tiger_lib/
everything.rs

1//! Stores everything known about the game and mod being validated.
2//!
3//! References to [`Everything`] are passed down through nearly all of the validation logic, so
4//! that individual functions can access all the defined game items.
5
6use std::borrow::Cow;
7use std::fmt::Debug;
8use std::path::{Path, PathBuf};
9#[cfg(any(feature = "ck3", feature = "vic3"))]
10use std::sync::RwLock;
11
12use anyhow::Result;
13use rayon::{scope, Scope};
14use strum::IntoEnumIterator;
15use thiserror::Error;
16
17use crate::block::Block;
18#[cfg(any(feature = "ck3", feature = "vic3"))]
19use crate::block::BV;
20#[cfg(feature = "ck3")]
21use crate::ck3::data::{
22    characters::Characters,
23    climate::Climate,
24    doctrines::Doctrines,
25    gameconcepts::GameConcepts,
26    interaction_cats::CharacterInteractionCategories,
27    maa::MenAtArmsTypes,
28    prov_history::ProvinceHistories,
29    prov_terrain::{ProvinceProperties, ProvinceTerrains},
30    provinces::Ck3Provinces,
31    title_history::TitleHistories,
32    titles::Titles,
33    traits::Traits,
34    wars::Wars,
35};
36#[cfg(feature = "ck3")]
37use crate::ck3::tables::misc::*;
38use crate::config_load::{check_for_legacy_ignore, load_filter};
39use crate::context::ScopeContext;
40#[cfg(any(feature = "ck3", feature = "vic3"))]
41use crate::data::data_binding::DataBindings;
42use crate::data::{
43    assets::Assets,
44    defines::Defines,
45    gui::Gui,
46    localization::Localization,
47    on_actions::OnActions,
48    scripted_effects::{Effect, Effects},
49    scripted_triggers::{Trigger, Triggers},
50};
51#[cfg(feature = "jomini")]
52use crate::data::{
53    coa::Coas, events::Events, music::Musics, script_values::ScriptValues,
54    scripted_lists::ScriptedLists, scripted_modifiers::ScriptedModifiers,
55};
56use crate::db::{Db, DbKind};
57use crate::dds::DdsFiles;
58use crate::fileset::{FileEntry, FileKind, Fileset};
59use crate::game::Game;
60#[cfg(any(feature = "ck3", feature = "vic3"))]
61use crate::helpers::TigerHashSet;
62#[cfg(feature = "hoi4")]
63use crate::hoi4::data::{
64    events::Hoi4Events, gfx::Gfx, music::Hoi4Musics, provinces::Hoi4Provinces,
65};
66#[cfg(feature = "hoi4")]
67use crate::hoi4::tables::misc::*;
68#[cfg(feature = "imperator")]
69use crate::imperator::data::{decisions::Decisions, provinces::ImperatorProvinces};
70#[cfg(feature = "imperator")]
71use crate::imperator::tables::misc::*;
72use crate::item::{Item, ItemLoader};
73use crate::lowercase::Lowercase;
74use crate::macros::MACRO_MAP;
75#[cfg(feature = "vic3")]
76use crate::parse::json::parse_json_file;
77use crate::parse::ParserMemory;
78use crate::pdxfile::PdxFile;
79#[cfg(any(feature = "ck3", feature = "vic3"))]
80use crate::report::err;
81use crate::report::{report, set_output_style, ErrorKey, OutputStyle, Severity};
82use crate::rivers::Rivers;
83use crate::token::{Loc, Token};
84use crate::variables::Variables;
85#[cfg(feature = "vic3")]
86use crate::vic3::data::{
87    buy_packages::BuyPackage, history::History, provinces::Vic3Provinces,
88    strategic_regions::StrategicRegion, terrain::TerrainMask,
89};
90#[cfg(feature = "vic3")]
91use crate::vic3::tables::misc::*;
92
93#[derive(Debug, Error)]
94#[allow(clippy::enum_variant_names)]
95pub enum FilesError {
96    #[error("Could not read game files at {path}")]
97    VanillaUnreadable { path: PathBuf, source: walkdir::Error },
98    #[error("Could not read mod files at {path}")]
99    ModUnreadable { path: PathBuf, source: walkdir::Error },
100    #[error("Could not read config file at {path}")]
101    ConfigUnreadable { path: PathBuf },
102}
103
104/// A record of everything known about the game and mod being validated.
105///
106/// References to [`Everything`] are passed down through nearly all of the validation logic, so
107/// that individual functions can access all the defined game items.
108///
109/// The validator has two main phases: parsing and validation.
110/// * During parsing, the script files are read, parsed, and loaded into the various databases.
111///   `Everything` is mutable during this period.
112/// * During validation, `Everything` is immutable and cross-checking between item types can be done safely.
113#[derive(Debug)]
114pub struct Everything {
115    /// Config from file
116    config: Block,
117
118    /// The global parser state, carrying information between files.
119    /// Currently only used by the pdxfile parser, to handle the `reader_export` directory,
120    /// which is specially processed before all other files.
121    pub parser: ParserMemory,
122
123    /// A cache of define values (from common/defines) that are missing and that have already been
124    /// warned about as missing. This is to avoid duplicate warnings.
125    #[cfg(any(feature = "ck3", feature = "vic3"))]
126    warned_defines: RwLock<TigerHashSet<String>>,
127
128    /// Tracks all the files (vanilla and mods) that are relevant to the current validation.
129    pub(crate) fileset: Fileset,
130
131    /// Tracks specifically the .dds files, and their formats and sizes.
132    pub(crate) dds: DdsFiles,
133
134    /// A general database of item types. Most items go here. The ones that need special handling
135    /// go in the separate databases listed below.
136    pub(crate) database: Db,
137
138    pub(crate) localization: Localization,
139
140    #[cfg(feature = "jomini")]
141    pub(crate) scripted_lists: ScriptedLists,
142
143    pub(crate) defines: Defines,
144
145    #[cfg(feature = "jomini")]
146    pub(crate) events: Events,
147    #[cfg(feature = "hoi4")]
148    pub(crate) events_hoi4: Hoi4Events,
149    #[cfg(feature = "imperator")]
150    pub(crate) decisions_imperator: Decisions,
151
152    #[cfg(feature = "jomini")]
153    pub(crate) scripted_modifiers: ScriptedModifiers,
154    pub(crate) on_actions: OnActions,
155
156    #[cfg(feature = "ck3")]
157    pub(crate) interaction_cats: CharacterInteractionCategories,
158
159    #[cfg(feature = "ck3")]
160    pub(crate) provinces_ck3: Ck3Provinces,
161    #[cfg(feature = "vic3")]
162    pub(crate) provinces_vic3: Vic3Provinces,
163    #[cfg(feature = "imperator")]
164    pub(crate) provinces_imperator: ImperatorProvinces,
165    #[cfg(feature = "hoi4")]
166    pub(crate) provinces_hoi4: Hoi4Provinces,
167
168    #[cfg(feature = "ck3")]
169    pub(crate) province_histories: ProvinceHistories,
170    #[cfg(feature = "ck3")]
171    pub(crate) province_properties: ProvinceProperties,
172    #[cfg(feature = "ck3")]
173    pub(crate) province_terrains: ProvinceTerrains,
174
175    #[cfg(feature = "ck3")]
176    pub(crate) gameconcepts: GameConcepts,
177
178    #[cfg(feature = "ck3")]
179    pub(crate) titles: Titles,
180
181    #[cfg(feature = "ck3")]
182    pub(crate) characters: Characters,
183
184    #[cfg(feature = "jomini")]
185    pub(crate) script_values: ScriptValues,
186
187    pub(crate) triggers: Triggers,
188    pub(crate) effects: Effects,
189
190    #[cfg(feature = "ck3")]
191    pub(crate) traits: Traits,
192
193    #[cfg(feature = "ck3")]
194    pub(crate) title_history: TitleHistories,
195
196    #[cfg(feature = "ck3")]
197    pub(crate) doctrines: Doctrines,
198
199    #[cfg(feature = "ck3")]
200    pub(crate) menatarmstypes: MenAtArmsTypes,
201
202    pub(crate) gui: Gui,
203    #[cfg(any(feature = "ck3", feature = "vic3"))]
204    pub(crate) data_bindings: DataBindings,
205
206    #[cfg(feature = "hoi4")]
207    pub(crate) gfx: Gfx,
208    pub(crate) assets: Assets,
209    #[cfg(feature = "hoi4")]
210    pub(crate) music_hoi4: Hoi4Musics,
211    #[cfg(feature = "jomini")]
212    pub(crate) music: Musics,
213
214    #[cfg(feature = "jomini")]
215    pub(crate) coas: Coas,
216
217    #[cfg(feature = "vic3")]
218    pub(crate) history: History,
219
220    #[cfg(feature = "ck3")]
221    pub(crate) wars: Wars,
222
223    pub(crate) variables: Variables,
224}
225
226impl Everything {
227    /// Create a new `Everything` instance, ready for validating a mod.
