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/* ***********************************************************
* This file was automatically generated on 2024-02-27. *
* *
* Rust Bindings Version 2.0.21 *
* *
* If you have a bugfix for this file and want to commit it, *
* please fix the bug in the generator. You can find a link *
* to the generators git repository on tinkerforge.com *
*************************************************************/
//! Controls AC and DC Solid State Relays.
//!
//! See also the documentation [here](https://www.tinkerforge.com/en/doc/Software/Bricklets/SolidStateRelayV2_Bricklet_Rust.html).
use crate::{
byte_converter::*, converting_callback_receiver::ConvertingCallbackReceiver, converting_receiver::ConvertingReceiver, device::*,
ip_connection::GetRequestSender,
};
pub enum SolidStateRelayV2BrickletFunction {
SetState,
GetState,
SetMonoflop,
GetMonoflop,
GetSpitfpErrorCount,
SetBootloaderMode,
GetBootloaderMode,
SetWriteFirmwarePointer,
WriteFirmware,
SetStatusLedConfig,
GetStatusLedConfig,
GetChipTemperature,
Reset,
WriteUid,
ReadUid,
GetIdentity,
CallbackMonoflopDone,
}
impl From<SolidStateRelayV2BrickletFunction> for u8 {
fn from(fun: SolidStateRelayV2BrickletFunction) -> Self {
match fun {
SolidStateRelayV2BrickletFunction::SetState => 1,
SolidStateRelayV2BrickletFunction::GetState => 2,
SolidStateRelayV2BrickletFunction::SetMonoflop => 3,
SolidStateRelayV2BrickletFunction::GetMonoflop => 4,
SolidStateRelayV2BrickletFunction::GetSpitfpErrorCount => 234,
SolidStateRelayV2BrickletFunction::SetBootloaderMode => 235,
SolidStateRelayV2BrickletFunction::GetBootloaderMode => 236,
SolidStateRelayV2BrickletFunction::SetWriteFirmwarePointer => 237,
SolidStateRelayV2BrickletFunction::WriteFirmware => 238,
SolidStateRelayV2BrickletFunction::SetStatusLedConfig => 239,
SolidStateRelayV2BrickletFunction::GetStatusLedConfig => 240,
SolidStateRelayV2BrickletFunction::GetChipTemperature => 242,
SolidStateRelayV2BrickletFunction::Reset => 243,
SolidStateRelayV2BrickletFunction::WriteUid => 248,
SolidStateRelayV2BrickletFunction::ReadUid => 249,
SolidStateRelayV2BrickletFunction::GetIdentity => 255,
SolidStateRelayV2BrickletFunction::CallbackMonoflopDone => 5,
}
}
}
pub const SOLID_STATE_RELAY_V2_BRICKLET_BOOTLOADER_MODE_BOOTLOADER: u8 = 0;
pub const SOLID_STATE_RELAY_V2_BRICKLET_BOOTLOADER_MODE_FIRMWARE: u8 = 1;
pub const SOLID_STATE_RELAY_V2_BRICKLET_BOOTLOADER_MODE_BOOTLOADER_WAIT_FOR_REBOOT: u8 = 2;
pub const SOLID_STATE_RELAY_V2_BRICKLET_BOOTLOADER_MODE_FIRMWARE_WAIT_FOR_REBOOT: u8 = 3;
pub const SOLID_STATE_RELAY_V2_BRICKLET_BOOTLOADER_MODE_FIRMWARE_WAIT_FOR_ERASE_AND_REBOOT: u8 = 4;
pub const SOLID_STATE_RELAY_V2_BRICKLET_BOOTLOADER_STATUS_OK: u8 = 0;
pub const SOLID_STATE_RELAY_V2_BRICKLET_BOOTLOADER_STATUS_INVALID_MODE: u8 = 1;
