pub struct RemoteSwitchV2Bricklet { /* private fields */ }
Expand description
Controls remote mains switches
Implementations
sourceimpl RemoteSwitchV2Bricklet
impl RemoteSwitchV2Bricklet
pub const DEVICE_IDENTIFIER: u16 = 289u16
pub const DEVICE_DISPLAY_NAME: &'static str = "Remote Switch Bricklet 2.0"
sourcepub fn new(uid: &str, ip_connection: &IpConnection) -> RemoteSwitchV2Bricklet
pub fn new(uid: &str, ip_connection: &IpConnection) -> RemoteSwitchV2Bricklet
Creates an object with the unique device ID uid
. This object can then be used after the IP Connection ip_connection
is connected.
sourcepub fn get_response_expected(
&mut self,
fun: RemoteSwitchV2BrickletFunction
) -> Result<bool, GetResponseExpectedError>
pub fn get_response_expected(
&mut self,
fun: RemoteSwitchV2BrickletFunction
) -> Result<bool, GetResponseExpectedError>
Returns the response expected flag for the function specified by the function ID parameter. It is true if the function is expected to send a response, false otherwise.
For getter functions this is enabled by default and cannot be disabled, because those
functions will always send a response. For callback configuration functions it is enabled
by default too, but can be disabled by set_response_expected
.
For setter functions it is disabled by default and can be enabled.
Enabling the response expected flag for a setter function allows to detect timeouts and other error conditions calls of this setter as well. The device will then send a response for this purpose. If this flag is disabled for a setter function then no response is send and errors are silently ignored, because they cannot be detected.
See set_response_expected
for the list of function ID constants available for this function.
sourcepub fn set_response_expected(
&mut self,
fun: RemoteSwitchV2BrickletFunction,
response_expected: bool
) -> Result<(), SetResponseExpectedError>
pub fn set_response_expected(
&mut self,
fun: RemoteSwitchV2BrickletFunction,
response_expected: bool
) -> Result<(), SetResponseExpectedError>
Changes the response expected flag of the function specified by the function ID parameter. This flag can only be changed for setter (default value: false) and callback configuration functions (default value: true). For getter functions it is always enabled.
Enabling the response expected flag for a setter function allows to detect timeouts and other error conditions calls of this setter as well. The device will then send a response for this purpose. If this flag is disabled for a setter function then no response is send and errors are silently ignored, because they cannot be detected.
sourcepub fn set_response_expected_all(&mut self, response_expected: bool)
pub fn set_response_expected_all(&mut self, response_expected: bool)
Changes the response expected flag for all setter and callback configuration functions of this device at once.
sourcepub fn get_switching_done_callback_receiver(
&self
) -> ConvertingCallbackReceiver<()>
pub fn get_switching_done_callback_receiver(
&self
) -> ConvertingCallbackReceiver<()>
This receiver is triggered whenever the switching state changes
from busy to ready, see Get Switching State
.
sourcepub fn get_remote_status_a_callback_receiver(
&self
) -> ConvertingCallbackReceiver<RemoteStatusAEvent>
pub fn get_remote_status_a_callback_receiver(
&self
) -> ConvertingCallbackReceiver<RemoteStatusAEvent>
Returns the house code, receiver code, switch state (on/off) and number of repeats for remote type A.
The repeats are the number of received identical data packets. The longer the button is pressed, the higher the repeat number. The receiver is triggered with every repeat.
You have to enable the receiver with Set Remote Configuration
. The number
of repeats that you can set in the configuration is the minimum number of repeats that have
to be seen before the receiver is triggered for the first time.
sourcepub fn get_remote_status_b_callback_receiver(
&self
) -> ConvertingCallbackReceiver<RemoteStatusBEvent>
pub fn get_remote_status_b_callback_receiver(
&self
) -> ConvertingCallbackReceiver<RemoteStatusBEvent>
Returns the address (unique per remote), unit (button number), switch state (on/off) and number of repeats for remote type B.
If the remote supports dimming the dim value is used instead of the switch state.
The repeats are the number of received identical data packets. The longer the button is pressed, the higher the repeat number. The receiver is triggered with every repeat.
