pub struct Chunk {
pub data: Vec<u32>,
pub height: u32,
pub width: u32,
pub x: i32,
pub y: i32,
}
Expand description
Chunks are used to store the tile layer data for infinite maps
Fields§
§data: Vec<u32>
Array of unsigned int (GIDs) or base64-encoded data
height: u32
§width: u32
§x: i32
§y: i32
Trait Implementations§
Source§impl<'de> Deserialize<'de> for Chunk
impl<'de> Deserialize<'de> for Chunk
Source§fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
Deserialize this value from the given Serde deserializer. Read more
impl Eq for Chunk
impl StructuralPartialEq for Chunk
Auto Trait Implementations§
impl Freeze for Chunk
impl RefUnwindSafe for Chunk
impl Send for Chunk
impl Sync for Chunk
impl Unpin for Chunk
impl UnwindSafe for Chunk
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more