228    ///
229    /// `vanilla_dir` is the path to the base game files. If it's `None`, then no vanilla files
230    /// will be loaded. This will seriously affect validation, but it's ok if you just want to load
231    /// and examine the mod files.
232    ///
233    /// `mod_root` is the path to the mod files. The config file will also be looked for there.
234    ///
235    /// `replace_paths` is from the similarly named field in the `.mod` file.
236    pub fn new(
237        config_filepath: Option<&Path>,
238        vanilla_dir: Option<&Path>,
239        mod_root: &Path,
240        replace_paths: Vec<PathBuf>,
241    ) -> Result<Self> {
242        let mut fileset = Fileset::new(vanilla_dir, mod_root.to_path_buf(), replace_paths);
243
244        let config_file_name = match Game::game() {
245            #[cfg(feature = "ck3")]
246            Game::Ck3 => "ck3-tiger.conf",
247            #[cfg(feature = "vic3")]
248            Game::Vic3 => "vic3-tiger.conf",
249            #[cfg(feature = "imperator")]
250            Game::Imperator => "imperator-tiger.conf",
251            #[cfg(feature = "hoi4")]
252            Game::Hoi4 => "hoi4-tiger.conf",
253        };
254
255        let config_file = match config_filepath {
256            Some(path) => path.to_path_buf(),
257            None => mod_root.join(config_file_name),
258        };
259
260        let config = if config_file.is_file() {
261            Self::read_config(config_file_name, &config_file)
262                .ok_or(FilesError::ConfigUnreadable { path: config_file })?
263        } else {
264            Block::new(Loc::for_file(config_file.clone(), FileKind::Mod, config_file.clone()))
265        };
266
267        fileset.config(config.clone())?;
268
269        fileset.scan_all()?;
270        fileset.finalize();
271
272        Ok(Everything {
273            parser: ParserMemory::default(),
274            fileset,
275            dds: DdsFiles::default(),
276            config,
277            #[cfg(any(feature = "ck3", feature = "vic3"))]
278            warned_defines: RwLock::new(TigerHashSet::default()),
279            database: Db::default(),
280            localization: Localization::default(),
281            #[cfg(feature = "jomini")]
282            scripted_lists: ScriptedLists::default(),
283            defines: Defines::default(),
284            #[cfg(feature = "jomini")]
285            events: Events::default(),
286            #[cfg(feature = "hoi4")]
287            events_hoi4: Hoi4Events::default(),
288            #[cfg(feature = "imperator")]
289            decisions_imperator: Decisions::default(),
290            #[cfg(feature = "jomini")]
291            scripted_modifiers: ScriptedModifiers::default(),
292            on_actions: OnActions::default(),
293            #[cfg(feature = "ck3")]
294            interaction_cats: CharacterInteractionCategories::default(),
295            #[cfg(feature = "ck3")]
296            provinces_ck3: Ck3Provinces::default(),
297            #[cfg(feature = "vic3")]
298            provinces_vic3: Vic3Provinces::default(),
299            #[cfg(feature = "imperator")]
300            provinces_imperator: ImperatorProvinces::default(),
301            #[cfg(feature = "hoi4")]
302            provinces_hoi4: Hoi4Provinces::default(),
303            #[cfg(feature = "ck3")]
304            province_histories: ProvinceHistories::default(),
305            #[cfg(feature = "ck3")]
306            province_properties: ProvinceProperties::default(),
307            #[cfg(feature = "ck3")]
308            province_terrains: ProvinceTerrains::default(),
309            #[cfg(feature = "ck3")]
310            gameconcepts: GameConcepts::default(),
311            #[cfg(feature = "ck3")]
312            titles: Titles::default(),
313            #[cfg(feature = "ck3")]
314            characters: Characters::default(),
315            #[cfg(feature = "jomini")]
316            script_values: ScriptValues::default(),
317            triggers: Triggers::default(),
318            effects: Effects::default(),
319            #[cfg(feature = "ck3")]
320            traits: Traits::default(),
321            #[cfg(feature = "ck3")]
322            title_history: TitleHistories::default(),
323            #[cfg(feature = "ck3")]
324            doctrines: Doctrines::default(),
325            #[cfg(feature = "ck3")]
326            menatarmstypes: MenAtArmsTypes::default(),
327            gui: Gui::default(),
328            #[cfg(any(feature = "ck3", feature = "vic3"))]
329            data_bindings: DataBindings::default(),
330            #[cfg(feature = "hoi4")]
331            gfx: Gfx::default(),
332            assets: Assets::default(),
333            #[cfg(feature = "hoi4")]
334            music_hoi4: Hoi4Musics::default(),
335            #[cfg(feature = "jomini")]
336            music: Musics::default(),
337            #[cfg(feature = "jomini")]
338            coas: Coas::default(),
339            #[cfg(feature = "vic3")]
340            history: History::default(),
341            #[cfg(feature = "ck3")]
342            wars: Wars::default(),
343            variables: Variables::new(),
344        })
345    }
346
347    fn read_config(name: &str, path: &Path) -> Option<Block> {
348        let entry = FileEntry::new(PathBuf::from(name), FileKind::Mod, path.to_path_buf());
349        PdxFile::read_optional_bom(&entry, &ParserMemory::default())
350    }
351
352    pub fn load_config_filtering_rules(&self) {
353        check_for_legacy_ignore(&self.config);
354        load_filter(&self.config);
355    }
356
357    /// Load the `OutputStyle` settings from the config.
358    /// Note that the settings from the config can still be overridden
359    /// by supplying the --no-color flag.
360    fn load_output_styles(&self, default_color: bool) -> OutputStyle {
361        // Treat a missing output_style block and an empty output_style block exactly the same.
