1use std::borrow::Cow;
7use std::fmt::Debug;
8use std::path::{Path, PathBuf};
9#[cfg(any(feature = "ck3", feature = "vic3"))]
10use std::sync::RwLock;
11
12use anyhow::Result;
13use rayon::{scope, Scope};
14use strum::IntoEnumIterator;
15use thiserror::Error;
16
17use crate::block::Block;
18#[cfg(any(feature = "ck3", feature = "vic3"))]
19use crate::block::BV;
20#[cfg(feature = "ck3")]
21use crate::ck3::data::{
22 characters::Characters,
23 climate::Climate,
24 doctrines::Doctrines,
25 gameconcepts::GameConcepts,
26 interaction_cats::CharacterInteractionCategories,
27 maa::MenAtArmsTypes,
28 prov_history::ProvinceHistories,
29 prov_terrain::{ProvinceProperties, ProvinceTerrains},
30 provinces::Ck3Provinces,
31 title_history::TitleHistories,
32 titles::Titles,
33 traits::Traits,
34 wars::Wars,
35};
36#[cfg(feature = "ck3")]
37use crate::ck3::tables::misc::*;
38use crate::config_load::{check_for_legacy_ignore, load_filter};
39use crate::context::ScopeContext;
40#[cfg(any(feature = "ck3", feature = "vic3"))]
41use crate::data::data_binding::DataBindings;
42use crate::data::{
43 assets::Assets,
44 defines::Defines,
45 gui::Gui,
46 localization::Localization,
47 on_actions::OnActions,
48 scripted_effects::{Effect, Effects},
49 scripted_triggers::{Trigger, Triggers},
50};
51#[cfg(feature = "jomini")]
52use crate::data::{
53 coa::Coas, events::Events, music::Musics, script_values::ScriptValues,
54 scripted_lists::ScriptedLists, scripted_modifiers::ScriptedModifiers,
55};
56use crate::db::{Db, DbKind};
57use crate::dds::DdsFiles;
58use crate::fileset::{FileEntry, FileKind, Fileset};
59use crate::game::Game;
60#[cfg(any(feature = "ck3", feature = "vic3"))]
61use crate::helpers::TigerHashSet;
62#[cfg(feature = "hoi4")]
63use crate::hoi4::data::{
64 events::Hoi4Events, gfx::Gfx, music::Hoi4Musics, provinces::Hoi4Provinces,
65};
66#[cfg(feature = "hoi4")]
67use crate::hoi4::tables::misc::*;
68#[cfg(feature = "imperator")]
69use crate::imperator::data::{decisions::Decisions, provinces::ImperatorProvinces};
70#[cfg(feature = "imperator")]
71use crate::imperator::tables::misc::*;
72use crate::item::{Item, ItemLoader};
73use crate::lowercase::Lowercase;
74use crate::macros::MACRO_MAP;
75#[cfg(feature = "vic3")]
76use crate::parse::json::parse_json_file;
77use crate::parse::ParserMemory;
78use crate::pdxfile::PdxFile;
79#[cfg(any(feature = "ck3", feature = "vic3"))]
80use crate::report::err;
81use crate::report::{report, set_output_style, ErrorKey, OutputStyle, Severity};
82use crate::rivers::Rivers;
83use crate::token::{Loc, Token};
84use crate::variables::Variables;
85#[cfg(feature = "vic3")]
86use crate::vic3::data::{
87 buy_packages::BuyPackage, history::History, provinces::Vic3Provinces,
88 strategic_regions::StrategicRegion, terrain::TerrainMask,
89};
90#[cfg(feature = "vic3")]
91use crate::vic3::tables::misc::*;
92
93#[derive(Debug, Error)]
94#[allow(clippy::enum_variant_names)]
95pub enum FilesError {
96 #[error("Could not read game files at {path}")]
97 VanillaUnreadable { path: PathBuf, source: walkdir::Error },
98 #[error("Could not read mod files at {path}")]
99 ModUnreadable { path: PathBuf, source: walkdir::Error },
100 #[error("Could not read config file at {path}")]
101 ConfigUnreadable { path: PathBuf },
102}
103
104#[derive(Debug)]
114pub struct Everything {
115 config: Block,
117
118 pub parser: ParserMemory,
122
123 #[cfg(any(feature = "ck3", feature = "vic3"))]
126 warned_defines: RwLock<TigerHashSet<String>>,
127
128 pub(crate) fileset: Fileset,
130
131 pub(crate) dds: DdsFiles,
133
134 pub(crate) database: Db,
137
138 pub(crate) localization: Localization,
139
140 #[cfg(feature = "jomini")]
141 pub(crate) scripted_lists: ScriptedLists,
142
143 pub(crate) defines: Defines,
144
145 #[cfg(feature = "jomini")]
146 pub(crate) events: Events,
147 #[cfg(feature = "hoi4")]
148 pub(crate) events_hoi4: Hoi4Events,
149 #[cfg(feature = "imperator")]
150 pub(crate) decisions_imperator: Decisions,
151
152 #[cfg(feature = "jomini")]
153 pub(crate) scripted_modifiers: ScriptedModifiers,
154 pub(crate) on_actions: OnActions,
155
156 #[cfg(feature = "ck3")]
157 pub(crate) interaction_cats: CharacterInteractionCategories,
158
159 #[cfg(feature = "ck3")]
160 pub(crate) provinces_ck3: Ck3Provinces,
161 #[cfg(feature = "vic3")]
162 pub(crate) provinces_vic3: Vic3Provinces,
163 #[cfg(feature = "imperator")]
164 pub(crate) provinces_imperator: ImperatorProvinces,
165 #[cfg(feature = "hoi4")]
166 pub(crate) provinces_hoi4: Hoi4Provinces,
167
168 #[cfg(feature = "ck3")]
169 pub(crate) province_histories: ProvinceHistories,
170 #[cfg(feature = "ck3")]
171 pub(crate) province_properties: ProvinceProperties,
172 #[cfg(feature = "ck3")]
173 pub(crate) province_terrains: ProvinceTerrains,
174
175 #[cfg(feature = "ck3")]
176 pub(crate) gameconcepts: GameConcepts,
177
178 #[cfg(feature = "ck3")]
179 pub(crate) titles: Titles,
180
181 #[cfg(feature = "ck3")]
182 pub(crate) characters: Characters,
183
184 #[cfg(feature = "jomini")]
185 pub(crate) script_values: ScriptValues,
186
187 pub(crate) triggers: Triggers,
188 pub(crate) effects: Effects,
189
190 #[cfg(feature = "ck3")]
191 pub(crate) traits: Traits,
192
193 #[cfg(feature = "ck3")]
194 pub(crate) title_history: TitleHistories,
195
196 #[cfg(feature = "ck3")]
197 pub(crate) doctrines: Doctrines,
198
199 #[cfg(feature = "ck3")]
200 pub(crate) menatarmstypes: MenAtArmsTypes,
201
202 pub(crate) gui: Gui,
203 #[cfg(any(feature = "ck3", feature = "vic3"))]
204 pub(crate) data_bindings: DataBindings,
205
206 #[cfg(feature = "hoi4")]
207 pub(crate) gfx: Gfx,
208 pub(crate) assets: Assets,
209 #[cfg(feature = "hoi4")]
210 pub(crate) music_hoi4: Hoi4Musics,
211 #[cfg(feature = "jomini")]
212 pub(crate) music: Musics,
213
214 #[cfg(feature = "jomini")]
215 pub(crate) coas: Coas,
216
217 #[cfg(feature = "vic3")]
218 pub(crate) history: History,
219
220 #[cfg(feature = "ck3")]
221 pub(crate) wars: Wars,
222
223 pub(crate) variables: Variables,
224}
225
226impl Everything {
227 pub fn new(
237 config_filepath: Option<&Path>,
238 vanilla_dir: Option<&Path>,
239 mod_root: &Path,
240 replace_paths: Vec<PathBuf>,
241 ) -> Result<Self> {
242 let mut fileset = Fileset::new(vanilla_dir, mod_root.to_path_buf(), replace_paths);
243
244 let config_file_name = match Game::game() {
245 #[cfg(feature = "ck3")]
246 Game::Ck3 => "ck3-tiger.conf",
247 #[cfg(feature = "vic3")]
248 Game::Vic3 => "vic3-tiger.conf",
249 #[cfg(feature = "imperator")]
250 Game::Imperator => "imperator-tiger.conf",
251 #[cfg(feature = "hoi4")]
252 Game::Hoi4 => "hoi4-tiger.conf",
253 };
254
255 let config_file = match config_filepath {
256 Some(path) => path.to_path_buf(),
257 None => mod_root.join(config_file_name),
258 };
259
260 let config = if config_file.is_file() {
261 Self::read_config(config_file_name, &config_file)
262 .ok_or(FilesError::ConfigUnreadable { path: config_file })?