You have to enable the receiver with Set Remote Configuration
. The number
of repeats that you can set in the configuration is the minimum number of repeats that have
to be seen before the receiver is triggered for the first time.
sourcepub fn get_remote_status_c_callback_receiver(
&self
) -> ConvertingCallbackReceiver<RemoteStatusCEvent>
pub fn get_remote_status_c_callback_receiver(
&self
) -> ConvertingCallbackReceiver<RemoteStatusCEvent>
Returns the system code, device code, switch state (on/off) and number of repeats for remote type C.
The repeats are the number of received identical data packets. The longer the button is pressed, the higher the repeat number. The receiver is triggered with every repeat.
You have to enable the receiver with Set Remote Configuration
. The number
of repeats that you can set in the configuration is the minimum number of repeats that have
to be seen before the receiver is triggered for the first time.
sourcepub fn get_switching_state(&self) -> ConvertingReceiver<u8>
pub fn get_switching_state(&self) -> ConvertingReceiver<u8>
Returns the current switching state. If the current state is busy, the Bricklet is currently sending a code to switch a socket. It will not accept any calls of switch socket functions until the state changes to ready.
How long the switching takes is dependent on the number of repeats, see
Set Repeats
.
Associated constants:
- REMOTE_SWITCH_V2BRICKLET_SWITCHING_STATE_READY
- REMOTE_SWITCH_V2BRICKLET_SWITCHING_STATE_BUSY
sourcepub fn set_repeats(&self, repeats: u8) -> ConvertingReceiver<()>
pub fn set_repeats(&self, repeats: u8) -> ConvertingReceiver<()>
Sets the number of times the code is send when one of the Switch Socket functions is called. The repeats basically correspond to the amount of time that a button of the remote is pressed.
Some dimmers are controlled by the length of a button pressed, this can be simulated by increasing the repeats.
The default value is 5.
sourcepub fn get_repeats(&self) -> ConvertingReceiver<u8>
pub fn get_repeats(&self) -> ConvertingReceiver<u8>
Returns the number of repeats as set by Set Repeats
.
sourcepub fn switch_socket_a(
&self,
house_code: u8,
receiver_code: u8,
switch_to: u8
) -> ConvertingReceiver<()>
pub fn switch_socket_a(
&self,
house_code: u8,
receiver_code: u8,
switch_to: u8
) -> ConvertingReceiver<()>
To switch a type A socket you have to give the house code, receiver code and the state (on or off) you want to switch to.
The house code and receiver code have a range of 0 to 31 (5bit).
A detailed description on how you can figure out the house and receiver code can be found here.
Associated constants:
- REMOTE_SWITCH_V2BRICKLET_SWITCH_TO_OFF
- REMOTE_SWITCH_V2BRICKLET_SWITCH_TO_ON
sourcepub fn switch_socket_b(
&self,
address: u32,
unit: u8,
switch_to: u8
) -> ConvertingReceiver<()>
pub fn switch_socket_b(
&self,
address: u32,
unit: u8,
switch_to: u8
) -> ConvertingReceiver<()>
To switch a type B socket you have to give the address, unit and the state (on or off) you want to switch to.
The address has a range of 0 to 67108863 (26bit) and the unit has a range of 0 to 15 (4bit). To switch all devices with the same address use 255 for the unit.
A detailed description on how you can teach a socket the address and unit can be found here.
Associated constants:
- REMOTE_SWITCH_V2BRICKLET_SWITCH_TO_OFF
- REMOTE_SWITCH_V2BRICKLET_SWITCH_TO_ON
sourcepub fn dim_socket_b(
&self,
address: u32,
unit: u8,
dim_value: u8
) -> ConvertingReceiver<()>
pub fn dim_socket_b(
&self,
address: u32,
unit: u8,
dim_value: u8
) -> ConvertingReceiver<()>
To control a type B dimmer you have to give the address, unit and the dim value you want to set the dimmer to.
The address has a range of 0 to 67108863 (26bit), the unit and the dim value has a range of 0 to 15 (4bit).
