pub struct Oled128x64Bricklet { /* private fields */ }
Expand description
3.3cm (1.3“) OLED display with 128x64 pixels
Implementations§
Source§impl Oled128x64Bricklet
impl Oled128x64Bricklet
pub const DEVICE_IDENTIFIER: u16 = 263u16
pub const DEVICE_DISPLAY_NAME: &'static str = "OLED 128x64 Bricklet"
Sourcepub fn new(uid: Uid, connection: AsyncIpConnection) -> Oled128x64Bricklet
pub fn new(uid: Uid, connection: AsyncIpConnection) -> Oled128x64Bricklet
Creates an object with the unique device ID uid
. This object can then be used after the IP Connection ip_connection
is connected.
Sourcepub fn get_response_expected(
&mut self,
fun: Oled128x64BrickletFunction,
) -> Result<bool, GetResponseExpectedError>
pub fn get_response_expected( &mut self, fun: Oled128x64BrickletFunction, ) -> Result<bool, GetResponseExpectedError>
Returns the response expected flag for the function specified by the function ID parameter. It is true if the function is expected to send a response, false otherwise.
For getter functions this is enabled by default and cannot be disabled, because those
functions will always send a response. For callback configuration functions it is enabled
by default too, but can be disabled by set_response_expected
.
For setter functions it is disabled by default and can be enabled.
Enabling the response expected flag for a setter function allows to detect timeouts and other error conditions calls of this setter as well. The device will then send a response for this purpose. If this flag is disabled for a setter function then no response is sent and errors are silently ignored, because they cannot be detected.
See set_response_expected
for the list of function ID constants available for this function.
Sourcepub fn set_response_expected(
&mut self,
fun: Oled128x64BrickletFunction,
response_expected: bool,
) -> Result<(), SetResponseExpectedError>
pub fn set_response_expected( &mut self, fun: Oled128x64BrickletFunction, response_expected: bool, ) -> Result<(), SetResponseExpectedError>
Changes the response expected flag of the function specified by the function ID parameter. This flag can only be changed for setter (default value: false) and callback configuration functions (default value: true). For getter functions it is always enabled.
Enabling the response expected flag for a setter function allows to detect timeouts and other error conditions calls of this setter as well. The device will then send a response for this purpose. If this flag is disabled for a setter function then no response is sent and errors are silently ignored, because they cannot be detected.
Sourcepub fn set_response_expected_all(&mut self, response_expected: bool)
pub fn set_response_expected_all(&mut self, response_expected: bool)
Changes the response expected flag for all setter and callback configuration functions of this device at once.
Sourcepub fn get_api_version(&self) -> [u8; 3]
pub fn get_api_version(&self) -> [u8; 3]
Returns the version of the API definition (major, minor, revision) implemented by this API bindings. This is neither the release version of this API bindings nor does it tell you anything about the represented Brick or Bricklet.
Sourcepub async fn write(&mut self, data: &[u8; 64]) -> Result<(), TinkerforgeError>
pub async fn write(&mut self, data: &[u8; 64]) -> Result<(), TinkerforgeError>
Appends 64 byte of data to the window as set by new_window
.
Each row has a height of 8 pixels which corresponds to one byte of data.
Example: if you call new_window
with column from 0 to 127 and row
from 0 to 7 (the whole display) each call of write
(red arrow) will
write half of a row.
.. image:: /Images/Bricklets/bricklet_oled_128x64_display.png :scale: 100 % :alt: Display pixel order :align: center :target: ../../_images/Bricklets/bricklet_oled_128x64_display.png
The LSB (D0) of each data byte is at the top and the MSB (D7) is at the bottom of the row.
The next call of write
will write the second half of the row
and the next two the second row and so on. To fill the whole display
you need to call write
16 times.
Sourcepub async fn new_window(
&mut self,
column_from: u8,
column_to: u8,
row_from: u8,
row_to: u8,
) -> Result<(), TinkerforgeError>
pub async fn new_window( &mut self, column_from: u8, column_to: u8, row_from: u8, row_to: u8, ) -> Result<(), TinkerforgeError>
Sets the window in which you can write with write
. One row
has a height of 8 pixels.
Sourcepub async fn clear_display(&mut self) -> Result<(), TinkerforgeError>
pub async fn clear_display(&mut self) -> Result<(), TinkerforgeError>
Clears the current content of the window as set by [new_window
].
Sourcepub async fn set_display_configuration(
&mut self,
contrast: u8,
invert: bool,
) -> Result<(), TinkerforgeError>
pub async fn set_display_configuration( &mut self, contrast: u8, invert: bool, ) -> Result<(), TinkerforgeError>
Sets the configuration of the display.
You can set a contrast value from 0 to 255 and you can invert the color (black/white) of the display.
Sourcepub async fn get_display_configuration(
&mut self,
) -> Result<DisplayConfiguration, TinkerforgeError>
pub async fn get_display_configuration( &mut self, ) -> Result<DisplayConfiguration, TinkerforgeError>
Returns the configuration as set by [set_display_configuration
].
Sourcepub async fn write_line(
&mut self,
line: u8,
position: u8,
text: String,
) -> Result<(), TinkerforgeError>
pub async fn write_line( &mut self, line: u8, position: u8, text: String, ) -> Result<(), TinkerforgeError>
Writes text to a specific line with a specific position. The text can have a maximum of 26 characters.
For example: (1, 10, Hello) will write Hello in the middle of the second line of the display.
You can draw to the display with write
and then add text to it
afterwards.
The display uses a special 5x7 pixel charset. You can view the characters of the charset in Brick Viewer.
The font conforms to code page 437.
Sourcepub async fn get_identity(&mut self) -> Result<Identity, TinkerforgeError>
pub async fn get_identity(&mut self) -> Result<Identity, TinkerforgeError>
Returns the UID, the UID where the Bricklet is connected to, the position, the hardware and firmware version as well as the device identifier.
The position can be ‘a’, ‘b’, ‘c’, ‘d’, ‘e’, ‘f’, ‘g’ or ‘h’ (Bricklet Port). A Bricklet connected to an Isolator Bricklet is always at position ‘z’.
The device identifier numbers can be found here. |device_identifier_constant|
Trait Implementations§
Source§impl Clone for Oled128x64Bricklet
impl Clone for Oled128x64Bricklet
Source§fn clone(&self) -> Oled128x64Bricklet
fn clone(&self) -> Oled128x64Bricklet
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
source
. Read more