263 } else {
264 Block::new(Loc::for_file(config_file.clone(), FileKind::Mod, config_file.clone()))
265 };
266
267 fileset.config(config.clone())?;
268
269 fileset.scan_all()?;
270 fileset.finalize();
271
272 Ok(Everything {
273 parser: ParserMemory::default(),
274 fileset,
275 dds: DdsFiles::default(),
276 config,
277 #[cfg(any(feature = "ck3", feature = "vic3"))]
278 warned_defines: RwLock::new(TigerHashSet::default()),
279 database: Db::default(),
280 localization: Localization::default(),
281 #[cfg(feature = "jomini")]
282 scripted_lists: ScriptedLists::default(),
283 defines: Defines::default(),
284 #[cfg(feature = "jomini")]
285 events: Events::default(),
286 #[cfg(feature = "hoi4")]
287 events_hoi4: Hoi4Events::default(),
288 #[cfg(feature = "imperator")]
289 decisions_imperator: Decisions::default(),
290 #[cfg(feature = "jomini")]
291 scripted_modifiers: ScriptedModifiers::default(),
292 on_actions: OnActions::default(),
293 #[cfg(feature = "ck3")]
294 interaction_cats: CharacterInteractionCategories::default(),
295 #[cfg(feature = "ck3")]
296 provinces_ck3: Ck3Provinces::default(),
297 #[cfg(feature = "vic3")]
298 provinces_vic3: Vic3Provinces::default(),
299 #[cfg(feature = "imperator")]
300 provinces_imperator: ImperatorProvinces::default(),
301 #[cfg(feature = "hoi4")]
302 provinces_hoi4: Hoi4Provinces::default(),
303 #[cfg(feature = "ck3")]
304 province_histories: ProvinceHistories::default(),
305 #[cfg(feature = "ck3")]
306 province_properties: ProvinceProperties::default(),
307 #[cfg(feature = "ck3")]
308 province_terrains: ProvinceTerrains::default(),
309 #[cfg(feature = "ck3")]
310 gameconcepts: GameConcepts::default(),
311 #[cfg(feature = "ck3")]
312 titles: Titles::default(),
313 #[cfg(feature = "ck3")]
314 characters: Characters::default(),
315 #[cfg(feature = "jomini")]
316 script_values: ScriptValues::default(),
317 triggers: Triggers::default(),
318 effects: Effects::default(),
319 #[cfg(feature = "ck3")]
320 traits: Traits::default(),
321 #[cfg(feature = "ck3")]
322 title_history: TitleHistories::default(),
323 #[cfg(feature = "ck3")]
324 doctrines: Doctrines::default(),
325 #[cfg(feature = "ck3")]
326 menatarmstypes: MenAtArmsTypes::default(),
327 gui: Gui::default(),
328 #[cfg(any(feature = "ck3", feature = "vic3"))]
329 data_bindings: DataBindings::default(),
330 #[cfg(feature = "hoi4")]
331 gfx: Gfx::default(),
332 assets: Assets::default(),
333 #[cfg(feature = "hoi4")]
334 music_hoi4: Hoi4Musics::default(),
335 #[cfg(feature = "jomini")]
336 music: Musics::default(),
337 #[cfg(feature = "jomini")]
338 coas: Coas::default(),
339 #[cfg(feature = "vic3")]
340 history: History::default(),
341 #[cfg(feature = "ck3")]
342 wars: Wars::default(),
343 variables: Variables::new(),
344 })
345 }
346
347 fn read_config(name: &str, path: &Path) -> Option<Block> {
348 let entry = FileEntry::new(PathBuf::from(name), FileKind::Mod, path.to_path_buf());
349 PdxFile::read_optional_bom(&entry, &ParserMemory::default())
350 }
351
352 pub fn load_config_filtering_rules(&self) {
353 check_for_legacy_ignore(&self.config);
354 load_filter(&self.config);
355 }
356
357 fn load_output_styles(&self, default_color: bool) -> OutputStyle {
361 let block = match self.config.get_field_block("output_style") {
363 Some(block) => Cow::Borrowed(block),
364 None => Cow::Owned(Block::new(self.config.loc)),
365 };
366 if !block.get_field_bool("enable").unwrap_or(default_color) {
367 return OutputStyle::no_color();
368 }
369 let mut style = OutputStyle::default();
370 for severity in Severity::iter() {
371 if let Some(error_block) =
372 block.get_field_block(format!("{severity}").to_ascii_lowercase().as_str())
373 {
374 if let Some(color) = error_block.get_field_value("color") {
375 style.set(severity, color.as_str());
376 }
377 }
378 }
379 style
380 }
381
382 pub fn load_output_settings(&self, default_colors: bool) {
383 set_output_style(self.load_output_styles(default_colors));
384 }
385
386 #[cfg(feature = "vic3")]
387 fn load_json<F>(&mut self, itype: Item, add_json: F)
388 where
389 F: Fn(&mut Db, Block) + Sync + Send,
390 {
391 for block in self.fileset.filter_map_under(&PathBuf::from(itype.path()), |entry| {
392 if entry.filename().to_string_lossy().ends_with(".json") {
393 parse_json_file(entry)
394 } else {
395 None
396 }
397 }) {
398 add_json(&mut self.database, block);
399 }
400 }
401
402 #[cfg(feature = "ck3")]
403 fn load_reader_export(&mut self) {
404 let path = PathBuf::from("reader_export");
405 for entry in self.fileset.get_files_under(&path) {
406 if entry.filename().to_string_lossy().ends_with(".txt") {
407 PdxFile::reader_export(entry, &mut self.parser.pdxfile);
408 }
409 }
410 }
411
412 fn load_pdx_files(&mut self, loader: &ItemLoader) {
413 let path = PathBuf::from(loader.itype().path());
414 let recursive = loader.recursive();
415 let expect_count = path.components().count() + 1;
416 for mut block in self.fileset.filter_map_under(&path, |entry| {
417 if (recursive || entry.path().components().count() <= expect_count)
419 && entry.filename().to_string_lossy().ends_with(loader.extension())
420 {
421 PdxFile::read_encoded(entry, loader.encoding(), &self.parser)
422 } else {
423 None
424 }
425 }) {
426 if loader.whole_file() {
427 let fname = block.loc.filename();
428 let key = fname.strip_suffix(loader.extension()).unwrap();
430 let key = Token::new(key, block.loc);
431 (loader.adder())(&mut self.database, key, block);
432 } else {
433 for (key, block) in block.drain_definitions_warn() {
434 (loader.adder())(&mut self.database, key, block);
435 }
436 }
437 }
438 }
439
440 fn load_all_normal_pdx_files(&mut self) {
441 for loader in inventory::iter::<ItemLoader> {
442 if loader.for_game(Game::game()) {
443 self.load_pdx_files(loader);
444 }
445 }
446 }
