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Datatype

Enum Datatype 

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pub enum Datatype {
Show 27 variants Unknown, AnyScope, CFixedPoint, CString, CUTF8String, CVector2f, CVector2i, CVector3f, CVector3i, CVector4f, CVector4i, Date, Scope, TopScope, bool, double, float, int16, int32, int64, int8, uint16, uint32, uint64, uint8, void, Ck3(Ck3Datatype),
}
Expand description

All the object types used in [...] code in localization and gui files.

The names exactly match the ones in the data_types logs from the games, which is why some of them are lowercase. Most of the variants are generated directly from those logs.

The enum is divided into the “generic” datatypes, which are valid for all games and which can be referenced directly in code, and the per-game lists of datatypes which are in game-specific wrappers. With a few exceptions, the per-game datatypes are only referenced in the per-game tables of datafunctions and promotes.

The game-specific datatypes are wrapped because otherwise they would still have name collisions. This is because the list of generic datatypes is only a small selection; there are many more datatypes that are in effect generic but separating them out would be pointless work. (Separating them out would be made harder because the lists of variants are generated from the docs).

Variants§

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Unknown

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AnyScope

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CFixedPoint

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CString

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CUTF8String

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CVector2f

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CVector2i

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CVector3f

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CVector3i

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CVector4f

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CVector4i

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Date

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Scope

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TopScope

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bool

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double

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float

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int16

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int32

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int64

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int8

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uint16

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uint32

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uint64

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uint8

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void

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Ck3(Ck3Datatype)

Trait Implementations§

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impl Clone for Datatype

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fn clone(&self) -> Datatype

Returns a duplicate of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for Datatype

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl Display for Datatype

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fn fmt(&self, f: &mut Formatter<'_>) -> Result<(), Error>

Convert a Datatype to string format, while leaving out the game-specific wrappers.

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impl FromStr for Datatype

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fn from_str(s: &str) -> Result<Self, ParseError>

Read a Datatype from a string, without requiring the string to use the game-specific wrappers.

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type Err = ParseError

The associated error which can be returned from parsing.
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impl Hash for Datatype

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fn hash<__H: Hasher>(&self, state: &mut __H)

Feeds this value into the given Hasher. Read more
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fn hash_slice<H>(data: &[Self], state: &mut H)
where H: Hasher, Self: Sized,

Feeds a slice of this type into the given Hasher. Read more
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impl PartialEq for Datatype

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fn eq(&self, other: &Datatype) -> bool

Tests for self and other values to be equal, and is used by ==.
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fn ne(&self, other: &Rhs) -> bool

Tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl Copy for Datatype

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impl Eq for Datatype

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impl StructuralPartialEq for Datatype

Auto Trait Implementations§

Blanket Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> CloneToUninit for T
where T: Clone,

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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dest. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T> ToOwned for T
where T: Clone,

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type Owned = T

The resulting type after obtaining ownership.
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fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
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fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
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impl<T> ToString for T
where T: Display + ?Sized,

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fn to_string(&self) -> String

Converts the given value to a String. Read more
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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.