A detailed description on how you can teach a dimmer the address and unit can be found here.
sourcepub fn switch_socket_c(
&self,
system_code: char,
device_code: u8,
switch_to: u8
) -> ConvertingReceiver<()>
pub fn switch_socket_c(
&self,
system_code: char,
device_code: u8,
switch_to: u8
) -> ConvertingReceiver<()>
To switch a type C socket you have to give the system code, device code and the state (on or off) you want to switch to.
The system code has a range of ‘A’ to ‘P’ (4bit) and the device code has a range of 1 to 16 (4bit).
A detailed description on how you can figure out the system and device code can be found here.
Associated constants:
- REMOTE_SWITCH_V2BRICKLET_SWITCH_TO_OFF
- REMOTE_SWITCH_V2BRICKLET_SWITCH_TO_ON
sourcepub fn set_remote_configuration(
&self,
remote_type: u8,
minimum_repeats: u16,
callback_enabled: bool
) -> ConvertingReceiver<()>
pub fn set_remote_configuration(
&self,
remote_type: u8,
minimum_repeats: u16,
callback_enabled: bool
) -> ConvertingReceiver<()>
Sets the configuration for receiving data from a remote of type A, B or C.
- Remote Type: A, B or C depending on the type of remote you want to receive.
- Minimum Repeats: The minimum number of repeated data packets until the receiver is triggered (if enabled).
- Receiver Enabled: Enable or disable receiver (see
get_remote_status_a_callback_receiver
receiver,get_remote_status_b_callback_receiver
receiver andget_remote_status_c_callback_receiver
receiver).
Default is (‘A’, 2, false).
Associated constants:
- REMOTE_SWITCH_V2BRICKLET_REMOTE_TYPE_A
- REMOTE_SWITCH_V2BRICKLET_REMOTE_TYPE_B
- REMOTE_SWITCH_V2BRICKLET_REMOTE_TYPE_C
sourcepub fn get_remote_configuration(
&self
) -> ConvertingReceiver<RemoteConfiguration>
pub fn get_remote_configuration(
&self
) -> ConvertingReceiver<RemoteConfiguration>
Returns the remote configuration as set by Set Remote Configuration
Associated constants:
- REMOTE_SWITCH_V2BRICKLET_REMOTE_TYPE_A
- REMOTE_SWITCH_V2BRICKLET_REMOTE_TYPE_B
- REMOTE_SWITCH_V2BRICKLET_REMOTE_TYPE_C
sourcepub fn get_remote_status_a(&self) -> ConvertingReceiver<RemoteStatusA>
pub fn get_remote_status_a(&self) -> ConvertingReceiver<RemoteStatusA>
Returns the house code, receiver code, switch state (on/off) and number of repeats for remote type A.
Repeats == 0 means there was no button press. Repeats >= 1 means there was a button press with the specified house/receiver code. The repeats are the number of received identical data packets. The longer the button is pressed, the higher the repeat number.
Use the receiver to get this data automatically when a button is pressed,
see Set Remote Configuration
and get_remote_status_a_callback_receiver
receiver.
Associated constants:
- REMOTE_SWITCH_V2BRICKLET_SWITCH_TO_OFF
- REMOTE_SWITCH_V2BRICKLET_SWITCH_TO_ON
sourcepub fn get_remote_status_b(&self) -> ConvertingReceiver<RemoteStatusB>
pub fn get_remote_status_b(&self) -> ConvertingReceiver<RemoteStatusB>
Returns the address (unique per remote), unit (button number), switch state (on/off) and number of repeats for remote type B.
If the remote supports dimming the dim value is used instead of the switch state.
If repeats=0 there was no button press. If repeats >= 1 there was a button press with the specified address/unit. The repeats are the number of received identical data packets. The longer the button is pressed, the higher the repeat number.
Use the receiver to get this data automatically when a button is pressed,
see Set Remote Configuration
and get_remote_status_b_callback_receiver
receiver.
Associated constants:
- REMOTE_SWITCH_V2BRICKLET_SWITCH_TO_OFF
- REMOTE_SWITCH_V2BRICKLET_SWITCH_TO_ON
sourcepub fn get_remote_status_c(&self) -> ConvertingReceiver<RemoteStatusC>
pub fn get_remote_status_c(&self) -> ConvertingReceiver<RemoteStatusC>
Returns the system code, device code, switch state (on/off) and number of repeats for remote type C.