447
448 fn load_all_generic(&mut self) {
449 scope(|s| {
450 s.spawn(|_| self.fileset.handle(&mut self.dds, &self.parser));
451 s.spawn(|_| self.fileset.handle(&mut self.localization, &self.parser));
452 s.spawn(|_| self.fileset.handle(&mut self.defines, &self.parser));
453 s.spawn(|_| self.fileset.handle(&mut self.triggers, &self.parser));
454 s.spawn(|_| self.fileset.handle(&mut self.effects, &self.parser));
455 s.spawn(|_| self.fileset.handle(&mut self.assets, &self.parser));
456 s.spawn(|_| self.fileset.handle(&mut self.gui, &self.parser));
457 s.spawn(|_| self.fileset.handle(&mut self.on_actions, &self.parser));
458 });
459
460 self.load_all_normal_pdx_files();
461 }
462
463 #[cfg(feature = "ck3")]
464 fn load_all_ck3(&mut self) {
465 scope(|s| {
466 s.spawn(|_| self.fileset.handle(&mut self.events, &self.parser));
467 s.spawn(|_| self.fileset.handle(&mut self.interaction_cats, &self.parser));
468 s.spawn(|_| self.fileset.handle(&mut self.province_histories, &self.parser));
469 s.spawn(|_| self.fileset.handle(&mut self.province_properties, &self.parser));
470 s.spawn(|_| self.fileset.handle(&mut self.province_terrains, &self.parser));
471 s.spawn(|_| self.fileset.handle(&mut self.gameconcepts, &self.parser));
472 s.spawn(|_| self.fileset.handle(&mut self.titles, &self.parser));
473 s.spawn(|_| self.fileset.handle(&mut self.characters, &self.parser));
474 s.spawn(|_| self.fileset.handle(&mut self.traits, &self.parser));
475 s.spawn(|_| self.fileset.handle(&mut self.title_history, &self.parser));
476 s.spawn(|_| self.fileset.handle(&mut self.doctrines, &self.parser));
477 s.spawn(|_| self.fileset.handle(&mut self.menatarmstypes, &self.parser));
478 s.spawn(|_| self.fileset.handle(&mut self.music, &self.parser));
479 s.spawn(|_| self.fileset.handle(&mut self.data_bindings, &self.parser));
480 s.spawn(|_| self.fileset.handle(&mut self.provinces_ck3, &self.parser));
481 s.spawn(|_| self.fileset.handle(&mut self.scripted_lists, &self.parser));
482 s.spawn(|_| self.fileset.handle(&mut self.wars, &self.parser));
483 s.spawn(|_| self.fileset.handle(&mut self.coas, &self.parser));
484 s.spawn(|_| self.fileset.handle(&mut self.scripted_modifiers, &self.parser));
485 s.spawn(|_| self.fileset.handle(&mut self.script_values, &self.parser));
486 });
487 crate::ck3::data::buildings::Building::finalize(&mut self.database);
488 }
489
490 #[cfg(feature = "vic3")]
491 fn load_all_vic3(&mut self) {
492 self.fileset.handle(&mut self.events, &self.parser);
493 self.fileset.handle(&mut self.history, &self.parser);
494 self.fileset.handle(&mut self.provinces_vic3, &self.parser);
495 self.fileset.handle(&mut self.data_bindings, &self.parser);
496 self.fileset.handle(&mut self.coas, &self.parser);
497 self.fileset.handle(&mut self.scripted_lists, &self.parser);
498 self.fileset.handle(&mut self.scripted_modifiers, &self.parser);
499 self.fileset.handle(&mut self.script_values, &self.parser);
500 self.fileset.handle(&mut self.music, &self.parser);
501 self.load_json(Item::TerrainMask, TerrainMask::add_json);
502 }
503
504 #[cfg(feature = "imperator")]
505 fn load_all_imperator(&mut self) {
506 self.fileset.handle(&mut self.events, &self.parser);
507 self.fileset.handle(&mut self.decisions_imperator, &self.parser);
508 self.fileset.handle(&mut self.provinces_imperator, &self.parser);
509 self.fileset.handle(&mut self.coas, &self.parser);
510 self.fileset.handle(&mut self.scripted_lists, &self.parser);
511 self.fileset.handle(&mut self.scripted_modifiers, &self.parser);
512 self.fileset.handle(&mut self.script_values, &self.parser);
513 self.fileset.handle(&mut self.music, &self.parser);
514 }
515
516 #[cfg(feature = "hoi4")]
517 fn load_all_hoi4(&mut self) {
518 self.fileset.handle(&mut self.events_hoi4, &self.parser);
519 self.fileset.handle(&mut self.gfx, &self.parser);
520 self.fileset.handle(&mut self.provinces_hoi4, &self.parser);
521 self.fileset.handle(&mut self.music_hoi4, &self.parser);
522 }
523
524 fn scan_all_generic(&mut self) {
525 self.triggers.scan_variables(&mut self.variables);
526 self.effects.scan_variables(&mut self.variables);
527 self.on_actions.scan_variables(&mut self.variables);
528 }
529
530 #[cfg(feature = "ck3")]
531 fn scan_all_ck3(&mut self) {
532 self.events.scan_variables(&mut self.variables);
533 self.interaction_cats.scan_variables(&mut self.variables);
534 self.province_histories.scan_variables(&mut self.variables);
535 self.titles.scan_variables(&mut self.variables);
536 self.characters.scan_variables(&mut self.variables);
537 self.traits.scan_variables(&mut self.variables);
538 self.title_history.scan_variables(&mut self.variables);
539 self.doctrines.scan_variables(&mut self.variables);
540 self.menatarmstypes.scan_variables(&mut self.variables);
541 self.music.scan_variables(&mut self.variables);
542 self.scripted_lists.scan_variables(&mut self.variables);
543 self.coas.scan_variables(&mut self.variables);
544 self.scripted_modifiers.scan_variables(&mut self.variables);
545 self.script_values.scan_variables(&mut self.variables);
546 }
547
548 #[cfg(feature = "vic3")]
549 fn scan_all_vic3(&mut self) {
550 self.events.scan_variables(&mut self.variables);
551 self.history.scan_variables(&mut self.variables);
552 self.coas.scan_variables(&mut self.variables);
553 self.scripted_lists.scan_variables(&mut self.variables);
554 self.scripted_modifiers.scan_variables(&mut self.variables);
555 self.script_values.scan_variables(&mut self.variables);
556 self.music.scan_variables(&mut self.variables);
557 }
558
559 #[cfg(feature = "imperator")]
560 fn scan_all_imperator(&mut self) {
561 self.events.scan_variables(&mut self.variables);
562 self.decisions_imperator.scan_variables(&mut self.variables);
563 self.coas.scan_variables(&mut self.variables);
