Struct tiny_game_framework::Mesh

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pub struct Mesh {
    pub vertices: Vec<Vertex>,
    pub indices: Vec<u32>,
    pub VAO: u32,
    pub position: Vec3,
    pub rotation: Quat,
    pub scale: Vec3,
    pub texture: u32,
    pub parent: Option<Box<Mesh>>,
    pub children: Vec<Box<Mesh>>,
    /* private fields */
}

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§vertices: Vec<Vertex>§indices: Vec<u32>§VAO: u32§position: Vec3§rotation: Quat§scale: Vec3§texture: u32§parent: Option<Box<Mesh>>§children: Vec<Box<Mesh>>

Implementations§

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impl Mesh

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pub fn new(vertices: &Vec<Vertex>, indices: &Vec<u32>) -> Self

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pub fn set_shader_type(&mut self, shader_type: &ShaderType)

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pub fn set_texture(&mut self, texture_name: &str, renderer: &Renderer)

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pub fn to_instance(&mut self, data: Vec<InstanceData>, n: usize) -> InstanceMesh

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pub fn set_parent(&mut self, parent: Mesh)

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pub fn add_child(&mut self, child: Mesh)

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pub fn set_color(&mut self, color: Vec4)

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pub fn set_position(&mut self, position: Vec3)

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pub fn add_position(&mut self, position: Vec3)

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pub fn set_scale(&mut self, scale: Vec3)

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pub fn scale(&mut self, scale: Vec3)

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pub fn set_rotation(&mut self, rotation: Quat)

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pub fn rotate(&mut self, rotation: Quat)

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pub fn setup_mesh(&mut self)

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pub unsafe fn draw(&self, el: &EventLoop)

Trait Implementations§

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impl Clone for Mesh

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fn clone(&self) -> Mesh

Returns a copy of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for Mesh

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl Drop for Mesh

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fn drop(&mut self)

Executes the destructor for this type. Read more
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impl PartialEq for Mesh

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fn eq(&self, other: &Mesh) -> bool

This method tests for self and other values to be equal, and is used by ==.
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fn ne(&self, other: &Rhs) -> bool

This method tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl StructuralPartialEq for Mesh

Auto Trait Implementations§

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impl Freeze for Mesh

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impl RefUnwindSafe for Mesh

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impl Send for Mesh

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impl Sync for Mesh

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impl Unpin for Mesh

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impl UnwindSafe for Mesh

Blanket Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T> IntoEither for T

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fn into_either(self, into_left: bool) -> Either<Self, Self>

Converts self into a Left variant of Either<Self, Self> if into_left is true. Converts self into a Right variant of Either<Self, Self> otherwise. Read more
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fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
where F: FnOnce(&Self) -> bool,

Converts self into a Left variant of Either<Self, Self> if into_left(&self) returns true. Converts self into a Right variant of Either<Self, Self> otherwise. Read more
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impl<T> Pointable for T

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const ALIGN: usize = _

The alignment of pointer.
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type Init = T

The type for initializers.
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unsafe fn init(init: <T as Pointable>::Init) -> usize

Initializes a with the given initializer. Read more
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unsafe fn deref<'a>(ptr: usize) -> &'a T

Dereferences the given pointer. Read more
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unsafe fn deref_mut<'a>(ptr: usize) -> &'a mut T

Mutably dereferences the given pointer. Read more
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unsafe fn drop(ptr: usize)

Drops the object pointed to by the given pointer. Read more
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impl<T> ToOwned for T
where T: Clone,

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type Owned = T

The resulting type after obtaining ownership.
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fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
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fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.
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impl<V, T> VZip<V> for T
where V: MultiLane<T>,

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fn vzip(self) -> V