pub const SOLID_STATE_RELAY_V2_BRICKLET_BOOTLOADER_STATUS_NO_CHANGE: u8 = 2;
pub const SOLID_STATE_RELAY_V2_BRICKLET_BOOTLOADER_STATUS_ENTRY_FUNCTION_NOT_PRESENT: u8 = 3;
pub const SOLID_STATE_RELAY_V2_BRICKLET_BOOTLOADER_STATUS_DEVICE_IDENTIFIER_INCORRECT: u8 = 4;
pub const SOLID_STATE_RELAY_V2_BRICKLET_BOOTLOADER_STATUS_CRC_MISMATCH: u8 = 5;
pub const SOLID_STATE_RELAY_V2_BRICKLET_STATUS_LED_CONFIG_OFF: u8 = 0;
pub const SOLID_STATE_RELAY_V2_BRICKLET_STATUS_LED_CONFIG_ON: u8 = 1;
pub const SOLID_STATE_RELAY_V2_BRICKLET_STATUS_LED_CONFIG_SHOW_HEARTBEAT: u8 = 2;
pub const SOLID_STATE_RELAY_V2_BRICKLET_STATUS_LED_CONFIG_SHOW_STATUS: u8 = 3;
#[derive(Clone, Copy, Debug, Default, PartialEq, Eq, Hash)]
pub struct Monoflop {
pub state: bool,
pub time: u32,
pub time_remaining: u32,
}
impl FromByteSlice for Monoflop {
fn bytes_expected() -> usize { 9 }
fn from_le_byte_slice(bytes: &[u8]) -> Monoflop {
Monoflop {
state: <bool>::from_le_byte_slice(&bytes[0..1]),
time: <u32>::from_le_byte_slice(&bytes[1..5]),
time_remaining: <u32>::from_le_byte_slice(&bytes[5..9]),
}
}
}
#[derive(Clone, Copy, Debug, Default, PartialEq, Eq, Hash)]
pub struct SpitfpErrorCount {
pub error_count_ack_checksum: u32,
pub error_count_message_checksum: u32,
pub error_count_frame: u32,
pub error_count_overflow: u32,
}
impl FromByteSlice for SpitfpErrorCount {
fn bytes_expected() -> usize { 16 }
fn from_le_byte_slice(bytes: &[u8]) -> SpitfpErrorCount {
SpitfpErrorCount {
error_count_ack_checksum: <u32>::from_le_byte_slice(&bytes[0..4]),
error_count_message_checksum: <u32>::from_le_byte_slice(&bytes[4..8]),
error_count_frame: <u32>::from_le_byte_slice(&bytes[8..12]),
error_count_overflow: <u32>::from_le_byte_slice(&bytes[12..16]),
}
}
}
#[derive(Clone, Debug, Default, PartialEq, Eq, Hash)]
pub struct Identity {
pub uid: String,
pub connected_uid: String,
pub position: char,
pub hardware_version: [u8; 3],
pub firmware_version: [u8; 3],
pub device_identifier: u16,
}
impl FromByteSlice for Identity {
fn bytes_expected() -> usize { 25 }
fn from_le_byte_slice(bytes: &[u8]) -> Identity {
Identity {
uid: <String>::from_le_byte_slice(&bytes[0..8]),
connected_uid: <String>::from_le_byte_slice(&bytes[8..16]),
position: <char>::from_le_byte_slice(&bytes[16..17]),
hardware_version: <[u8; 3]>::from_le_byte_slice(&bytes[17..20]),
firmware_version: <[u8; 3]>::from_le_byte_slice(&bytes[20..23]),
device_identifier: <u16>::from_le_byte_slice(&bytes[23..25]),
}
}
}
/// Controls AC and DC Solid State Relays
#[derive(Clone)]
pub struct SolidStateRelayV2Bricklet {
device: Device,
}
impl SolidStateRelayV2Bricklet {
pub const DEVICE_IDENTIFIER: u16 = 296;
pub const DEVICE_DISPLAY_NAME: &'static str = "Solid State Relay Bricklet 2.0";
/// Creates an object with the unique device ID `uid`. This object can then be used after the IP Connection `ip_connection` is connected.