564 self.scripted_lists.scan_variables(&mut self.variables);
565 self.scripted_modifiers.scan_variables(&mut self.variables);
566 self.script_values.scan_variables(&mut self.variables);
567 self.music.scan_variables(&mut self.variables);
568 }
569
570 #[cfg(feature = "hoi4")]
571 fn scan_all_hoi4(&mut self) {
572 self.events_hoi4.scan_variables(&mut self.variables);
573 self.music_hoi4.scan_variables(&mut self.variables);
574 }
575
576 pub fn load_all(&mut self) {
577 #[cfg(feature = "ck3")]
578 self.load_reader_export();
579 self.load_all_generic();
580 match Game::game() {
581 #[cfg(feature = "ck3")]
582 Game::Ck3 => self.load_all_ck3(),
583 #[cfg(feature = "vic3")]
584 Game::Vic3 => self.load_all_vic3(),
585 #[cfg(feature = "imperator")]
586 Game::Imperator => self.load_all_imperator(),
587 #[cfg(feature = "hoi4")]
588 Game::Hoi4 => self.load_all_hoi4(),
589 }
590 self.database.add_subitems();
591
592 self.scan_all_generic();
593 match Game::game() {
594 #[cfg(feature = "ck3")]
595 Game::Ck3 => self.scan_all_ck3(),
596 #[cfg(feature = "vic3")]
597 Game::Vic3 => self.scan_all_vic3(),
598 #[cfg(feature = "imperator")]
599 Game::Imperator => self.scan_all_imperator(),
600 #[cfg(feature = "hoi4")]
601 Game::Hoi4 => self.scan_all_hoi4(),
602 }
603 self.database.scan_variables(&mut self.variables);
604 }
605
606 fn validate_all_generic<'a>(&'a self, s: &Scope<'a>) {
607 s.spawn(|_| self.fileset.validate(self));
608 s.spawn(|_| self.defines.validate(self));
609 s.spawn(|_| self.triggers.validate(self));
610 s.spawn(|_| self.effects.validate(self));
611 s.spawn(|_| self.assets.validate(self));
612 s.spawn(|_| self.gui.validate(self));
613 s.spawn(|_| self.on_actions.validate(self));
614 s.spawn(|_| self.dds.validate());
615 }
616
617 #[cfg(feature = "ck3")]
618 fn validate_all_ck3<'a>(&'a self, s: &Scope<'a>) {
619 s.spawn(|_| self.events.validate(self));
620 s.spawn(|_| self.interaction_cats.validate(self));
621 s.spawn(|_| self.province_histories.validate(self));
622 s.spawn(|_| self.province_properties.validate(self));
623 s.spawn(|_| self.province_terrains.validate(self));
624 s.spawn(|_| self.gameconcepts.validate(self));
625 s.spawn(|_| self.titles.validate(self));
626 s.spawn(|_| self.characters.validate(self));
627 s.spawn(|_| self.traits.validate(self));
628 s.spawn(|_| self.title_history.validate(self));
629 s.spawn(|_| self.doctrines.validate(self));
630 s.spawn(|_| self.menatarmstypes.validate(self));
631 s.spawn(|_| self.data_bindings.validate(self));
632 s.spawn(|_| self.provinces_ck3.validate(self));
633 s.spawn(|_| self.wars.validate(self));
634 s.spawn(|_| self.coas.validate(self));
635 s.spawn(|_| self.scripted_lists.validate(self));
636 s.spawn(|_| self.scripted_modifiers.validate(self));
637 s.spawn(|_| self.script_values.validate(self));
638 s.spawn(|_| self.music.validate(self));
639 s.spawn(|_| Climate::validate_all(&self.database, self));
640 }
641
642 #[cfg(feature = "vic3")]
643 fn validate_all_vic3<'a>(&'a self, s: &Scope<'a>) {
644 s.spawn(|_| self.events.validate(self));
645 s.spawn(|_| self.history.validate(self));
646 s.spawn(|_| self.provinces_vic3.validate(self));
647 s.spawn(|_| self.data_bindings.validate(self));
648 s.spawn(|_| self.coas.validate(self));
649 s.spawn(|_| self.scripted_lists.validate(self));
650 s.spawn(|_| self.scripted_modifiers.validate(self));
651 s.spawn(|_| self.script_values.validate(self));
652 s.spawn(|_| self.music.validate(self));
653 s.spawn(|_| StrategicRegion::crosscheck(self));
654 s.spawn(|_| BuyPackage::crosscheck(self));
655 }
656
657 #[cfg(feature = "imperator")]
658 fn validate_all_imperator<'a>(&'a self, s: &Scope<'a>) {
659 s.spawn(|_| self.events.validate(self));
660 s.spawn(|_| self.decisions_imperator.validate(self));
661 s.spawn(|_| self.provinces_imperator.validate(self));
662 s.spawn(|_| self.coas.validate(self));
663 s.spawn(|_| self.scripted_lists.validate(self));
664 s.spawn(|_| self.scripted_modifiers.validate(self));
665 s.spawn(|_| self.script_values.validate(self));
666 s.spawn(|_| self.music.validate(self));
667 }
668
669 #[cfg(feature = "hoi4")]
670 fn validate_all_hoi4<'a>(&'a self, s: &Scope<'a>) {
671 s.spawn(|_| self.events_hoi4.validate(self));
672 s.spawn(|_| self.provinces_hoi4.validate(self));
673 s.spawn(|_| self.gfx.validate(self));
674 s.spawn(|_| self.music_hoi4.validate(self));
675 }
676
677 pub fn validate_all(&self) {
678 scope(|s| {
679 self.validate_all_generic(s);
680 match Game::game() {
681 #[cfg(feature = "ck3")]
682 Game::Ck3 => self.validate_all_ck3(s),
683 #[cfg(feature = "vic3")]
684 Game::Vic3 => self.validate_all_vic3(s),
685 #[cfg(feature = "imperator")]
686 Game::Imperator => self.validate_all_imperator(s),
687 #[cfg(feature = "hoi4")]
688 Game::Hoi4 => self.validate_all_hoi4(s),
689 }
690 });
691 self.database.validate(self);
692
693 self.localization.validate_pass2(self);
694 }
695
696 pub fn check_rivers(&mut self) {
697 let mut rivers = Rivers::default();
698 self.fileset.handle(&mut rivers, &self.parser);
699 rivers.validate(self);
700 }
701
702 #[cfg(feature = "ck3")]
703 pub fn check_pod(&mut self) {
704 self.province_histories.check_pod_faiths(self, &self.titles);
705 self.characters.check_pod_flags(self);
706 self.localization.check_pod_loca(self);
707 }
708
709 pub fn check_unused(&mut self) {
710 self.localization.check_unused(self);
711 self.fileset.check_unused_dds(self);
712 }
713
714 #[allow(dead_code)]
715 pub(crate) fn item_has_property(&self, itype: Item, key: &str, property: &str) -> bool {
716 self.database.has_property(itype, key, property, self)
717 }
718
719 #[cfg(feature = "ck3")] pub(crate) fn item_lc_has_property(
721 &self,
722 itype: Item,
723 key: &Lowercase,
724 property: &str,
725 ) -> bool {
726 self.database.lc_has_property(itype, key, property, self)