If repeats=0 there was no button press. If repeats >= 1 there was a button press with the specified system/device code. The repeats are the number of received identical data packets. The longer the button is pressed, the higher the repeat number.
Use the receiver to get this data automatically when a button is pressed,
see Set Remote Configuration
and get_remote_status_c_callback_receiver
receiver.
Associated constants:
- REMOTE_SWITCH_V2BRICKLET_SWITCH_TO_OFF
- REMOTE_SWITCH_V2BRICKLET_SWITCH_TO_ON
sourcepub fn get_spitfp_error_count(&self) -> ConvertingReceiver<SpitfpErrorCount>
pub fn get_spitfp_error_count(&self) -> ConvertingReceiver<SpitfpErrorCount>
Returns the error count for the communication between Brick and Bricklet.
The errors are divided into
- ACK checksum errors,
- message checksum errors,
- framing errors and
- overflow errors.
The errors counts are for errors that occur on the Bricklet side. All Bricks have a similar function that returns the errors on the Brick side.
sourcepub fn set_bootloader_mode(&self, mode: u8) -> ConvertingReceiver<u8>
pub fn set_bootloader_mode(&self, mode: u8) -> ConvertingReceiver<u8>
Sets the bootloader mode and returns the status after the requested mode change was instigated.
You can change from bootloader mode to firmware mode and vice versa. A change from bootloader mode to firmware mode will only take place if the entry function, device identifier and CRC are present and correct.
This function is used by Brick Viewer during flashing. It should not be necessary to call it in a normal user program.
Associated constants:
- REMOTE_SWITCH_V2BRICKLET_BOOTLOADER_MODE_BOOTLOADER
- REMOTE_SWITCH_V2BRICKLET_BOOTLOADER_MODE_FIRMWARE
- REMOTE_SWITCH_V2BRICKLET_BOOTLOADER_MODE_BOOTLOADER_WAIT_FOR_REBOOT
- REMOTE_SWITCH_V2BRICKLET_BOOTLOADER_MODE_FIRMWARE_WAIT_FOR_REBOOT
- REMOTE_SWITCH_V2BRICKLET_BOOTLOADER_MODE_FIRMWARE_WAIT_FOR_ERASE_AND_REBOOT
- REMOTE_SWITCH_V2BRICKLET_BOOTLOADER_STATUS_OK
- REMOTE_SWITCH_V2BRICKLET_BOOTLOADER_STATUS_INVALID_MODE
- REMOTE_SWITCH_V2BRICKLET_BOOTLOADER_STATUS_NO_CHANGE
- REMOTE_SWITCH_V2BRICKLET_BOOTLOADER_STATUS_ENTRY_FUNCTION_NOT_PRESENT
- REMOTE_SWITCH_V2BRICKLET_BOOTLOADER_STATUS_DEVICE_IDENTIFIER_INCORRECT
- REMOTE_SWITCH_V2BRICKLET_BOOTLOADER_STATUS_CRC_MISMATCH
sourcepub fn get_bootloader_mode(&self) -> ConvertingReceiver<u8>
pub fn get_bootloader_mode(&self) -> ConvertingReceiver<u8>
Returns the current bootloader mode, see Set Bootloader Mode
.
Associated constants:
- REMOTE_SWITCH_V2BRICKLET_BOOTLOADER_MODE_BOOTLOADER
- REMOTE_SWITCH_V2BRICKLET_BOOTLOADER_MODE_FIRMWARE
- REMOTE_SWITCH_V2BRICKLET_BOOTLOADER_MODE_BOOTLOADER_WAIT_FOR_REBOOT
- REMOTE_SWITCH_V2BRICKLET_BOOTLOADER_MODE_FIRMWARE_WAIT_FOR_REBOOT
- REMOTE_SWITCH_V2BRICKLET_BOOTLOADER_MODE_FIRMWARE_WAIT_FOR_ERASE_AND_REBOOT
sourcepub fn set_write_firmware_pointer(&self, pointer: u32) -> ConvertingReceiver<()>
pub fn set_write_firmware_pointer(&self, pointer: u32) -> ConvertingReceiver<()>
Sets the firmware pointer for Write Firmware
. The pointer has
to be increased by chunks of size 64. The data is written to flash
every 4 chunks (which equals to one page of size 256).