362        let block = match self.config.get_field_block("output_style") {
363            Some(block) => Cow::Borrowed(block),
364            None => Cow::Owned(Block::new(self.config.loc)),
365        };
366        if !block.get_field_bool("enable").unwrap_or(default_color) {
367            return OutputStyle::no_color();
368        }
369        let mut style = OutputStyle::default();
370        for severity in Severity::iter() {
371            if let Some(error_block) =
372                block.get_field_block(format!("{severity}").to_ascii_lowercase().as_str())
373            {
374                if let Some(color) = error_block.get_field_value("color") {
375                    style.set(severity, color.as_str());
376                }
377            }
378        }
379        style
380    }
381
382    pub fn load_output_settings(&self, default_colors: bool) {
383        set_output_style(self.load_output_styles(default_colors));
384    }
385
386    #[cfg(feature = "vic3")]
387    fn load_json<F>(&mut self, itype: Item, add_json: F)
388    where
389        F: Fn(&mut Db, Block) + Sync + Send,
390    {
391        for block in self.fileset.filter_map_under(&PathBuf::from(itype.path()), |entry| {
392            if entry.filename().to_string_lossy().ends_with(".json") {
393                parse_json_file(entry)
394            } else {
395                None
396            }
397        }) {
398            add_json(&mut self.database, block);
399        }
400    }
401
402    #[cfg(feature = "ck3")]
403    fn load_reader_export(&mut self) {
404        let path = PathBuf::from("reader_export");
405        for entry in self.fileset.get_files_under(&path) {
406            if entry.filename().to_string_lossy().ends_with(".txt") {
407                PdxFile::reader_export(entry, &mut self.parser.pdxfile);
408            }
409        }
410    }
411
412    fn load_pdx_files(&mut self, loader: &ItemLoader) {
413        let path = PathBuf::from(loader.itype().path());
414        let recursive = loader.recursive();
415        let expect_count = path.components().count() + 1;
416        for mut block in self.fileset.filter_map_under(&path, |entry| {
417            // It's <= expect_count because some loader paths are files not directories
418            if (recursive || entry.path().components().count() <= expect_count)
419                && entry.filename().to_string_lossy().ends_with(loader.extension())
420            {
421                PdxFile::read_encoded(entry, loader.encoding(), &self.parser)
422            } else {
423                None
424            }
425        }) {
426            if loader.whole_file() {
427                let fname = block.loc.filename();
428                // unwrap is safe here because of the ends_with check above.
429                let key = fname.strip_suffix(loader.extension()).unwrap();
430                let key = Token::new(key, block.loc);
431                (loader.adder())(&mut self.database, key, block);
432            } else {
433                for (key, block) in block.drain_definitions_warn() {
434                    (loader.adder())(&mut self.database, key, block);
435                }
436            }
437        }
438    }
439
440    fn load_all_normal_pdx_files(&mut self) {
441        for loader in inventory::iter::<ItemLoader> {
442            if loader.for_game(Game::game()) {
443                self.load_pdx_files(loader);
444            }
445        }
446    }
447
448    fn load_all_generic(&mut self) {
449        scope(|s| {
450            s.spawn(|_| self.fileset.handle(&mut self.dds, &self.parser));
451            s.spawn(|_| self.fileset.handle(&mut self.localization, &self.parser));
452            s.spawn(|_| self.fileset.handle(&mut self.defines, &self.parser));
453            s.spawn(|_| self.fileset.handle(&mut self.triggers, &self.parser));
454            s.spawn(|_| self.fileset.handle(&mut self.effects, &self.parser));
455            s.spawn(|_| self.fileset.handle(&mut self.assets, &self.parser));
456            s.spawn(|_| self.fileset.handle(&mut self.gui, &self.parser));
457            s.spawn(|_| self.fileset.handle(&mut self.on_actions, &self.parser));
458        });
459
460        self.load_all_normal_pdx_files();
461    }
462
463    #[cfg(feature = "ck3")]
464    fn load_all_ck3(&mut self) {
465        scope(|s| {
466            s.spawn(|_| self.fileset.handle(&mut self.events, &self.parser));
467            s.spawn(|_| self.fileset.handle(&mut self.interaction_cats, &self.parser));
468            s.spawn(|_| self.fileset.handle(&mut self.province_histories, &self.parser));
469            s.spawn(|_| self.fileset.handle(&mut self.province_properties, &self.parser));
470            s.spawn(|_| self.fileset.handle(&mut self.province_terrains, &self.parser));
471            s.spawn(|_| self.fileset.handle(&mut self.gameconcepts, &self.parser));
472            s.spawn(|_| self.fileset.handle(&mut self.titles, &self.parser));
473            s.spawn(|_| self.fileset.handle(&mut self.characters, &self.parser));
474            s.spawn(|_| self.fileset.handle(&mut self.traits, &self.parser));
475            s.spawn(|_| self.fileset.handle(&mut self.title_history, &self.parser));
476            s.spawn(|_| self.fileset.handle(&mut self.doctrines, &self.parser));
477            s.spawn(|_| self.fileset.handle(&mut self.menatarmstypes, &self.parser));
478            s.spawn(|_| self.fileset.handle(&mut self.music, &self.parser));
479            s.spawn(|_| self.fileset.handle(&mut self.data_bindings, &self.parser));
480            s.spawn(|_| self.fileset.handle(&mut self.provinces_ck3, &self.parser));
481            s.spawn(|_| self.fileset.handle(&mut self.scripted_lists, &self.parser));
482            s.spawn(|_| self.fileset.handle(&mut self.wars, &self.parser));
483            s.spawn(|_| self.fileset.handle(&mut self.coas, &self.parser));
484            s.spawn(|_| self.fileset.handle(&mut self.scripted_modifiers, &self.parser));
485            s.spawn(|_| self.fileset.handle(&mut self.script_values, &self.parser));
486        });
487        crate::ck3::data::buildings::Building::finalize(&mut self.database);
488    }
489
490    #[cfg(feature = "vic3")]
491    fn load_all_vic3(&mut self) {
492        self.fileset.handle(&mut self.events, &self.parser);
493        self.fileset.handle(&mut self.history, &self.parser);
494        self.fileset.handle(&mut self.provinces_vic3, &self.parser);
495        self.fileset.handle(&mut self.data_bindings, &self.parser);
496        self.fileset.handle(&mut self.coas, &self.parser);
497        self.fileset.handle(&mut self.scripted_lists, &self.parser);
498        self.fileset.handle(&mut self.scripted_modifiers, &self.parser);
499        self.fileset.handle(&mut self.script_values, &self.parser);
500        self.fileset.handle(&mut self.music, &self.parser);
501        self.load_json(Item::TerrainMask, TerrainMask::add_json);
502    }
503
504    #[cfg(feature = "imperator")]
505    fn load_all_imperator(&mut self) {
506        self.fileset.handle(&mut self.events, &self.parser);
507        self.fileset.handle(&mut self.decisions_imperator, &self.parser);
508        self.fileset.handle(&mut self.provinces_imperator, &self.parser);
509        self.fileset.handle(&mut self.coas, &self.parser);
510        self.fileset.handle(&mut self.scripted_lists, &self.parser);
511        self.fileset.handle(&mut self.scripted_modifiers, &self.parser);
512        self.fileset.handle(&mut self.script_values, &self.parser);
513        self.fileset.handle(&mut self.music, &self.parser);
514    }
515
516    #[cfg(feature = "hoi4")]
517    fn load_all_hoi4(&mut self) {
518        self.fileset.handle(&mut self.events_hoi4, &self.parser);
519        self.fileset.handle(&mut self.gfx, &self.parser);
520        self.fileset.handle(&mut self.provinces_hoi4, &self.parser);
521        self.fileset.handle(&mut self.music_hoi4, &self.parser);
522    }
523
524    fn scan_all_generic(&mut self) {
525        self.triggers.scan_variables(&mut self.variables);
526        self.effects.scan_variables(&mut self.variables);
527        self.on_actions.scan_variables(&mut self.variables);
528    }
529
530    #[cfg(feature = "ck3")]
531    fn scan_all_ck3(&mut self) {
532        self.events.scan_variables(&mut self.variables);