727 }
728
729 #[cfg(feature = "ck3")]
730 fn item_exists_ck3(&self, itype: Item, key: &str) -> bool {
731 match itype {
732 Item::ActivityState => ACTIVITY_STATES.contains(&key),
733 Item::ArtifactHistory => ARTIFACT_HISTORY.contains(&key),
734 Item::ArtifactRarity => ARTIFACT_RARITIES.contains(&&*key.to_ascii_lowercase()),
735 Item::Character => self.characters.exists(key),
736 Item::CharacterInteractionCategory => self.interaction_cats.exists(key),
737 Item::Coa => self.coas.exists(key),
738 Item::CoaTemplate => self.coas.template_exists(key),
739 Item::DangerType => DANGER_TYPES.contains(&key),
740 Item::DlcFeature => DLC_FEATURES_CK3.contains(&key),
741 Item::Doctrine => self.doctrines.exists(key),
742 Item::DoctrineCategory => self.doctrines.category_exists(key),
743 Item::DoctrineParameter => self.doctrines.parameter_exists(key),
744 Item::Event => self.events.exists(key),
745 Item::EventNamespace => self.events.namespace_exists(key),
746 Item::GameConcept => self.gameconcepts.exists(key),
747 Item::GeneAttribute => self.assets.attribute_exists(key),
748 Item::GeneticConstraint => self.traits.constraint_exists(key),
749 Item::MenAtArms => self.menatarmstypes.exists(key),
750 Item::MenAtArmsBase => self.menatarmstypes.base_exists(key),
751 Item::Music => self.music.exists(key),
752 Item::PrisonType => PRISON_TYPES.contains(&key),
753 Item::Province => self.provinces_ck3.exists(key),
754 Item::RewardItem => REWARD_ITEMS.contains(&key),
755 Item::ScriptedList => self.scripted_lists.exists(key),
756 Item::ScriptedModifier => self.scripted_modifiers.exists(key),
757 Item::ScriptValue => self.script_values.exists(key),
758 Item::Sexuality => SEXUALITIES.contains(&key),
759 Item::Skill => SKILLS.contains(&key),
760 Item::Sound => self.valid_sound(key),
761 Item::Title => self.titles.exists(key),
762 Item::TitleHistory => self.title_history.exists(key),
763 Item::TitleHistoryType => TITLE_HISTORY_TYPES.contains(&key),
764 Item::Trait => self.traits.exists(key),
765 Item::TraitFlag => self.traits.flag_exists(key),
766 Item::TraitTrack => self.traits.track_exists(key),
767 Item::TraitCategory => TRAIT_CATEGORIES.contains(&key),
768 _ => self.database.exists(itype, key),
769 }
770 }
771
772 #[cfg(feature = "vic3")]
773 fn item_exists_vic3(&self, itype: Item, key: &str) -> bool {
774 match itype {
775 Item::Approval => APPROVALS.contains(&key),
776 Item::Attitude => ATTITUDES.contains(&&*key.to_lowercase()),
777 Item::CharacterRole => CHARACTER_ROLES.contains(&key),
778 Item::Coa => self.coas.exists(key),
779 Item::CoaTemplate => self.coas.template_exists(key),
780 Item::CountryTier => COUNTRY_TIERS.contains(&key),
781 Item::DlcFeature => DLC_FEATURES_VIC3.contains(&key),
782 Item::Event => self.events.exists(key),
783 Item::EventCategory => EVENT_CATEGORIES.contains(&key),
784 Item::EventNamespace => self.events.namespace_exists(key),
785 Item::GeneAttribute => self.assets.attribute_exists(key),
786 Item::InfamyThreshold => INFAMY_THRESHOLDS.contains(&key),
787 Item::Level => LEVELS.contains(&key),
788 Item::Music => self.music.exists(key),
789 Item::RelationsThreshold => RELATIONS.contains(&key),
790 Item::ScriptedList => self.scripted_lists.exists(key),
791 Item::ScriptedModifier => self.scripted_modifiers.exists(key),
792 Item::ScriptValue => self.script_values.exists(key),
793 Item::SecretGoal => SECRET_GOALS.contains(&key),
794 Item::Sound => self.valid_sound(key),
795 Item::Strata => STRATA.contains(&key),
796 Item::TerrainKey => TERRAIN_KEYS.contains(&key),
797 Item::TransferOfPower => TRANSFER_OF_POWER.contains(&key),
798 Item::Wargoal => WARGOALS.contains(&key),
799 _ => self.database.exists(itype, key),
800 }
801 }
802
803 #[cfg(feature = "imperator")]
804 fn item_exists_imperator(&self, itype: Item, key: &str) -> bool {
805 match itype {
806 Item::Coa => self.coas.exists(key),
807 Item::CoaTemplate => self.coas.template_exists(key),
808 Item::DlcName => DLC_NAME_IMPERATOR.contains(&key),
809 Item::Decision => self.decisions_imperator.exists(key),
810 Item::Event => self.events.exists(key),
811 Item::EventNamespace => self.events.namespace_exists(key),
812 Item::GeneAttribute => self.assets.attribute_exists(key),
813 Item::Music => self.music.exists(key),
814 Item::Province => self.provinces_imperator.exists(key),
815 Item::ScriptedList => self.scripted_lists.exists(key),
816 Item::ScriptedModifier => self.scripted_modifiers.exists(key),
817 Item::ScriptValue => self.script_values.exists(key),
818 Item::Sound => self.valid_sound(key),
819 _ => self.database.exists(itype, key),
820 }
821 }
822
823 #[cfg(feature = "hoi4")]
824 fn item_exists_hoi4(&self, itype: Item, key: &str) -> bool {
825 match itype {
826 Item::AiStrategyType => AI_STRATEGY_TYPES.contains(&key),
827 Item::Event => self.events_hoi4.exists(key),
828 Item::EventNamespace => self.events_hoi4.namespace_exists(key),
829 Item::Music => self.music_hoi4.exists(key),
830 Item::MusicAsset => self.assets.music_exists(key),
831 Item::Pdxmesh => self.gfx.mesh_exists(key),
832 Item::Province => self.provinces_hoi4.exists(key),
833 Item::Sprite => self.gfx.sprite_exists(key),
834 _ => self.database.exists(itype, key),
835 }
836 }
837
838 pub(crate) fn item_exists(&self, itype: Item, key: &str) -> bool {
839 match itype {
840 Item::Asset => self.assets.asset_exists(key),
841 Item::BlendShape => self.assets.blend_shape_exists(key),
842 Item::Define => self.defines.exists(key),
843 Item::Entity => self.assets.entity_exists(key),
844 Item::Entry => self.fileset.entry_exists(key),
845 Item::File => self.fileset.exists(key),
846 Item::GuiLayer => self.gui.layer_exists(key),
847 Item::GuiTemplate => self.gui.template_exists(key),
848 Item::GuiType => self.gui.type_exists(&Lowercase::new(key)),
