Struct tiny_game_framework::EventLoop
source · pub struct EventLoop {
pub event_handler: EventHandler,
pub window: PWindow,
/* private fields */
}
Fields§
§event_handler: EventHandler
§window: PWindow
Implementations§
Auto Trait Implementations§
impl Freeze for EventLoop
impl RefUnwindSafe for EventLoop
impl !Send for EventLoop
impl !Sync for EventLoop
impl Unpin for EventLoop
impl UnwindSafe for EventLoop
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more