533        self.interaction_cats.scan_variables(&mut self.variables);
534        self.province_histories.scan_variables(&mut self.variables);
535        self.titles.scan_variables(&mut self.variables);
536        self.characters.scan_variables(&mut self.variables);
537        self.traits.scan_variables(&mut self.variables);
538        self.title_history.scan_variables(&mut self.variables);
539        self.doctrines.scan_variables(&mut self.variables);
540        self.menatarmstypes.scan_variables(&mut self.variables);
541        self.music.scan_variables(&mut self.variables);
542        self.scripted_lists.scan_variables(&mut self.variables);
543        self.coas.scan_variables(&mut self.variables);
544        self.scripted_modifiers.scan_variables(&mut self.variables);
545        self.script_values.scan_variables(&mut self.variables);
546    }
547
548    #[cfg(feature = "vic3")]
549    fn scan_all_vic3(&mut self) {
550        self.events.scan_variables(&mut self.variables);
551        self.history.scan_variables(&mut self.variables);
552        self.coas.scan_variables(&mut self.variables);
553        self.scripted_lists.scan_variables(&mut self.variables);
554        self.scripted_modifiers.scan_variables(&mut self.variables);
555        self.script_values.scan_variables(&mut self.variables);
556        self.music.scan_variables(&mut self.variables);
557    }
558
559    #[cfg(feature = "imperator")]
560    fn scan_all_imperator(&mut self) {
561        self.events.scan_variables(&mut self.variables);
562        self.decisions_imperator.scan_variables(&mut self.variables);
563        self.coas.scan_variables(&mut self.variables);
564        self.scripted_lists.scan_variables(&mut self.variables);
565        self.scripted_modifiers.scan_variables(&mut self.variables);
566        self.script_values.scan_variables(&mut self.variables);
567        self.music.scan_variables(&mut self.variables);
568    }
569
570    #[cfg(feature = "hoi4")]
571    fn scan_all_hoi4(&mut self) {
572        self.events_hoi4.scan_variables(&mut self.variables);
573        self.music_hoi4.scan_variables(&mut self.variables);
574    }
575
576    pub fn load_all(&mut self) {
577        #[cfg(feature = "ck3")]
578        self.load_reader_export();
579        self.load_all_generic();
580        match Game::game() {
581            #[cfg(feature = "ck3")]
582            Game::Ck3 => self.load_all_ck3(),
583            #[cfg(feature = "vic3")]
584            Game::Vic3 => self.load_all_vic3(),
585            #[cfg(feature = "imperator")]
586            Game::Imperator => self.load_all_imperator(),
587            #[cfg(feature = "hoi4")]
588            Game::Hoi4 => self.load_all_hoi4(),
589        }
590        self.database.add_subitems();
591
592        self.scan_all_generic();
593        match Game::game() {
594            #[cfg(feature = "ck3")]
595            Game::Ck3 => self.scan_all_ck3(),
596            #[cfg(feature = "vic3")]
597            Game::Vic3 => self.scan_all_vic3(),
598            #[cfg(feature = "imperator")]
599            Game::Imperator => self.scan_all_imperator(),
600            #[cfg(feature = "hoi4")]
601            Game::Hoi4 => self.scan_all_hoi4(),
602        }
603        self.database.scan_variables(&mut self.variables);
604    }
605
606    fn validate_all_generic<'a>(&'a self, s: &Scope<'a>) {
607        s.spawn(|_| self.fileset.validate(self));
608        s.spawn(|_| self.defines.validate(self));
609        s.spawn(|_| self.triggers.validate(self));
610        s.spawn(|_| self.effects.validate(self));
611        s.spawn(|_| self.assets.validate(self));
612        s.spawn(|_| self.gui.validate(self));
613        s.spawn(|_| self.on_actions.validate(self));
614        s.spawn(|_| self.dds.validate());
615    }
616
617    #[cfg(feature = "ck3")]
618    fn validate_all_ck3<'a>(&'a self, s: &Scope<'a>) {
619        s.spawn(|_| self.events.validate(self));
620        s.spawn(|_| self.interaction_cats.validate(self));
621        s.spawn(|_| self.province_histories.validate(self));
622        s.spawn(|_| self.province_properties.validate(self));
623        s.spawn(|_| self.province_terrains.validate(self));
624        s.spawn(|_| self.gameconcepts.validate(self));
625        s.spawn(|_| self.titles.validate(self));
626        s.spawn(|_| self.characters.validate(self));
627        s.spawn(|_| self.traits.validate(self));
628        s.spawn(|_| self.title_history.validate(self));
629        s.spawn(|_| self.doctrines.validate(self));
630        s.spawn(|_| self.menatarmstypes.validate(self));
631        s.spawn(|_| self.data_bindings.validate(self));
632        s.spawn(|_| self.provinces_ck3.validate(self));
633        s.spawn(|_| self.wars.validate(self));
634        s.spawn(|_| self.coas.validate(self));
635        s.spawn(|_| self.scripted_lists.validate(self));
636        s.spawn(|_| self.scripted_modifiers.validate(self));
637        s.spawn(|_| self.script_values.validate(self));
638        s.spawn(|_| self.music.validate(self));
639        s.spawn(|_| Climate::validate_all(&self.database, self));
640    }
641
642    #[cfg(feature = "vic3")]
643    fn validate_all_vic3<'a>(&'a self, s: &Scope<'a>) {
644        s.spawn(|_| self.events.validate(self));
645        s.spawn(|_| self.history.validate(self));
646        s.spawn(|_| self.provinces_vic3.validate(self));
647        s.spawn(|_| self.data_bindings.validate(self));
648        s.spawn(|_| self.coas.validate(self));
649        s.spawn(|_| self.scripted_lists.validate(self));
650        s.spawn(|_| self.scripted_modifiers.validate(self));
651        s.spawn(|_| self.script_values.validate(self));
652        s.spawn(|_| self.music.validate(self));
653        s.spawn(|_| StrategicRegion::crosscheck(self));
654        s.spawn(|_| BuyPackage::crosscheck(self));
655    }
656
657    #[cfg(feature = "imperator")]
658    fn validate_all_imperator<'a>(&'a self, s: &Scope<'a>) {
659        s.spawn(|_| self.events.validate(self));
660        s.spawn(|_| self.decisions_imperator.validate(self));
661        s.spawn(|_| self.provinces_imperator.validate(self));
662        s.spawn(|_| self.coas.validate(self));
663        s.spawn(|_| self.scripted_lists.validate(self));
664        s.spawn(|_| self.scripted_modifiers.validate(self));
665        s.spawn(|_| self.script_values.validate(self));
666        s.spawn(|_| self.music.validate(self));
667    }
668
669    #[cfg(feature = "hoi4")]
670    fn validate_all_hoi4<'a>(&'a self, s: &Scope<'a>) {
671        s.spawn(|_| self.events_hoi4.validate(self));
672        s.spawn(|_| self.provinces_hoi4.validate(self));
673        s.spawn(|_| self.gfx.validate(self));
674        s.spawn(|_| self.music_hoi4.validate(self));
675    }
676
677    pub fn validate_all(&self) {
678        scope(|s| {
679            self.validate_all_generic(s);
680            match Game::game() {
681                #[cfg(feature = "ck3")]
682                Game::Ck3 => self.validate_all_ck3(s),
683                #[cfg(feature = "vic3")]
684                Game::Vic3 => self.validate_all_vic3(s),
685                #[cfg(feature = "imperator")]
686                Game::Imperator => self.validate_all_imperator(s),
687                #[cfg(feature = "hoi4")]
688                Game::Hoi4 => self.validate_all_hoi4(s),
689            }
690        });
691        self.database.validate(self);
692
693        self.localization.validate_pass2(self);
694    }
695
696    pub fn check_rivers(&mut self) {
697        let mut rivers = Rivers::default();
698        self.fileset.handle(&mut rivers, &self.parser);
699        rivers.validate(self);
700    }
701
702    #[cfg(feature = "ck3")]
703    pub fn check_pod(&mut self) {
704        self.province_histories.check_pod_faiths(self, &self.titles);
705        self.characters.check_pod_flags(self);
706        self.localization.check_pod_loca(self);
707    }
708
709    pub fn check_unused(&mut self) {
710        self.localization.check_unused(self);
711        self.fileset.check_unused_dds(self);
712    }
713
714    #[allow(dead_code)]
715    pub(crate) fn item_has_property(&self, itype: Item, key: &str, property: &str) -> bool {
716        self.database.has_property(itype, key, property, self)
717    }
718
719    #[cfg(feature = "ck3")] // vic3 happens not to use
720    pub(crate) fn item_lc_has_property(
721        &self,
722        itype: Item,