849 Item::Localization => self.localization.exists(key),
850 Item::OnAction => self.on_actions.exists(key),
851 #[cfg(feature = "jomini")]
852 Item::Pdxmesh => self.assets.mesh_exists(key),
853 Item::ScriptedEffect => self.effects.exists(key),
854 Item::ScriptedTrigger => self.triggers.exists(key),
855 Item::TextFormat => self.gui.textformat_exists(key),
856 Item::TextIcon => self.gui.texticon_exists(key),
857 Item::TextureFile => self.assets.texture_exists(key),
858 Item::WidgetName => self.gui.name_exists(key),
859 Item::Directory | Item::Shortcut => true, _ => match Game::game() {
861 #[cfg(feature = "ck3")]
862 Game::Ck3 => self.item_exists_ck3(itype, key),
863 #[cfg(feature = "vic3")]
864 Game::Vic3 => self.item_exists_vic3(itype, key),
865 #[cfg(feature = "imperator")]
866 Game::Imperator => self.item_exists_imperator(itype, key),
867 #[cfg(feature = "hoi4")]
868 Game::Hoi4 => self.item_exists_hoi4(itype, key),
869 },
870 }
871 }
872
873 #[cfg(feature = "ck3")]
877 fn item_exists_lc_ck3(&self, itype: Item, key: &Lowercase) -> bool {
878 match itype {
879 Item::MenAtArmsBase => self.menatarmstypes.base_exists_lc(key),
880 Item::Trait => self.traits.exists_lc(key),
881 Item::TraitTrack => self.traits.track_exists_lc(key),
882 _ => self.database.exists_lc(itype, key),
883 }
884 }
885
886 #[cfg(feature = "vic3")]
890 fn item_exists_lc_vic3(&self, itype: Item, key: &Lowercase) -> bool {
891 match itype {
892 Item::TerrainKey => TERRAIN_KEYS.contains(&key.as_str()),
893 _ => self.database.exists_lc(itype, key),
894 }
895 }
896
897 #[cfg(feature = "imperator")]
901 fn item_exists_lc_imperator(&self, itype: Item, key: &Lowercase) -> bool {
902 #[allow(clippy::match_single_binding)]
903 match itype {
904 _ => self.database.exists_lc(itype, key),
905 }
906 }
907
908 #[cfg(feature = "hoi4")]
912 fn item_exists_lc_hoi4(&self, itype: Item, key: &Lowercase) -> bool {
913 #[allow(clippy::match_single_binding)]
914 match itype {
915 Item::EventNamespace => self.events_hoi4.namespace_exists_lc(key),
916 _ => self.database.exists_lc(itype, key),
917 }
918 }
919 pub(crate) fn item_exists_lc(&self, itype: Item, key: &Lowercase) -> bool {
923 #[allow(clippy::match_single_binding)]
924 match itype {
925 _ => match Game::game() {
926 #[cfg(feature = "ck3")]
927 Game::Ck3 => self.item_exists_lc_ck3(itype, key),
928 #[cfg(feature = "vic3")]
929 Game::Vic3 => self.item_exists_lc_vic3(itype, key),
930 #[cfg(feature = "imperator")]
931 Game::Imperator => self.item_exists_lc_imperator(itype, key),
932 #[cfg(feature = "hoi4")]
933 Game::Hoi4 => self.item_exists_lc_hoi4(itype, key),
934 },
935 }
936 }
937
938 pub(crate) fn mark_used(&self, itype: Item, key: &str) {
939 match itype {
940 Item::File => self.fileset.mark_used(key),
941 Item::Localization => self.localization.mark_used(key),
942 _ => (),
943 }
944 }
945
946 pub(crate) fn verify_exists(&self, itype: Item, token: &Token) {
947 self.verify_exists_implied(itype, token.as_str(), token);
948 }
949
950 pub(crate) fn verify_exists_max_sev(&self, itype: Item, token: &Token, max_sev: Severity) {
951 self.verify_exists_implied_max_sev(itype, token.as_str(), token, max_sev);
952 }
953
954 pub(crate) fn verify_exists_implied_max_sev(
955 &self,
956 itype: Item,
957 key: &str,
958 token: &Token,
959 max_sev: Severity,
960 ) {
961 match itype {
962 Item::Entry => self.fileset.verify_entry_exists(key, token, max_sev),
963 Item::File => self.fileset.verify_exists_implied(key, token, max_sev),
964 Item::Localization => self.localization.verify_exists_implied(key, token, max_sev),
965 Item::Music => match Game::game() {
966 #[cfg(feature = "ck3")]
967 Game::Ck3 => self.music.verify_exists_implied(key, token, max_sev),
968 #[cfg(feature = "vic3")]
969 Game::Vic3 => self.music.verify_exists_implied(key, token, max_sev),
970 #[cfg(feature = "imperator")]
971 Game::Imperator => self.music.verify_exists_implied(key, token, max_sev),
972 #[cfg(feature = "hoi4")]
973 Game::Hoi4 => self.music_hoi4.verify_exists_implied(key, token, max_sev),
974 },
975 Item::Province => match Game::game() {
976 #[cfg(feature = "ck3")]
977 Game::Ck3 => self.provinces_ck3.verify_exists_implied(key, token, max_sev),
978 #[cfg(feature = "vic3")]
979 Game::Vic3 => self.provinces_vic3.verify_exists_implied(key, token, max_sev),
980 #[cfg(feature = "imperator")]
981 Game::Imperator => {
982 self.provinces_imperator.verify_exists_implied(key, token, max_sev);
983 }
984 #[cfg(feature = "hoi4")]
985 Game::Hoi4 => {
986 self.provinces_hoi4.verify_exists_implied(key, token, max_sev);
987 }
988 },
989 Item::TextureFile => {
990 if let Some(entry) = self.assets.get_texture(key) {
991 self.fileset.mark_used(&entry.path().to_string_lossy());
993 } else {
994 let msg = format!("no texture file {key} anywhere under {}", itype.path());
995 report(ErrorKey::MissingFile, itype.severity().at_most(max_sev))
996 .conf(itype.confidence())
997 .msg(msg)
998 .loc(token)
999 .push();
1000 }
1001 }
1002 _ => {
1003 if !self.item_exists(itype, key) {
1004 let path = itype.path();
1005 let msg = if path.is_empty() {
1006 format!("unknown {itype} {key}")
1007 } else {
1008 format!("{itype} {key} not defined in {path}")
1009 };
1010 report(ErrorKey::MissingItem, itype.severity().at_most(max_sev))
1011 .conf(itype.confidence())
1012 .msg(msg)
1013 .loc(token)
1014 .push();
1015 }
1016 }
1017 }
1018 }
1019
1020 #[allow(dead_code)]
1021 pub(crate) fn verify_exists_implied_max_sev_lc(
1022 &self,
1023 itype: Item,
1024 key: &Lowercase,
1025 token: &Token,
1026 max_sev: Severity,
1027 ) {
1028 if !self.item_exists_lc(itype, key) {
1029 let path = itype.path();
1030 let msg = if path.is_empty() {
1031 format!("unknown {itype} {key}")
1032 } else {
1033 format!("{itype} {key} not defined in {path}")
