Struct tiny_game_framework::Vector3D
source · pub struct Vector3D {
pub x: f32,
pub y: f32,
pub z: f32,
}
Fields§
§x: f32
§y: f32
§z: f32
Implementations§
Trait Implementations§
source§impl PartialEq for Vector3D
impl PartialEq for Vector3D
impl Copy for Vector3D
impl StructuralPartialEq for Vector3D
Auto Trait Implementations§
impl Freeze for Vector3D
impl RefUnwindSafe for Vector3D
impl Send for Vector3D
impl Sync for Vector3D
impl Unpin for Vector3D
impl UnwindSafe for Vector3D
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more