723        key: &Lowercase,
724        property: &str,
725    ) -> bool {
726        self.database.lc_has_property(itype, key, property, self)
727    }
728
729    #[cfg(feature = "ck3")]
730    fn item_exists_ck3(&self, itype: Item, key: &str) -> bool {
731        match itype {
732            Item::ActivityState => ACTIVITY_STATES.contains(&key),
733            Item::ArtifactHistory => ARTIFACT_HISTORY.contains(&key),
734            Item::ArtifactRarity => ARTIFACT_RARITIES.contains(&&*key.to_ascii_lowercase()),
735            Item::Character => self.characters.exists(key),
736            Item::CharacterInteractionCategory => self.interaction_cats.exists(key),
737            Item::Coa => self.coas.exists(key),
738            Item::CoaTemplate => self.coas.template_exists(key),
739            Item::DangerType => DANGER_TYPES.contains(&key),
740            Item::DlcFeature => DLC_FEATURES_CK3.contains(&key),
741            Item::Doctrine => self.doctrines.exists(key),
742            Item::DoctrineCategory => self.doctrines.category_exists(key),
743            Item::DoctrineParameter => self.doctrines.parameter_exists(key),
744            Item::Event => self.events.exists(key),
745            Item::EventNamespace => self.events.namespace_exists(key),
746            Item::GameConcept => self.gameconcepts.exists(key),
747            Item::GeneAttribute => self.assets.attribute_exists(key),
748            Item::GeneticConstraint => self.traits.constraint_exists(key),
749            Item::MenAtArms => self.menatarmstypes.exists(key),
750            Item::MenAtArmsBase => self.menatarmstypes.base_exists(key),
751            Item::Music => self.music.exists(key),
752            Item::PrisonType => PRISON_TYPES.contains(&key),
753            Item::Province => self.provinces_ck3.exists(key),
754            Item::RewardItem => REWARD_ITEMS.contains(&key),
755            Item::ScriptedList => self.scripted_lists.exists(key),
756            Item::ScriptedModifier => self.scripted_modifiers.exists(key),
757            Item::ScriptValue => self.script_values.exists(key),
758            Item::Sexuality => SEXUALITIES.contains(&key),
759            Item::Skill => SKILLS.contains(&key),
760            Item::Sound => self.valid_sound(key),
761            Item::Title => self.titles.exists(key),
762            Item::TitleHistory => self.title_history.exists(key),
763            Item::TitleHistoryType => TITLE_HISTORY_TYPES.contains(&key),
764            Item::Trait => self.traits.exists(key),
765            Item::TraitFlag => self.traits.flag_exists(key),
766            Item::TraitTrack => self.traits.track_exists(key),
767            Item::TraitCategory => TRAIT_CATEGORIES.contains(&key),
768            _ => self.database.exists(itype, key),
769        }
770    }
771
772    #[cfg(feature = "vic3")]
773    fn item_exists_vic3(&self, itype: Item, key: &str) -> bool {
774        match itype {
775            Item::Approval => APPROVALS.contains(&key),
776            Item::Attitude => ATTITUDES.contains(&&*key.to_lowercase()),
777            Item::CharacterRole => CHARACTER_ROLES.contains(&key),
778            Item::Coa => self.coas.exists(key),
779            Item::CoaTemplate => self.coas.template_exists(key),
780            Item::CountryTier => COUNTRY_TIERS.contains(&key),
781            Item::DlcFeature => DLC_FEATURES_VIC3.contains(&key),
782            Item::Event => self.events.exists(key),
783            Item::EventCategory => EVENT_CATEGORIES.contains(&key),
784            Item::EventNamespace => self.events.namespace_exists(key),
785            Item::GeneAttribute => self.assets.attribute_exists(key),
786            Item::InfamyThreshold => INFAMY_THRESHOLDS.contains(&key),
787            Item::Level => LEVELS.contains(&key),
788            Item::Music => self.music.exists(key),
789            Item::RelationsThreshold => RELATIONS.contains(&key),
790            Item::ScriptedList => self.scripted_lists.exists(key),
791            Item::ScriptedModifier => self.scripted_modifiers.exists(key),
792            Item::ScriptValue => self.script_values.exists(key),
793            Item::SecretGoal => SECRET_GOALS.contains(&key),
794            Item::Sound => self.valid_sound(key),
795            Item::Strata => STRATA.contains(&key),
796            Item::TerrainKey => TERRAIN_KEYS.contains(&key),
797            Item::TransferOfPower => TRANSFER_OF_POWER.contains(&key),
798            Item::Wargoal => WARGOALS.contains(&key),
799            _ => self.database.exists(itype, key),
800        }
801    }
802
803    #[cfg(feature = "imperator")]
804    fn item_exists_imperator(&self, itype: Item, key: &str) -> bool {
805        match itype {
806            Item::Coa => self.coas.exists(key),
807            Item::CoaTemplate => self.coas.template_exists(key),
808            Item::DlcName => DLC_NAME_IMPERATOR.contains(&key),
809            Item::Decision => self.decisions_imperator.exists(key),
810            Item::Event => self.events.exists(key),
811            Item::EventNamespace => self.events.namespace_exists(key),
812            Item::GeneAttribute => self.assets.attribute_exists(key),
813            Item::Music => self.music.exists(key),
814            Item::Province => self.provinces_imperator.exists(key),
815            Item::ScriptedList => self.scripted_lists.exists(key),
816            Item::ScriptedModifier => self.scripted_modifiers.exists(key),
817            Item::ScriptValue => self.script_values.exists(key),
818            Item::Sound => self.valid_sound(key),
819            _ => self.database.exists(itype, key),
820        }
821    }
822
823    #[cfg(feature = "hoi4")]
824    fn item_exists_hoi4(&self, itype: Item, key: &str) -> bool {
825        match itype {
826            Item::AiStrategyType => AI_STRATEGY_TYPES.contains(&key),
827            Item::Event => self.events_hoi4.exists(key),
828            Item::EventNamespace => self.events_hoi4.namespace_exists(key),
829            Item::Music => self.music_hoi4.exists(key),
830            Item::MusicAsset => self.assets.music_exists(key),
831            Item::Pdxmesh => self.gfx.mesh_exists(key),
832            Item::Province => self.provinces_hoi4.exists(key),
833            Item::Sprite => self.gfx.sprite_exists(key),
834            _ => self.database.exists(itype, key),
835        }
836    }
837
838    pub(crate) fn item_exists(&self, itype: Item, key: &str) -> bool {
839        match itype {
840            Item::Asset => self.assets.asset_exists(key),
841            Item::BlendShape => self.assets.blend_shape_exists(key),
842            Item::Define => self.defines.exists(key),
843            Item::Entity => self.assets.entity_exists(key),
844            Item::Entry => self.fileset.entry_exists(key),
845            Item::File => self.fileset.exists(key),
846            Item::GuiLayer => self.gui.layer_exists(key),
847            Item::GuiTemplate => self.gui.template_exists(key),
848            Item::GuiType => self.gui.type_exists(&Lowercase::new(key)),
849            Item::Localization => self.localization.exists(key),
850            Item::OnAction => self.on_actions.exists(key),
851            #[cfg(feature = "jomini")]
852            Item::Pdxmesh => self.assets.mesh_exists(key),
853            Item::ScriptedEffect => self.effects.exists(key),
854            Item::ScriptedTrigger => self.triggers.exists(key),
855            Item::TextFormat => self.gui.textformat_exists(key),
856            Item::TextIcon => self.gui.texticon_exists(key),
857            Item::TextureFile => self.assets.texture_exists(key),
858            Item::WidgetName => self.gui.name_exists(key),
859            Item::Directory | Item::Shortcut => true, // TODO
860            _ => match Game::game() {
861                #[cfg(feature = "ck3")]
862                Game::Ck3 => self.item_exists_ck3(itype, key),
863                #[cfg(feature = "vic3")]
864                Game::Vic3 => self.item_exists_vic3(itype, key),
865                #[cfg(feature = "imperator")]
866                Game::Imperator => self.item_exists_imperator(itype, key),
867                #[cfg(feature = "hoi4")]
868                Game::Hoi4 => self.item_exists_hoi4(itype, key),
869            },
870        }
871    }
872
873    /// Return true iff the item `key` is found with a case insensitive match.