1034 };
1035 report(ErrorKey::MissingItem, itype.severity().at_most(max_sev))
1036 .conf(itype.confidence())
1037 .msg(msg)
1038 .loc(token)
1039 .push();
1040 }
1041 }
1042
1043 pub(crate) fn verify_exists_implied(&self, itype: Item, key: &str, token: &Token) {
1044 self.verify_exists_implied_max_sev(itype, key, token, Severity::Error);
1045 }
1046
1047 #[cfg(feature = "ck3")]
1048 pub(crate) fn verify_icon(&self, define: &str, token: &Token, suffix: &str) {
1049 if let Some(icon_path) = self.get_defined_string_warn(token, define) {
1050 let pathname = format!("{icon_path}/{token}{suffix}");
1051 self.verify_exists_implied_max_sev(Item::File, &pathname, token, Severity::Warning);
1053 }
1054 }
1055
1056 #[cfg(feature = "ck3")]
1057 pub(crate) fn mark_used_icon(&self, define: &str, token: &Token, suffix: &str) {
1058 if let Some(icon_path) = self.get_defined_string_warn(token, define) {
1059 let pathname = format!("{icon_path}/{token}{suffix}");
1060 self.fileset.mark_used(&pathname);
1061 }
1062 }
1063
1064 #[allow(dead_code)]
1065 pub(crate) fn validate_use(&self, itype: Item, key: &Token, block: &Block) {
1066 self.database.validate_use(itype, key, block, self);
1067 }
1068
1069 #[cfg(feature = "ck3")] pub(crate) fn validate_call(
1071 &self,
1072 itype: Item,
1073 key: &Token,
1074 block: &Block,
1075 sc: &mut ScopeContext,
1076 ) {
1077 self.database.validate_call(itype, key, block, self, sc);
1078 }
1079
1080 pub(crate) fn validate_localization_sc(&self, key: &str, sc: &mut ScopeContext) {
1083 self.localization.validate_use(key, self, sc);
1084 }
1085
1086 #[allow(dead_code)]
1087 pub(crate) fn get_item<T: DbKind>(
1088 &self,
1089 itype: Item,
1090 key: &str,
1091 ) -> Option<(&Token, &Block, &T)> {
1092 self.database.get_item(itype, key)
1093 }
1094
1095 pub(crate) fn get_key_block(&self, itype: Item, key: &str) -> Option<(&Token, &Block)> {
1096 self.database.get_key_block(itype, key)
1097 }
1098
1099 pub(crate) fn get_trigger(&self, key: &Token) -> Option<&Trigger> {
1100 #[cfg(feature = "ck3")]
1101 if Game::is_ck3() {
1102 if let Some(trigger) = self.triggers.get(key.as_str()) {
1103 return Some(trigger);
1104 }
1105 if let Some(trigger) = self.events.get_trigger(key) {
1106 return Some(trigger);
1107 }
1108 return None;
1109 }
1110 self.triggers.get(key.as_str())
1111 }
1112
1113 pub(crate) fn get_effect(&self, key: &Token) -> Option<&Effect> {
1114 #[cfg(feature = "ck3")]
1115 if Game::is_ck3() {
1116 if let Some(effect) = self.effects.get(key.as_str()) {
1117 return Some(effect);
1118 }
1119 if let Some(effect) = self.events.get_effect(key) {
1120 return Some(effect);
1121 }
1122 return None;
1123 }
1124 self.effects.get(key.as_str())
1125 }
1126
1127 #[cfg(feature = "ck3")] pub(crate) fn get_defined_string(&self, key: &str) -> Option<&Token> {
1129 self.defines.get_bv(key).and_then(BV::get_value)
1130 }
1131
1132 #[cfg(any(feature = "ck3", feature = "vic3"))]
1133 pub(crate) fn get_defined_array(&self, key: &str) -> Option<&Block> {
1134 self.defines.get_bv(key).and_then(BV::get_block)
1135 }
1136
1137 #[allow(clippy::missing_panics_doc)] #[cfg(feature = "ck3")] pub(crate) fn get_defined_string_warn(&self, token: &Token, key: &str) -> Option<&Token> {
1140 let result = self.get_defined_string(key);
1141 let mut cache = self.warned_defines.write().unwrap();
1142 if result.is_none() && !cache.contains(key) {
1143 let msg = format!("{key} not defined in common/defines/");
1144 err(ErrorKey::MissingItem).msg(msg).loc(token).push();
1145 cache.insert(key.to_string());
1146 }
1147 result
1148 }
1149
1150 #[allow(clippy::missing_panics_doc)] #[cfg(any(feature = "ck3", feature = "vic3"))]
1152 pub(crate) fn get_defined_array_warn(&self, token: &Token, key: &str) -> Option<&Block> {
1153 let result = self.get_defined_array(key);
1154 let mut cache = self.warned_defines.write().unwrap();
1155 if result.is_none() && !cache.contains(key) {
1156 let msg = format!("{key} not defined in common/defines/");
1157 err(ErrorKey::MissingItem).msg(msg).loc(token).push();
1158 cache.insert(key.to_string());
1159 }
1160 result
1161 }
1162
1163 #[cfg(feature = "ck3")]
1164 pub fn iter_keys_ck3<'a>(&'a self, itype: Item) -> Box<dyn Iterator<Item = &'a Token> + 'a> {
1165 match itype {
1166 Item::Coa => Box::new(self.coas.iter_keys()),
1167 Item::CoaTemplate => Box::new(self.coas.iter_template_keys()),
1168 Item::Character => Box::new(self.characters.iter_keys()),
1169 Item::CharacterInteractionCategory => Box::new(self.interaction_cats.iter_keys()),
1170 Item::Doctrine => Box::new(self.doctrines.iter_keys()),
1171 Item::DoctrineCategory => Box::new(self.doctrines.iter_category_keys()),
1172 Item::DoctrineParameter => Box::new(self.doctrines.iter_parameter_keys()),
1173 Item::Event => Box::new(self.events.iter_keys()),
1174 Item::EventNamespace => Box::new(self.events.iter_namespace_keys()),
1175 Item::GameConcept => Box::new(self.gameconcepts.iter_keys()),
1176 Item::GeneAttribute => Box::new(self.assets.iter_attribute_keys()),
1177 Item::GeneticConstraint => Box::new(self.traits.iter_constraint_keys()),
1178 Item::MenAtArms => Box::new(self.menatarmstypes.iter_keys()),
1179 Item::MenAtArmsBase => Box::new(self.menatarmstypes.iter_base_keys()),
1180 Item::Music => Box::new(self.music.iter_keys()),
1181 Item::Province => Box::new(self.provinces_ck3.iter_keys()),
1182 Item::ScriptedList => Box::new(self.scripted_lists.iter_keys()),
1183 Item::ScriptedModifier => Box::new(self.scripted_modifiers.iter_keys()),
1184 Item::ScriptValue => Box::new(self.script_values.iter_keys()),
1185 Item::Title => Box::new(self.titles.iter_keys()),
1186 Item::TitleHistory => Box::new(self.title_history.iter_keys()),
1187 Item::Trait => Box::new(self.traits.iter_keys()),