This function is used by Brick Viewer during flashing. It should not be necessary to call it in a normal user program.
sourcepub fn write_firmware(&self, data: [u8; 64]) -> ConvertingReceiver<u8>
pub fn write_firmware(&self, data: [u8; 64]) -> ConvertingReceiver<u8>
Writes 64 Bytes of firmware at the position as written by
Set Write Firmware Pointer
before. The firmware is written
to flash every 4 chunks.
You can only write firmware in bootloader mode.
This function is used by Brick Viewer during flashing. It should not be necessary to call it in a normal user program.
sourcepub fn set_status_led_config(&self, config: u8) -> ConvertingReceiver<()>
pub fn set_status_led_config(&self, config: u8) -> ConvertingReceiver<()>
Sets the status LED configuration. By default the LED shows communication traffic between Brick and Bricklet, it flickers once for every 10 received data packets.
You can also turn the LED permanently on/off or show a heartbeat.
If the Bricklet is in bootloader mode, the LED is will show heartbeat by default.
Associated constants:
- REMOTE_SWITCH_V2BRICKLET_STATUS_LED_CONFIG_OFF
- REMOTE_SWITCH_V2BRICKLET_STATUS_LED_CONFIG_ON
- REMOTE_SWITCH_V2BRICKLET_STATUS_LED_CONFIG_SHOW_HEARTBEAT
- REMOTE_SWITCH_V2BRICKLET_STATUS_LED_CONFIG_SHOW_STATUS
sourcepub fn get_status_led_config(&self) -> ConvertingReceiver<u8>
pub fn get_status_led_config(&self) -> ConvertingReceiver<u8>
Returns the configuration as set by Set Status LED Config
Associated constants:
- REMOTE_SWITCH_V2BRICKLET_STATUS_LED_CONFIG_OFF
- REMOTE_SWITCH_V2BRICKLET_STATUS_LED_CONFIG_ON
- REMOTE_SWITCH_V2BRICKLET_STATUS_LED_CONFIG_SHOW_HEARTBEAT
- REMOTE_SWITCH_V2BRICKLET_STATUS_LED_CONFIG_SHOW_STATUS
sourcepub fn get_chip_temperature(&self) -> ConvertingReceiver<i16>
pub fn get_chip_temperature(&self) -> ConvertingReceiver<i16>
Returns the temperature in °C as measured inside the microcontroller. The value returned is not the ambient temperature!
The temperature is only proportional to the real temperature and it has bad accuracy. Practically it is only useful as an indicator for temperature changes.
sourcepub fn reset(&self) -> ConvertingReceiver<()>
pub fn reset(&self) -> ConvertingReceiver<()>
Calling this function will reset the Bricklet. All configurations will be lost.
After a reset you have to create new device objects, calling functions on the existing ones will result in undefined behavior!
sourcepub fn write_uid(&self, uid: u32) -> ConvertingReceiver<()>
pub fn write_uid(&self, uid: u32) -> ConvertingReceiver<()>
Writes a new UID into flash. If you want to set a new UID you have to decode the Base58 encoded UID string into an integer first.
We recommend that you use Brick Viewer to change the UID.
sourcepub fn read_uid(&self) -> ConvertingReceiver<u32>
pub fn read_uid(&self) -> ConvertingReceiver<u32>
Returns the current UID as an integer. Encode as Base58 to get the usual string version.
sourcepub fn get_identity(&self) -> ConvertingReceiver<Identity>
pub fn get_identity(&self) -> ConvertingReceiver<Identity>
Returns the UID, the UID where the Bricklet is connected to, the position, the hardware and firmware version as well as the device identifier.
The position can be ‘a’, ‘b’, ‘c’ or ‘d’.
The device identifier numbers can be found here. |device_identifier_constant|
Trait Implementations
sourceimpl Clone for RemoteSwitchV2Bricklet
impl Clone for RemoteSwitchV2Bricklet
sourcefn clone(&self) -> RemoteSwitchV2Bricklet
fn clone(&self) -> RemoteSwitchV2Bricklet
1.0.0 · sourcefn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
source
. Read more