874    /// This function is **incomplete**. It only contains the item types for which case insensitive
875    /// matches are needed; this is currently the ones used in `src/ck3/tables/modif.rs`.
876    #[cfg(feature = "ck3")]
877    fn item_exists_lc_ck3(&self, itype: Item, key: &Lowercase) -> bool {
878        match itype {
879            Item::MenAtArmsBase => self.menatarmstypes.base_exists_lc(key),
880            Item::Trait => self.traits.exists_lc(key),
881            Item::TraitTrack => self.traits.track_exists_lc(key),
882            _ => self.database.exists_lc(itype, key),
883        }
884    }
885
886    /// Return true iff the item `key` is found with a case insensitive match.
887    /// This function is **incomplete**. It only contains the item types for which case insensitive
888    /// matches are needed; this is currently the ones used in `src/vic3/tables/modif.rs`.
889    #[cfg(feature = "vic3")]
890    fn item_exists_lc_vic3(&self, itype: Item, key: &Lowercase) -> bool {
891        match itype {
892            Item::TerrainKey => TERRAIN_KEYS.contains(&key.as_str()),
893            _ => self.database.exists_lc(itype, key),
894        }
895    }
896
897    /// Return true iff the item `key` is found with a case insensitive match.
898    /// This function is **incomplete**. It only contains the item types for which case insensitive
899    /// matches are needed; this is currently the ones used in `src/imperator/tables/modif.rs`.
900    #[cfg(feature = "imperator")]
901    fn item_exists_lc_imperator(&self, itype: Item, key: &Lowercase) -> bool {
902        #[allow(clippy::match_single_binding)]
903        match itype {
904            _ => self.database.exists_lc(itype, key),
905        }
906    }
907
908    /// Return true iff the item `key` is found with a case insensitive match.
909    /// This function is **incomplete**. It only contains the item types for which case insensitive
910    /// matches are needed.
911    #[cfg(feature = "hoi4")]
912    fn item_exists_lc_hoi4(&self, itype: Item, key: &Lowercase) -> bool {
913        #[allow(clippy::match_single_binding)]
914        match itype {
915            Item::EventNamespace => self.events_hoi4.namespace_exists_lc(key),
916            _ => self.database.exists_lc(itype, key),
917        }
918    }
919    /// Return true iff the item `key` is found with a case insensitive match.
920    /// This function is **incomplete**. It only contains the item types for which case insensitive
921    /// matches are needed; this is currently the ones used in modif lookups.
922    pub(crate) fn item_exists_lc(&self, itype: Item, key: &Lowercase) -> bool {
923        #[allow(clippy::match_single_binding)]
924        match itype {
925            _ => match Game::game() {
926                #[cfg(feature = "ck3")]
927                Game::Ck3 => self.item_exists_lc_ck3(itype, key),
928                #[cfg(feature = "vic3")]
929                Game::Vic3 => self.item_exists_lc_vic3(itype, key),
930                #[cfg(feature = "imperator")]
931                Game::Imperator => self.item_exists_lc_imperator(itype, key),
932                #[cfg(feature = "hoi4")]
933                Game::Hoi4 => self.item_exists_lc_hoi4(itype, key),
934            },
935        }
936    }
937
938    pub(crate) fn mark_used(&self, itype: Item, key: &str) {
939        match itype {
940            Item::File => self.fileset.mark_used(key),
941            Item::Localization => self.localization.mark_used(key),
942            _ => (),
943        }
944    }
945
946    pub(crate) fn verify_exists(&self, itype: Item, token: &Token) {
947        self.verify_exists_implied(itype, token.as_str(), token);
948    }
949
950    pub(crate) fn verify_exists_max_sev(&self, itype: Item, token: &Token, max_sev: Severity) {
951        self.verify_exists_implied_max_sev(itype, token.as_str(), token, max_sev);
952    }
953
954    pub(crate) fn verify_exists_implied_max_sev(
955        &self,
956        itype: Item,
957        key: &str,
958        token: &Token,
959        max_sev: Severity,
960    ) {
961        match itype {
962            Item::Entry => self.fileset.verify_entry_exists(key, token, max_sev),
963            Item::File => self.fileset.verify_exists_implied(key, token, max_sev),
964            Item::Localization => self.localization.verify_exists_implied(key, token, max_sev),
965            Item::Music => match Game::game() {
966                #[cfg(feature = "ck3")]
967                Game::Ck3 => self.music.verify_exists_implied(key, token, max_sev),
968                #[cfg(feature = "vic3")]
969                Game::Vic3 => self.music.verify_exists_implied(key, token, max_sev),
970                #[cfg(feature = "imperator")]
971                Game::Imperator => self.music.verify_exists_implied(key, token, max_sev),
972                #[cfg(feature = "hoi4")]
973                Game::Hoi4 => self.music_hoi4.verify_exists_implied(key, token, max_sev),
974            },
975            Item::Province => match Game::game() {
976                #[cfg(feature = "ck3")]
977                Game::Ck3 => self.provinces_ck3.verify_exists_implied(key, token, max_sev),
978                #[cfg(feature = "vic3")]
979                Game::Vic3 => self.provinces_vic3.verify_exists_implied(key, token, max_sev),
980                #[cfg(feature = "imperator")]
981                Game::Imperator => {
982                    self.provinces_imperator.verify_exists_implied(key, token, max_sev);
983                }
984                #[cfg(feature = "hoi4")]
985                Game::Hoi4 => {
986                    self.provinces_hoi4.verify_exists_implied(key, token, max_sev);
987                }
988            },
989            Item::TextureFile => {
990                if let Some(entry) = self.assets.get_texture(key) {
991                    // TODO: avoid allocating a string here
992                    self.fileset.mark_used(&entry.path().to_string_lossy());
993                } else {
994                    let msg = format!("no texture file {key} anywhere under {}", itype.path());
995                    report(ErrorKey::MissingFile, itype.severity().at_most(max_sev))
996                        .conf(itype.confidence())
997                        .msg(msg)
998                        .loc(token)
999                        .push();
1000                }
1001            }
1002            _ => {
1003                if !self.item_exists(itype, key) {
1004                    let path = itype.path();
1005                    let msg = if path.is_empty() {
1006                        format!("unknown {itype} {key}")
1007                    } else {
1008                        format!("{itype} {key} not defined in {path}")
1009                    };
1010                    report(ErrorKey::MissingItem, itype.severity().at_most(max_sev))
1011                        .conf(itype.confidence())
1012                        .msg(msg)
1013                        .loc(token)
1014                        .push();
1015                }
1016            }
1017        }
1018    }
1019
1020    #[allow(dead_code)]
1021    pub(crate) fn verify_exists_implied_max_sev_lc(
1022        &self,
1023        itype: Item,
1024        key: &Lowercase,
1025        token: &Token,
1026        max_sev: Severity,
1027    ) {
1028        if !self.item_exists_lc(itype, key) {
1029            let path = itype.path();
1030            let msg = if path.is_empty() {
1031                format!("unknown {itype} {key}")
1032            } else {
1033                format!("{itype} {key} not defined in {path}")
1034            };
1035            report(ErrorKey::MissingItem, itype.severity().at_most(max_sev))
1036                .conf(itype.confidence())
1037                .msg(msg)
1038                .loc(token)
1039                .push();
1040        }
1041    }
1042
1043    pub(crate) fn verify_exists_implied(&self, itype: Item, key: &str, token: &Token) {
1044        self.verify_exists_implied_max_sev(itype, key, token, Severity::Error);
1045    }
1046
1047    #[cfg(feature = "ck3")]
1048    pub(crate) fn verify_icon(&self, define: &str, token: &Token, suffix: &str) {
1049        if let Some(icon_path) = self.get_defined_string_warn(token, define) {
1050            let pathname = format!("{icon_path}/{token}{suffix}");
1051            // It's `Severity::Warning` because a missing icon is only a UI issue.