pub fn new<T: GetRequestSender>(uid: &str, req_sender: T) -> SolidStateRelayV2Bricklet {
let mut result = SolidStateRelayV2Bricklet { device: Device::new([2, 0, 0], uid, req_sender, 0) };
result.device.response_expected[u8::from(SolidStateRelayV2BrickletFunction::SetState) as usize] = ResponseExpectedFlag::False;
result.device.response_expected[u8::from(SolidStateRelayV2BrickletFunction::GetState) as usize] = ResponseExpectedFlag::AlwaysTrue;
result.device.response_expected[u8::from(SolidStateRelayV2BrickletFunction::SetMonoflop) as usize] = ResponseExpectedFlag::False;
result.device.response_expected[u8::from(SolidStateRelayV2BrickletFunction::GetMonoflop) as usize] =
ResponseExpectedFlag::AlwaysTrue;
result.device.response_expected[u8::from(SolidStateRelayV2BrickletFunction::GetSpitfpErrorCount) as usize] =
ResponseExpectedFlag::AlwaysTrue;
result.device.response_expected[u8::from(SolidStateRelayV2BrickletFunction::SetBootloaderMode) as usize] =
ResponseExpectedFlag::AlwaysTrue;
result.device.response_expected[u8::from(SolidStateRelayV2BrickletFunction::GetBootloaderMode) as usize] =
ResponseExpectedFlag::AlwaysTrue;
result.device.response_expected[u8::from(SolidStateRelayV2BrickletFunction::SetWriteFirmwarePointer) as usize] =
ResponseExpectedFlag::False;
result.device.response_expected[u8::from(SolidStateRelayV2BrickletFunction::WriteFirmware) as usize] =
ResponseExpectedFlag::AlwaysTrue;
result.device.response_expected[u8::from(SolidStateRelayV2BrickletFunction::SetStatusLedConfig) as usize] =
ResponseExpectedFlag::False;
result.device.response_expected[u8::from(SolidStateRelayV2BrickletFunction::GetStatusLedConfig) as usize] =
ResponseExpectedFlag::AlwaysTrue;
result.device.response_expected[u8::from(SolidStateRelayV2BrickletFunction::GetChipTemperature) as usize] =
ResponseExpectedFlag::AlwaysTrue;
result.device.response_expected[u8::from(SolidStateRelayV2BrickletFunction::Reset) as usize] = ResponseExpectedFlag::False;
result.device.response_expected[u8::from(SolidStateRelayV2BrickletFunction::WriteUid) as usize] = ResponseExpectedFlag::False;
result.device.response_expected[u8::from(SolidStateRelayV2BrickletFunction::ReadUid) as usize] = ResponseExpectedFlag::AlwaysTrue;
result.device.response_expected[u8::from(SolidStateRelayV2BrickletFunction::GetIdentity) as usize] =
ResponseExpectedFlag::AlwaysTrue;
result
}
/// Returns the response expected flag for the function specified by the function ID parameter.
/// It is true if the function is expected to send a response, false otherwise.
///
/// For getter functions this is enabled by default and cannot be disabled, because those
/// functions will always send a response. For callback configuration functions it is enabled
/// by default too, but can be disabled by [`set_response_expected`](crate::solid_state_relay_v2_bricklet::SolidStateRelayV2Bricklet::set_response_expected).
/// For setter functions it is disabled by default and can be enabled.
///
/// Enabling the response expected flag for a setter function allows to detect timeouts
/// and other error conditions calls of this setter as well. The device will then send a response
/// for this purpose. If this flag is disabled for a setter function then no response is sent
/// and errors are silently ignored, because they cannot be detected.
///
/// See [`set_response_expected`](crate::solid_state_relay_v2_bricklet::SolidStateRelayV2Bricklet::set_response_expected) for the list of function ID constants available for this function.
pub fn get_response_expected(&mut self, fun: SolidStateRelayV2BrickletFunction) -> Result<bool, GetResponseExpectedError> {
self.device.get_response_expected(u8::from(fun))
}
/// Changes the response expected flag of the function specified by the function ID parameter.
/// This flag can only be changed for setter (default value: false) and callback configuration
/// functions (default value: true). For getter functions it is always enabled.
///
/// Enabling the response expected flag for a setter function allows to detect timeouts and
/// other error conditions calls of this setter as well. The device will then send a response
/// for this purpose. If this flag is disabled for a setter function then no response is sent
/// and errors are silently ignored, because they cannot be detected.
pub fn set_response_expected(
&mut self,
fun: SolidStateRelayV2BrickletFunction,
response_expected: bool,
) -> Result<(), SetResponseExpectedError> {
self.device.set_response_expected(u8::from(fun), response_expected)
}
/// Changes the response expected flag for all setter and callback configuration functions of this device at once.
pub fn set_response_expected_all(&mut self, response_expected: bool) { self.device.set_response_expected_all(response_expected) }
/// Returns the version of the API definition (major, minor, revision) implemented by this API bindings.
