TileBuilder

Struct TileBuilder 

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pub struct TileBuilder {
    pub command: Option<Vec<String>>,
    pub coords: Option<(u16, u16)>,
    pub position: Option<(u16, u16)>,
    pub size: Option<(u16, u16)>,
    pub sender: Option<Sender<Msg>>,
}
Expand description

A helper to build tiles.

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§command: Option<Vec<String>>

The command that the tile will run.

§coords: Option<(u16, u16)>

The coordinates of the tile.

§position: Option<(u16, u16)>

The top left corner of the tile.

§size: Option<(u16, u16)>

The size of the tile.

§sender: Option<Sender<Msg>>

The sender to communicate with the main view.

Implementations§

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impl TileBuilder

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pub fn new() -> TileBuilder

Creates an empty tile builder.

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pub fn command(self, command: Vec<String>) -> TileBuilder

Sets the command of the tile.

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pub fn coords(self, coords: (u16, u16)) -> TileBuilder

Sets the coordinates of the tile.

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pub fn position(self, position: (u16, u16)) -> TileBuilder

Sets the position of the tile.

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pub fn size(self, size: (u16, u16)) -> TileBuilder

Sets the size of the tile.

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pub fn sender(self, sender: Sender<Msg>) -> TileBuilder

Sets the sender of the tile.

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pub fn build(self) -> Option<Tile>

Builds the tile.

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