1052            self.verify_exists_implied_max_sev(Item::File, &pathname, token, Severity::Warning);
1053        }
1054    }
1055
1056    #[cfg(feature = "ck3")]
1057    pub(crate) fn mark_used_icon(&self, define: &str, token: &Token, suffix: &str) {
1058        if let Some(icon_path) = self.get_defined_string_warn(token, define) {
1059            let pathname = format!("{icon_path}/{token}{suffix}");
1060            self.fileset.mark_used(&pathname);
1061        }
1062    }
1063
1064    #[allow(dead_code)]
1065    pub(crate) fn validate_use(&self, itype: Item, key: &Token, block: &Block) {
1066        self.database.validate_use(itype, key, block, self);
1067    }
1068
1069    #[cfg(feature = "ck3")] // happens not to be used by vic3
1070    pub(crate) fn validate_call(
1071        &self,
1072        itype: Item,
1073        key: &Token,
1074        block: &Block,
1075        sc: &mut ScopeContext,
1076    ) {
1077        self.database.validate_call(itype, key, block, self, sc);
1078    }
1079
1080    /// Validate the use of a localization within a specific `ScopeContext`.
1081    /// This allows validation of the named scopes used within the localization's datafunctions.
1082    pub(crate) fn validate_localization_sc(&self, key: &str, sc: &mut ScopeContext) {
1083        self.localization.validate_use(key, self, sc);
1084    }
1085
1086    #[allow(dead_code)]
1087    pub(crate) fn get_item<T: DbKind>(
1088        &self,
1089        itype: Item,
1090        key: &str,
1091    ) -> Option<(&Token, &Block, &T)> {
1092        self.database.get_item(itype, key)
1093    }
1094
1095    pub(crate) fn get_key_block(&self, itype: Item, key: &str) -> Option<(&Token, &Block)> {
1096        self.database.get_key_block(itype, key)
1097    }
1098
1099    pub(crate) fn get_trigger(&self, key: &Token) -> Option<&Trigger> {
1100        #[cfg(feature = "ck3")]
1101        if Game::is_ck3() {
1102            if let Some(trigger) = self.triggers.get(key.as_str()) {
1103                return Some(trigger);
1104            }
1105            if let Some(trigger) = self.events.get_trigger(key) {
1106                return Some(trigger);
1107            }
1108            return None;
1109        }
1110        self.triggers.get(key.as_str())
1111    }
1112
1113    pub(crate) fn get_effect(&self, key: &Token) -> Option<&Effect> {
1114        #[cfg(feature = "ck3")]
1115        if Game::is_ck3() {
1116            if let Some(effect) = self.effects.get(key.as_str()) {
1117                return Some(effect);
1118            }
1119            if let Some(effect) = self.events.get_effect(key) {
1120                return Some(effect);
1121            }
1122            return None;
1123        }
1124        self.effects.get(key.as_str())
1125    }
1126
1127    #[cfg(feature = "ck3")] // happens not to be used by vic3
1128    pub(crate) fn get_defined_string(&self, key: &str) -> Option<&Token> {
1129        self.defines.get_bv(key).and_then(BV::get_value)
1130    }
1131
1132    #[cfg(any(feature = "ck3", feature = "vic3"))]
1133    pub(crate) fn get_defined_array(&self, key: &str) -> Option<&Block> {
1134        self.defines.get_bv(key).and_then(BV::get_block)
1135    }
1136
1137    #[allow(clippy::missing_panics_doc)] // only panics on poisoned mutex
1138    #[cfg(feature = "ck3")] // happens not to be used by vic3
1139    pub(crate) fn get_defined_string_warn(&self, token: &Token, key: &str) -> Option<&Token> {
1140        let result = self.get_defined_string(key);
1141        let mut cache = self.warned_defines.write().unwrap();
1142        if result.is_none() && !cache.contains(key) {
1143            let msg = format!("{key} not defined in common/defines/");
1144            err(ErrorKey::MissingItem).msg(msg).loc(token).push();
1145            cache.insert(key.to_string());
1146        }
1147        result
1148    }
1149
1150    #[allow(clippy::missing_panics_doc)] // only panics on poisoned mutex
1151    #[cfg(any(feature = "ck3", feature = "vic3"))]
1152    pub(crate) fn get_defined_array_warn(&self, token: &Token, key: &str) -> Option<&Block> {
1153        let result = self.get_defined_array(key);
1154        let mut cache = self.warned_defines.write().unwrap();
1155        if result.is_none() && !cache.contains(key) {
1156            let msg = format!("{key} not defined in common/defines/");
1157            err(ErrorKey::MissingItem).msg(msg).loc(token).push();
1158            cache.insert(key.to_string());
1159        }
1160        result
1161    }
1162
1163    #[cfg(feature = "ck3")]
1164    pub fn iter_keys_ck3<'a>(&'a self, itype: Item) -> Box<dyn Iterator<Item = &'a Token> + 'a> {
1165        match itype {
1166            Item::Coa => Box::new(self.coas.iter_keys()),
1167            Item::CoaTemplate => Box::new(self.coas.iter_template_keys()),
1168            Item::Character => Box::new(self.characters.iter_keys()),
1169            Item::CharacterInteractionCategory => Box::new(self.interaction_cats.iter_keys()),
1170            Item::Doctrine => Box::new(self.doctrines.iter_keys()),
1171            Item::DoctrineCategory => Box::new(self.doctrines.iter_category_keys()),
1172            Item::DoctrineParameter => Box::new(self.doctrines.iter_parameter_keys()),
1173            Item::Event => Box::new(self.events.iter_keys()),
1174            Item::EventNamespace => Box::new(self.events.iter_namespace_keys()),
1175            Item::GameConcept => Box::new(self.gameconcepts.iter_keys()),
1176            Item::GeneAttribute => Box::new(self.assets.iter_attribute_keys()),
1177            Item::GeneticConstraint => Box::new(self.traits.iter_constraint_keys()),
1178            Item::MenAtArms => Box::new(self.menatarmstypes.iter_keys()),
1179            Item::MenAtArmsBase => Box::new(self.menatarmstypes.iter_base_keys()),
1180            Item::Music => Box::new(self.music.iter_keys()),
1181            Item::Province => Box::new(self.provinces_ck3.iter_keys()),
1182            Item::ScriptedList => Box::new(self.scripted_lists.iter_keys()),
1183            Item::ScriptedModifier => Box::new(self.scripted_modifiers.iter_keys()),
1184            Item::ScriptValue => Box::new(self.script_values.iter_keys()),
1185            Item::Title => Box::new(self.titles.iter_keys()),
1186            Item::TitleHistory => Box::new(self.title_history.iter_keys()),
1187            Item::Trait => Box::new(self.traits.iter_keys()),
1188            Item::TraitFlag => Box::new(self.traits.iter_flag_keys()),
1189            Item::TraitTrack => Box::new(self.traits.iter_track_keys()),
1190            _ => Box::new(self.database.iter_keys(itype)),
1191        }
1192    }
1193
1194    #[cfg(feature = "vic3")]
1195    fn iter_keys_vic3<'a>(&'a self, itype: Item) -> Box<dyn Iterator<Item = &'a Token> + 'a> {
1196        match itype {
