pub struct ChildPool<E, C = dyn AnyChannel>{ /* private fields */ }Expand description
A child-pool is the non clone-able reference to an actor with a multiple processes.
child-pools can be of two forms:
ChildPool<E, Channel<M>>: This is the default form, it can be transformed into aChildPool<E>using ChildPool::into_dyn. Additional processes can be spawned using ChildPool::spawn.ChildPool<E>: This form is a dynamic child-pool, it can be transformed back into aChildPool<E, Channel<M>>using ChildPool::downcast::. Additional processes can be spawned using ChildPool::try_spawn.
A child-pool can be streamed which returns values of E when the processes exit.
Implementations§
Source§impl<E, C> ChildPool<E, C>
impl<E, C> ChildPool<E, C>
Sourcepub fn into_joinhandles(self) -> Vec<JoinHandle<E>>
pub fn into_joinhandles(self) -> Vec<JoinHandle<E>>
Get the underlying JoinHandles. The order does not necessarily reflect the order in which processes were spawned.
This will not run drop, and therefore the Actor will not be halted/aborted.
Sourcepub fn is_finished(&self) -> bool
pub fn is_finished(&self) -> bool
Whether all tasks have finished.
Sourcepub fn task_count(&self) -> usize
pub fn task_count(&self) -> usize
The amount of tasks that are alive.
This should give the same result as ChildPool::process_count, as long as an inbox is only dropped whenever it’s task finishes.
Sourcepub fn handle_count(&self) -> usize
pub fn handle_count(&self) -> usize
The amount of handles to processes that this pool contains. This can be bigger
than the process_count or task_count if processes have exited.
Sourcepub fn try_spawn<M, Fun, Fut>(
&mut self,
fun: Fun,
) -> Result<(), TrySpawnError<Fun>>
pub fn try_spawn<M, Fun, Fut>( &mut self, fun: Fun, ) -> Result<(), TrySpawnError<Fun>>
Attempt to spawn an additional process on the channel.
This method can fail if
- the message-type does not match that of the channel.
- the channel has already exited.
Sourcepub fn downcast<M>(self) -> Result<ChildPool<E, Channel<M>>, Self>where
M: Send + 'static,
C: AnyChannel,
pub fn downcast<M>(self) -> Result<ChildPool<E, Channel<M>>, Self>where
M: Send + 'static,
C: AnyChannel,
Downcast the ChildPool<E> to a ChildPool<E, Channel<M>>
Sourcepub fn shutdown(&mut self, timeout: Duration) -> ShutdownStream<'_, E, C>
pub fn shutdown(&mut self, timeout: Duration) -> ShutdownStream<'_, E, C>
Halts the actor, and then returns a stream that waits for exits.
If the timeout expires before all processes have exited, the actor will be aborted.
§Examples
use futures::StreamExt;
let mut pool: ChildPool<()> = todo!();
let exits: Vec<_> = pool.shutdown(Duration::from_secs(1)).collect().await;Sourcepub fn process_count(&self) -> usize
pub fn process_count(&self) -> usize
Get the amount of processes.
Sourcepub fn address_count(&self) -> usize
pub fn address_count(&self) -> usize
pub fn is_bounded(&self) -> bool
Sourcepub fn has_exited(&self) -> bool
pub fn has_exited(&self) -> bool
Whether all processes have exited.
Sourcepub fn attach(&mut self, duration: Duration) -> Option<Duration>
pub fn attach(&mut self, duration: Duration) -> Option<Duration>
Attach the actor.
Returns the old abort-timeout if it was already attached.
Sourcepub fn detach(&mut self) -> Option<Duration>
pub fn detach(&mut self) -> Option<Duration>
Detach the actor.
Returns the old abort-timeout if it was attached before.
Sourcepub fn is_aborted(&self) -> bool
pub fn is_aborted(&self) -> bool
Whether the actor is aborted.
Sourcepub fn is_attached(&self) -> bool
pub fn is_attached(&self) -> bool
Whether the actor is attached.
Source§impl<E, M> ChildPool<E, Channel<M>>where
E: Send + 'static,
impl<E, M> ChildPool<E, Channel<M>>where
E: Send + 'static,
Sourcepub fn into_dyn(self) -> ChildPool<E>where
M: Send + 'static,
pub fn into_dyn(self) -> ChildPool<E>where
M: Send + 'static,
Convert the ChildPool<E, Channel<M> into a ChildPool<E>.
Sourcepub fn spawn<Fun, Fut>(&mut self, fun: Fun) -> Result<(), SpawnError<Fun>>
pub fn spawn<Fun, Fut>(&mut self, fun: Fun) -> Result<(), SpawnError<Fun>>
Attempt to spawn an additional process on the channel.
This method fails if the channel has already exited.
Sourcepub fn try_send(&self, msg: M) -> Result<(), TrySendError<M>>
pub fn try_send(&self, msg: M) -> Result<(), TrySendError<M>>
Attempt to send a message to the actor.
- In the case of an
unboundedChannel, when BackPressure returns a timeout this fails. - In the case of a
boundedChannel, when it is full this fails.
For bounded channels, this method is the same as send_now.
Sourcepub fn send_now(&self, msg: M) -> Result<(), TrySendError<M>>
pub fn send_now(&self, msg: M) -> Result<(), TrySendError<M>>
Attempt to send a message to the actor.
- In the case of an
unboundedChannel, any BackPressure is ignored. - In the case of a
boundedChannel, when it is full this fails.
For bounded channels, this method is the same as try_send.
Trait Implementations§
Source§impl<E: Send + 'static, C: DynChannel + ?Sized> Stream for ChildPool<E, C>
impl<E: Send + 'static, C: DynChannel + ?Sized> Stream for ChildPool<E, C>
Auto Trait Implementations§
impl<E, C> Freeze for ChildPool<E, C>where
C: ?Sized,
impl<E, C> RefUnwindSafe for ChildPool<E, C>where
C: RefUnwindSafe + ?Sized,
impl<E, C> Send for ChildPool<E, C>
impl<E, C> Sync for ChildPool<E, C>
impl<E, C> Unpin for ChildPool<E, C>where
C: ?Sized,
impl<E, C> UnwindSafe for ChildPool<E, C>where
C: RefUnwindSafe + ?Sized,
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