Source§

fn from(t: T) -> T

Returns the argument unchanged.

Source§

impl<T, U> Into<U> for T
where U: From<T>,

Source§

fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

Source§

impl<T, U> TryFrom<U> for T
where U: Into<T>,

Source§

type Error = Infallible

The type returned in the event of a conversion error.
Source§

fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
Source§

impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

Source§

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
Source§

fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.