1197            Item::Coa => Box::new(self.coas.iter_keys()),
1198            Item::CoaTemplate => Box::new(self.coas.iter_template_keys()),
1199            Item::Event => Box::new(self.events.iter_keys()),
1200            Item::EventNamespace => Box::new(self.events.iter_namespace_keys()),
1201            Item::Music => Box::new(self.music.iter_keys()),
1202            Item::GeneAttribute => Box::new(self.assets.iter_attribute_keys()),
1203            Item::ScriptedList => Box::new(self.scripted_lists.iter_keys()),
1204            Item::ScriptedModifier => Box::new(self.scripted_modifiers.iter_keys()),
1205            Item::ScriptValue => Box::new(self.script_values.iter_keys()),
1206            _ => Box::new(self.database.iter_keys(itype)),
1207        }
1208    }
1209
1210    #[cfg(feature = "imperator")]
1211    fn iter_keys_imperator<'a>(&'a self, itype: Item) -> Box<dyn Iterator<Item = &'a Token> + 'a> {
1212        match itype {
1213            Item::Coa => Box::new(self.coas.iter_keys()),
1214            Item::CoaTemplate => Box::new(self.coas.iter_template_keys()),
1215            Item::Decision => Box::new(self.decisions_imperator.iter_keys()),
1216            Item::Event => Box::new(self.events.iter_keys()),
1217            Item::EventNamespace => Box::new(self.events.iter_namespace_keys()),
1218            Item::GeneAttribute => Box::new(self.assets.iter_attribute_keys()),
1219            Item::Music => Box::new(self.music.iter_keys()),
1220            Item::Province => Box::new(self.provinces_imperator.iter_keys()),
1221            Item::ScriptedList => Box::new(self.scripted_lists.iter_keys()),
1222            Item::ScriptedModifier => Box::new(self.scripted_modifiers.iter_keys()),
1223            Item::ScriptValue => Box::new(self.script_values.iter_keys()),
1224            _ => Box::new(self.database.iter_keys(itype)),
1225        }
1226    }
1227
1228    #[cfg(feature = "hoi4")]
1229    fn iter_keys_hoi4<'a>(&'a self, itype: Item) -> Box<dyn Iterator<Item = &'a Token> + 'a> {
1230        match itype {
1231            Item::Event => Box::new(self.events_hoi4.iter_keys()),
1232            Item::EventNamespace => Box::new(self.events_hoi4.iter_namespace_keys()),
1233            Item::Music => Box::new(self.music_hoi4.iter_keys()),
1234            Item::MusicAsset => Box::new(self.assets.iter_music_keys()),
1235            Item::Pdxmesh => Box::new(self.gfx.iter_mesh_keys()),
1236            Item::Province => Box::new(self.provinces_hoi4.iter_keys()),
1237            Item::Sprite => Box::new(self.gfx.iter_sprite_keys()),
1238            _ => Box::new(self.database.iter_keys(itype)),
1239        }
1240    }
1241
1242    pub fn iter_keys<'a>(&'a self, itype: Item) -> Box<dyn Iterator<Item = &'a Token> + 'a> {
1243        match itype {
1244            Item::Asset => Box::new(self.assets.iter_asset_keys()),
1245            Item::BlendShape => Box::new(self.assets.iter_blend_shape_keys()),
1246            Item::Define => Box::new(self.defines.iter_keys()),
1247            Item::Entity => Box::new(self.assets.iter_entity_keys()),
1248            Item::File => Box::new(self.fileset.iter_keys()),
1249            Item::GuiLayer => Box::new(self.gui.iter_layer_keys()),
1250            Item::GuiTemplate => Box::new(self.gui.iter_template_keys()),
1251            Item::GuiType => Box::new(self.gui.iter_type_keys()),
1252            Item::Localization => Box::new(self.localization.iter_keys()),
1253            Item::OnAction => Box::new(self.on_actions.iter_keys()),
1254            #[cfg(feature = "jomini")]
1255            Item::Pdxmesh => Box::new(self.assets.iter_mesh_keys()),
1256            Item::ScriptedEffect => Box::new(self.effects.iter_keys()),
1257            Item::ScriptedTrigger => Box::new(self.triggers.iter_keys()),
1258            Item::TextFormat => Box::new(self.gui.iter_textformat_keys()),
1259            Item::TextIcon => Box::new(self.gui.iter_texticon_keys()),
1260            Item::TextureFile => Box::new(self.assets.iter_texture_keys()),
1261            Item::WidgetName => Box::new(self.gui.iter_names()),
1262            _ => match Game::game() {
1263                #[cfg(feature = "ck3")]
1264                Game::Ck3 => self.iter_keys_ck3(itype),
1265                #[cfg(feature = "vic3")]
1266                Game::Vic3 => self.iter_keys_vic3(itype),
1267                #[cfg(feature = "imperator")]
1268                Game::Imperator => self.iter_keys_imperator(itype),
1269                #[cfg(feature = "hoi4")]
1270                Game::Hoi4 => self.iter_keys_hoi4(itype),
1271            },
1272        }
1273    }
1274
1275    #[cfg(feature = "jomini")]
1276    fn valid_sound(&self, name: &str) -> bool {
1277        // TODO: verify that file:/ values work
1278        if let Some(filename) = name.strip_prefix("file:/") {
1279            self.fileset.exists(filename)
1280        } else {
1281            let sounds_set = match Game::game() {
1282                #[cfg(feature = "ck3")]
1283                Game::Ck3 => &crate::ck3::tables::sounds::SOUNDS_SET,
1284                #[cfg(feature = "vic3")]
1285                Game::Vic3 => &crate::vic3::tables::sounds::SOUNDS_SET,
1286                #[cfg(feature = "imperator")]
1287                Game::Imperator => &crate::imperator::tables::sounds::SOUNDS_SET,
1288            };
1289            sounds_set.contains(&Lowercase::new(name))
1290        }
1291    }
1292
1293    /// Return true iff a script value of the given name is defined.
1294    #[allow(clippy::unused_self)]
1295    #[allow(unused_variables)] // hoi4 does not use `name`
1296    pub(crate) fn script_value_exists(&self, name: &str) -> bool {
1297        if Game::is_jomini() {
1298            #[cfg(feature = "jomini")]
1299            return self.script_values.exists(name);
1300        }
1301        false
1302    }
1303
1304    pub(crate) fn event_check_scope(&self, id: &Token, sc: &mut ScopeContext) {
1305        if Game::is_hoi4() {
1306            #[cfg(feature = "hoi4")]
1307            self.events_hoi4.check_scope(id, sc);
1308        } else {
1309            #[cfg(feature = "jomini")]
1310            self.events.check_scope(id, sc);
1311        }
1312    }
1313
1314    pub(crate) fn event_validate_call(&self, id: &Token, sc: &mut ScopeContext) {
1315        if Game::is_hoi4() {
1316            #[cfg(feature = "hoi4")]
1317            self.events_hoi4.validate_call(id, self, sc);
1318        } else {
1319            #[cfg(feature = "jomini")]
1320            self.events.validate_call(id, self, sc);
1321        }
1322    }
1323}
1324
1325impl Drop for Everything {
1326    fn drop(&mut self) {
1327        // For the sake of the benchmark code, restore MACRO_MAP to a clean slate
1328        MACRO_MAP.clear();
1329    }
1330}