Struct tiled::ObjectGroup[][src]

pub struct ObjectGroup {
    pub name: String,
    pub opacity: f32,
    pub visible: bool,
    pub objects: Vec<Object>,
    pub colour: Option<Colour>,
    pub layer_index: Option<u32>,
    pub properties: Properties,
}

Fields

name: Stringopacity: f32visible: boolobjects: Vec<Object>colour: Option<Colour>layer_index: Option<u32>

Layer index is not preset for tile collision boxes

properties: Properties

Trait Implementations

impl Clone for ObjectGroup[src]

impl Debug for ObjectGroup[src]

impl PartialEq<ObjectGroup> for ObjectGroup[src]

impl StructuralPartialEq for ObjectGroup[src]

Auto Trait Implementations

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
[src]

impl<T> Borrow<T> for T where
    T: ?Sized
[src]

impl<T> BorrowMut<T> for T where
    T: ?Sized
[src]

impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
[src]

impl<T> ToOwned for T where
    T: Clone
[src]

type Owned = T

The resulting type after obtaining ownership.

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
[src]

type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
[src]

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.