Struct tiled::Layer
[−]
[src]
pub struct Layer {
pub name: String,
pub opacity: f32,
pub visible: bool,
pub tiles: Vec<Vec<u32>>,
pub properties: Properties,
}Fields
name: String
opacity: f32
visible: bool
tiles: Vec<Vec<u32>>
The tiles are arranged in rows. Each tile is a number which can be used to find which tileset it belongs to and can then be rendered.
properties: Properties
Trait Implementations
impl PartialEq for Layer[src]
fn eq(&self, __arg_0: &Layer) -> bool
This method tests for self and other values to be equal, and is used by ==. Read more
fn ne(&self, __arg_0: &Layer) -> bool
This method tests for !=.