1188 Item::TraitFlag => Box::new(self.traits.iter_flag_keys()),
1189 Item::TraitTrack => Box::new(self.traits.iter_track_keys()),
1190 _ => Box::new(self.database.iter_keys(itype)),
1191 }
1192 }
1193
1194 #[cfg(feature = "vic3")]
1195 fn iter_keys_vic3<'a>(&'a self, itype: Item) -> Box<dyn Iterator<Item = &'a Token> + 'a> {
1196 match itype {
1197 Item::Coa => Box::new(self.coas.iter_keys()),
1198 Item::CoaTemplate => Box::new(self.coas.iter_template_keys()),
1199 Item::Event => Box::new(self.events.iter_keys()),
1200 Item::EventNamespace => Box::new(self.events.iter_namespace_keys()),
1201 Item::Music => Box::new(self.music.iter_keys()),
1202 Item::GeneAttribute => Box::new(self.assets.iter_attribute_keys()),
1203 Item::ScriptedList => Box::new(self.scripted_lists.iter_keys()),
1204 Item::ScriptedModifier => Box::new(self.scripted_modifiers.iter_keys()),
1205 Item::ScriptValue => Box::new(self.script_values.iter_keys()),
1206 _ => Box::new(self.database.iter_keys(itype)),
1207 }
1208 }
1209
1210 #[cfg(feature = "imperator")]
1211 fn iter_keys_imperator<'a>(&'a self, itype: Item) -> Box<dyn Iterator<Item = &'a Token> + 'a> {
1212 match itype {
1213 Item::Coa => Box::new(self.coas.iter_keys()),
1214 Item::CoaTemplate => Box::new(self.coas.iter_template_keys()),
1215 Item::Decision => Box::new(self.decisions_imperator.iter_keys()),
1216 Item::Event => Box::new(self.events.iter_keys()),
1217 Item::EventNamespace => Box::new(self.events.iter_namespace_keys()),
1218 Item::GeneAttribute => Box::new(self.assets.iter_attribute_keys()),
1219 Item::Music => Box::new(self.music.iter_keys()),
1220 Item::Province => Box::new(self.provinces_imperator.iter_keys()),
1221 Item::ScriptedList => Box::new(self.scripted_lists.iter_keys()),
1222 Item::ScriptedModifier => Box::new(self.scripted_modifiers.iter_keys()),
1223 Item::ScriptValue => Box::new(self.script_values.iter_keys()),
1224 _ => Box::new(self.database.iter_keys(itype)),
1225 }
1226 }
1227
1228 #[cfg(feature = "hoi4")]
1229 fn iter_keys_hoi4<'a>(&'a self, itype: Item) -> Box<dyn Iterator<Item = &'a Token> + 'a> {
1230 match itype {
1231 Item::Event => Box::new(self.events_hoi4.iter_keys()),
1232 Item::EventNamespace => Box::new(self.events_hoi4.iter_namespace_keys()),
1233 Item::Music => Box::new(self.music_hoi4.iter_keys()),
1234 Item::MusicAsset => Box::new(self.assets.iter_music_keys()),
1235 Item::Pdxmesh => Box::new(self.gfx.iter_mesh_keys()),
1236 Item::Province => Box::new(self.provinces_hoi4.iter_keys()),
1237 Item::Sprite => Box::new(self.gfx.iter_sprite_keys()),
1238 _ => Box::new(self.database.iter_keys(itype)),
1239 }
1240 }
1241
1242 pub fn iter_keys<'a>(&'a self, itype: Item) -> Box<dyn Iterator<Item = &'a Token> + 'a> {
1243 match itype {
1244 Item::Asset => Box::new(self.assets.iter_asset_keys()),
1245 Item::BlendShape => Box::new(self.assets.iter_blend_shape_keys()),
1246 Item::Define => Box::new(self.defines.iter_keys()),
1247 Item::Entity => Box::new(self.assets.iter_entity_keys()),
1248 Item::File => Box::new(self.fileset.iter_keys()),
1249 Item::GuiLayer => Box::new(self.gui.iter_layer_keys()),
1250 Item::GuiTemplate => Box::new(self.gui.iter_template_keys()),
1251 Item::GuiType => Box::new(self.gui.iter_type_keys()),
1252 Item::Localization => Box::new(self.localization.iter_keys()),
1253 Item::OnAction => Box::new(self.on_actions.iter_keys()),
1254 #[cfg(feature = "jomini")]
1255 Item::Pdxmesh => Box::new(self.assets.iter_mesh_keys()),
1256 Item::ScriptedEffect => Box::new(self.effects.iter_keys()),
1257 Item::ScriptedTrigger => Box::new(self.triggers.iter_keys()),
1258 Item::TextFormat => Box::new(self.gui.iter_textformat_keys()),
1259 Item::TextIcon => Box::new(self.gui.iter_texticon_keys()),
1260 Item::TextureFile => Box::new(self.assets.iter_texture_keys()),
1261 Item::WidgetName => Box::new(self.gui.iter_names()),
1262 _ => match Game::game() {
1263 #[cfg(feature = "ck3")]
1264 Game::Ck3 => self.iter_keys_ck3(itype),
1265 #[cfg(feature = "vic3")]
1266 Game::Vic3 => self.iter_keys_vic3(itype),
1267 #[cfg(feature = "imperator")]
1268 Game::Imperator => self.iter_keys_imperator(itype),
1269 #[cfg(feature = "hoi4")]
1270 Game::Hoi4 => self.iter_keys_hoi4(itype),
1271 },
1272 }
1273 }
1274
1275 #[cfg(feature = "jomini")]
1276 fn valid_sound(&self, name: &str) -> bool {
1277 if let Some(filename) = name.strip_prefix("file:/") {
1279 self.fileset.exists(filename)
1280 } else {
1281 let sounds_set = match Game::game() {
1282 #[cfg(feature = "ck3")]
1283 Game::Ck3 => &crate::ck3::tables::sounds::SOUNDS_SET,
1284 #[cfg(feature = "vic3")]
1285 Game::Vic3 => &crate::vic3::tables::sounds::SOUNDS_SET,
1286 #[cfg(feature = "imperator")]
1287 Game::Imperator => &crate::imperator::tables::sounds::SOUNDS_SET,
1288 };
1289 sounds_set.contains(&Lowercase::new(name))
1290 }
1291 }
1292
1293 #[allow(clippy::unused_self)]
1295 #[allow(unused_variables)] pub(crate) fn script_value_exists(&self, name: &str) -> bool {
1297 if Game::is_jomini() {
1298 #[cfg(feature = "jomini")]
1299 return self.script_values.exists(name);
1300 }
1301 false
1302 }
1303
1304 pub(crate) fn event_check_scope(&self, id: &Token, sc: &mut ScopeContext) {
1305 if Game::is_hoi4() {
1306 #[cfg(feature = "hoi4")]
1307 self.events_hoi4.check_scope(id, sc);
1308 } else {
1309 #[cfg(feature = "jomini")]
1310 self.events.check_scope(id, sc);
1311 }
1312 }
1313
1314 pub(crate) fn event_validate_call(&self, id: &Token, sc: &mut ScopeContext) {
1315 if Game::is_hoi4() {
1316 #[cfg(feature = "hoi4")]
1317 self.events_hoi4.validate_call(id, self, sc);
1318 } else {
1319 #[cfg(feature = "jomini")]
1320 self.events.validate_call(id, self, sc);
1321 }
1322 }
1323}
1324
1325impl Drop for Everything {
1326 fn drop(&mut self) {
1327 MACRO_MAP.clear();
1329 }
1330}