/// This is neither the release version of this API bindings nor does it tell you anything about the represented Brick or Bricklet.
pub fn get_api_version(&self) -> [u8; 3] { self.device.api_version }
/// This receiver is triggered whenever the monoflop timer reaches 0.
/// The parameter is the current state of the relay
/// (the state after the monoflop).
pub fn get_monoflop_done_callback_receiver(&self) -> ConvertingCallbackReceiver<bool> {
self.device.get_callback_receiver(u8::from(SolidStateRelayV2BrickletFunction::CallbackMonoflopDone))
}
/// Sets the state of the relays *true* means on and *false* means off.
///
/// A running monoflop timer will be aborted if this function is called.
pub fn set_state(&self, state: bool) -> ConvertingReceiver<()> {
let mut payload = vec![0; 1];
payload[0..1].copy_from_slice(&<bool>::to_le_byte_vec(state));
self.device.set(u8::from(SolidStateRelayV2BrickletFunction::SetState), payload)
}
/// Returns the state of the relay, *true* means on and *false* means off.
pub fn get_state(&self) -> ConvertingReceiver<bool> {
let payload = vec![0; 0];
self.device.get(u8::from(SolidStateRelayV2BrickletFunction::GetState), payload)
}
/// The first parameter is the desired state of the relay (*true* means on
/// and *false* means off). The second parameter indicates the time that
/// the relay should hold the state.
///
/// If this function is called with the parameters (true, 1500):
/// The relay will turn on and in 1.5s it will turn off again.
///
/// A monoflop can be used as a failsafe mechanism. For example: Lets assume you
/// have a RS485 bus and a Solid State Relay Bricklet connected to one of the slave
/// stacks. You can now call this function every second, with a time parameter
/// of two seconds. The relay will be on all the time. If now the RS485
/// connection is lost, the relay will turn off in at most two seconds.
pub fn set_monoflop(&self, state: bool, time: u32) -> ConvertingReceiver<()> {
let mut payload = vec![0; 5];
payload[0..1].copy_from_slice(&<bool>::to_le_byte_vec(state));
payload[1..5].copy_from_slice(&<u32>::to_le_byte_vec(time));
self.device.set(u8::from(SolidStateRelayV2BrickletFunction::SetMonoflop), payload)
}
/// Returns the current state and the time as set by
/// [`set_monoflop`] as well as the remaining time until the state flips.
///
/// If the timer is not running currently, the remaining time will be returned
/// as 0.
pub fn get_monoflop(&self) -> ConvertingReceiver<Monoflop> {
let payload = vec![0; 0];
self.device.get(u8::from(SolidStateRelayV2BrickletFunction::GetMonoflop), payload)
}
/// Returns the error count for the communication between Brick and Bricklet.
///
/// The errors are divided into
///
/// * ACK checksum errors,
/// * message checksum errors,
/// * framing errors and
/// * overflow errors.
///
/// The errors counts are for errors that occur on the Bricklet side. All
/// Bricks have a similar function that returns the errors on the Brick side.
pub fn get_spitfp_error_count(&self) -> ConvertingReceiver<SpitfpErrorCount> {
let payload = vec![0; 0];
self.device.get(u8::from(SolidStateRelayV2BrickletFunction::GetSpitfpErrorCount), payload)
}
/// Sets the bootloader mode and returns the status after the requested
/// mode change was instigated.
///
/// You can change from bootloader mode to firmware mode and vice versa. A change
/// from bootloader mode to firmware mode will only take place if the entry function,
/// device identifier and CRC are present and correct.
///
/// This function is used by Brick Viewer during flashing. It should not be
/// necessary to call it in a normal user program.
