Struct tiled::Tileset
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[src]
pub struct Tileset {
pub first_gid: u32,
pub name: String,
pub tile_width: u32,
pub tile_height: u32,
pub spacing: u32,
pub margin: u32,
pub images: Vec<Image>,
pub tiles: Vec<Tile>,
}A tileset, usually the tilesheet image.
Fields
first_gid: u32
The GID of the first tile stored
name: String
tile_width: u32
tile_height: u32
spacing: u32
margin: u32
images: Vec<Image>
The Tiled spec says that a tileset can have mutliple images so a Vec
is used. Usually you will only use one.
tiles: Vec<Tile>
Trait Implementations
impl Eq for Tileset[src]
impl PartialEq for Tileset[src]
fn eq(&self, __arg_0: &Tileset) -> bool
This method tests for self and other values to be equal, and is used by ==. Read more
fn ne(&self, __arg_0: &Tileset) -> bool
This method tests for !=.