pub struct SandboxSetPositionBalanceRequest {
pub figi: Option<String>,
pub balance: f64,
}Fields§
§figi: Option<String>§balance: f64Implementations§
Source§impl SandboxSetPositionBalanceRequest
impl SandboxSetPositionBalanceRequest
pub fn new(balance: f64) -> SandboxSetPositionBalanceRequest
Trait Implementations§
Source§impl Clone for SandboxSetPositionBalanceRequest
impl Clone for SandboxSetPositionBalanceRequest
Source§fn clone(&self) -> SandboxSetPositionBalanceRequest
fn clone(&self) -> SandboxSetPositionBalanceRequest
Returns a duplicate of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreSource§impl<'de> Deserialize<'de> for SandboxSetPositionBalanceRequest
impl<'de> Deserialize<'de> for SandboxSetPositionBalanceRequest
Source§fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
Deserialize this value from the given Serde deserializer. Read more
Source§impl PartialEq for SandboxSetPositionBalanceRequest
impl PartialEq for SandboxSetPositionBalanceRequest
Source§fn eq(&self, other: &SandboxSetPositionBalanceRequest) -> bool
fn eq(&self, other: &SandboxSetPositionBalanceRequest) -> bool
Tests for
self and other values to be equal, and is used by ==.impl StructuralPartialEq for SandboxSetPositionBalanceRequest
Auto Trait Implementations§
impl Freeze for SandboxSetPositionBalanceRequest
impl RefUnwindSafe for SandboxSetPositionBalanceRequest
impl Send for SandboxSetPositionBalanceRequest
impl Sync for SandboxSetPositionBalanceRequest
impl Unpin for SandboxSetPositionBalanceRequest
impl UnwindSafe for SandboxSetPositionBalanceRequest
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more