///
/// Associated constants:
/// * SOLID_STATE_RELAY_V2_BRICKLET_BOOTLOADER_MODE_BOOTLOADER
/// * SOLID_STATE_RELAY_V2_BRICKLET_BOOTLOADER_MODE_FIRMWARE
/// * SOLID_STATE_RELAY_V2_BRICKLET_BOOTLOADER_MODE_BOOTLOADER_WAIT_FOR_REBOOT
/// * SOLID_STATE_RELAY_V2_BRICKLET_BOOTLOADER_MODE_FIRMWARE_WAIT_FOR_REBOOT
/// * SOLID_STATE_RELAY_V2_BRICKLET_BOOTLOADER_MODE_FIRMWARE_WAIT_FOR_ERASE_AND_REBOOT
/// * SOLID_STATE_RELAY_V2_BRICKLET_BOOTLOADER_STATUS_OK
/// * SOLID_STATE_RELAY_V2_BRICKLET_BOOTLOADER_STATUS_INVALID_MODE
/// * SOLID_STATE_RELAY_V2_BRICKLET_BOOTLOADER_STATUS_NO_CHANGE
/// * SOLID_STATE_RELAY_V2_BRICKLET_BOOTLOADER_STATUS_ENTRY_FUNCTION_NOT_PRESENT
/// * SOLID_STATE_RELAY_V2_BRICKLET_BOOTLOADER_STATUS_DEVICE_IDENTIFIER_INCORRECT
/// * SOLID_STATE_RELAY_V2_BRICKLET_BOOTLOADER_STATUS_CRC_MISMATCH
pub fn set_bootloader_mode(&self, mode: u8) -> ConvertingReceiver<u8> {
let mut payload = vec![0; 1];
payload[0..1].copy_from_slice(&<u8>::to_le_byte_vec(mode));
self.device.get(u8::from(SolidStateRelayV2BrickletFunction::SetBootloaderMode), payload)
}
/// Returns the current bootloader mode, see [`set_bootloader_mode`].
///
/// Associated constants:
/// * SOLID_STATE_RELAY_V2_BRICKLET_BOOTLOADER_MODE_BOOTLOADER
/// * SOLID_STATE_RELAY_V2_BRICKLET_BOOTLOADER_MODE_FIRMWARE
/// * SOLID_STATE_RELAY_V2_BRICKLET_BOOTLOADER_MODE_BOOTLOADER_WAIT_FOR_REBOOT
/// * SOLID_STATE_RELAY_V2_BRICKLET_BOOTLOADER_MODE_FIRMWARE_WAIT_FOR_REBOOT
/// * SOLID_STATE_RELAY_V2_BRICKLET_BOOTLOADER_MODE_FIRMWARE_WAIT_FOR_ERASE_AND_REBOOT
pub fn get_bootloader_mode(&self) -> ConvertingReceiver<u8> {
let payload = vec![0; 0];
self.device.get(u8::from(SolidStateRelayV2BrickletFunction::GetBootloaderMode), payload)
}
/// Sets the firmware pointer for [`write_firmware`]. The pointer has
/// to be increased by chunks of size 64. The data is written to flash
/// every 4 chunks (which equals to one page of size 256).
///
/// This function is used by Brick Viewer during flashing. It should not be
/// necessary to call it in a normal user program.
pub fn set_write_firmware_pointer(&self, pointer: u32) -> ConvertingReceiver<()> {
let mut payload = vec![0; 4];
payload[0..4].copy_from_slice(&<u32>::to_le_byte_vec(pointer));
self.device.set(u8::from(SolidStateRelayV2BrickletFunction::SetWriteFirmwarePointer), payload)
}
/// Writes 64 Bytes of firmware at the position as written by
/// [`set_write_firmware_pointer`] before. The firmware is written
/// to flash every 4 chunks.
///
/// You can only write firmware in bootloader mode.
///
/// This function is used by Brick Viewer during flashing. It should not be
/// necessary to call it in a normal user program.
pub fn write_firmware(&self, data: [u8; 64]) -> ConvertingReceiver<u8> {
let mut payload = vec![0; 64];
payload[0..64].copy_from_slice(&<[u8; 64]>::to_le_byte_vec(data));
self.device.get(u8::from(SolidStateRelayV2BrickletFunction::WriteFirmware), payload)
}
/// Sets the status LED configuration. By default the LED shows
/// communication traffic between Brick and Bricklet, it flickers once
/// for every 10 received data packets.
///
/// You can also turn the LED permanently on/off or show a heartbeat.
///
/// If the Bricklet is in bootloader mode, the LED is will show heartbeat by default.
///
/// Associated constants:
/// * SOLID_STATE_RELAY_V2_BRICKLET_STATUS_LED_CONFIG_OFF
/// * SOLID_STATE_RELAY_V2_BRICKLET_STATUS_LED_CONFIG_ON
/// * SOLID_STATE_RELAY_V2_BRICKLET_STATUS_LED_CONFIG_SHOW_HEARTBEAT
/// * SOLID_STATE_RELAY_V2_BRICKLET_STATUS_LED_CONFIG_SHOW_STATUS
pub fn set_status_led_config(&self, config: u8) -> ConvertingReceiver<()> {
let mut payload = vec![0; 1];
payload[0..1].copy_from_slice(&<u8>::to_le_byte_vec(config));
self.device.set(u8::from(SolidStateRelayV2BrickletFunction::SetStatusLedConfig), payload)
}
/// Returns the configuration as set by [`set_status_led_config`]
///
/// Associated constants:
/// * SOLID_STATE_RELAY_V2_BRICKLET_STATUS_LED_CONFIG_OFF
/// * SOLID_STATE_RELAY_V2_BRICKLET_STATUS_LED_CONFIG_ON
/// * SOLID_STATE_RELAY_V2_BRICKLET_STATUS_LED_CONFIG_SHOW_HEARTBEAT
/// * SOLID_STATE_RELAY_V2_BRICKLET_STATUS_LED_CONFIG_SHOW_STATUS
pub fn get_status_led_config(&self) -> ConvertingReceiver<u8> {
let payload = vec![0; 0];
self.device.get(u8::from(SolidStateRelayV2BrickletFunction::GetStatusLedConfig), payload)
}
/// Returns the temperature as measured inside the microcontroller. The
/// value returned is not the ambient temperature!
///
/// The temperature is only proportional to the real temperature and it has bad
/// accuracy. Practically it is only useful as an indicator for
/// temperature changes.
pub fn get_chip_temperature(&self) -> ConvertingReceiver<i16> {
let payload = vec![0; 0];
self.device.get(u8::from(SolidStateRelayV2BrickletFunction::GetChipTemperature), payload)
}
/// Calling this function will reset the Bricklet. All configurations
/// will be lost.
///
/// After a reset you have to create new device objects,
/// calling functions on the existing ones will result in
/// undefined behavior!
pub fn reset(&self) -> ConvertingReceiver<()> {
let payload = vec![0; 0];
self.device.set(u8::from(SolidStateRelayV2BrickletFunction::Reset), payload)
}
/// Writes a new UID into flash. If you want to set a new UID
/// you have to decode the Base58 encoded UID string into an
/// integer first.
///
/// We recommend that you use Brick Viewer to change the UID.
pub fn write_uid(&self, uid: u32) -> ConvertingReceiver<()> {
let mut payload = vec![0; 4];
payload[0..4].copy_from_slice(&<u32>::to_le_byte_vec(uid));
self.device.set(u8::from(SolidStateRelayV2BrickletFunction::WriteUid), payload)
}
/// Returns the current UID as an integer. Encode as
/// Base58 to get the usual string version.
pub fn read_uid(&self) -> ConvertingReceiver<u32> {
let payload = vec![0; 0];
self.device.get(u8::from(SolidStateRelayV2BrickletFunction::ReadUid), payload)
}
/// Returns the UID, the UID where the Bricklet is connected to,
/// the position, the hardware and firmware version as well as the
/// device identifier.
///
/// The position can be 'a', 'b', 'c', 'd', 'e', 'f', 'g' or 'h' (Bricklet Port).
/// A Bricklet connected to an [Isolator Bricklet](isolator_bricklet) is always at
/// position 'z'.
///
/// The device identifier numbers can be found [here](device_identifier).
/// |device_identifier_constant|
pub fn get_identity(&self) -> ConvertingReceiver<Identity> {
let payload = vec![0; 0];
self.device.get(u8::from(SolidStateRelayV2BrickletFunction::GetIdentity), payload)
}
}