pub struct GameFlags(_);Expand description
A set of bitflags to indicate for which game something is intended, independent of which game we are validating.
This way, error messages about things being used in the wrong game can be given at runtime.
Implementations§
source§impl GameFlags
impl GameFlags
sourcepub const fn from_bits(bits: u8) -> Option<Self>
pub const fn from_bits(bits: u8) -> Option<Self>
Convert from underlying bit representation, unless that representation contains bits that do not correspond to a flag.
sourcepub const fn from_bits_truncate(bits: u8) -> Self
pub const fn from_bits_truncate(bits: u8) -> Self
Convert from underlying bit representation, dropping any bits that do not correspond to flags.
sourcepub const fn from_bits_retain(bits: u8) -> Self
pub const fn from_bits_retain(bits: u8) -> Self
Convert from underlying bit representation, preserving all bits (even those not corresponding to a defined flag).
sourcepub fn from_name(name: &str) -> Option<Self>
pub fn from_name(name: &str) -> Option<Self>
Get the value for a flag from its stringified name.
Names are case-sensitive, so must correspond exactly to the identifier given to the flag.
sourcepub const fn intersects(&self, other: Self) -> bool
pub const fn intersects(&self, other: Self) -> bool
Returns true if there are flags common to both self and other.
sourcepub const fn contains(&self, other: Self) -> bool
pub const fn contains(&self, other: Self) -> bool
Returns true if all of the flags in other are contained within self.
sourcepub fn insert(&mut self, other: Self)
pub fn insert(&mut self, other: Self)
Inserts the specified flags in-place.
This method is equivalent to union.
sourcepub fn remove(&mut self, other: Self)
pub fn remove(&mut self, other: Self)
Removes the specified flags in-place.
This method is equivalent to difference.
sourcepub fn toggle(&mut self, other: Self)
pub fn toggle(&mut self, other: Self)
Toggles the specified flags in-place.
This method is equivalent to symmetric_difference.
sourcepub fn set(&mut self, other: Self, value: bool)
pub fn set(&mut self, other: Self, value: bool)
Inserts or removes the specified flags depending on the passed value.
sourcepub const fn intersection(self, other: Self) -> Self
pub const fn intersection(self, other: Self) -> Self
Returns the intersection between the flags in self and
other.
Calculating self bitwise and (&) other, including
any bits that don’t correspond to a defined flag.
sourcepub const fn union(self, other: Self) -> Self
pub const fn union(self, other: Self) -> Self
Returns the union of between the flags in self and other.
Calculates self bitwise or (|) other, including
any bits that don’t correspond to a defined flag.
sourcepub const fn difference(self, other: Self) -> Self
pub const fn difference(self, other: Self) -> Self
Returns the difference between the flags in self and other.
Calculates self bitwise and (&!) the bitwise negation of other,
including any bits that don’t correspond to a defined flag.
This method is not equivalent to a & !b when there are bits set that
don’t correspond to a defined flag. The ! operator will unset any
bits that don’t correspond to a flag, so they’ll always be unset by a &! b,
but respected by a.difference(b).
sourcepub const fn symmetric_difference(self, other: Self) -> Self
pub const fn symmetric_difference(self, other: Self) -> Self
Returns the symmetric difference between the flags
in self and other.
Calculates self bitwise exclusive or (^) other,
including any bits that don’t correspond to a defined flag.
sourcepub const fn complement(self) -> Self
pub const fn complement(self) -> Self
Returns the complement of this set of flags.
Calculates the bitwise negation (!) of self,
unsetting any bits that don’t correspond to a defined flag.
Trait Implementations§
source§impl BitAndAssign<GameFlags> for GameFlags
impl BitAndAssign<GameFlags> for GameFlags
source§fn bitand_assign(&mut self, other: Self)
fn bitand_assign(&mut self, other: Self)
Disables all flags disabled in the set.
source§impl BitOrAssign<GameFlags> for GameFlags
impl BitOrAssign<GameFlags> for GameFlags
source§fn bitor_assign(&mut self, other: Self)
fn bitor_assign(&mut self, other: Self)
Adds the set of flags.
source§impl BitXorAssign<GameFlags> for GameFlags
impl BitXorAssign<GameFlags> for GameFlags
source§fn bitxor_assign(&mut self, other: Self)
fn bitxor_assign(&mut self, other: Self)
Toggles the set of flags.
source§impl Extend<GameFlags> for GameFlags
impl Extend<GameFlags> for GameFlags
source§fn extend<T: IntoIterator<Item = Self>>(&mut self, iterator: T)
fn extend<T: IntoIterator<Item = Self>>(&mut self, iterator: T)
source§fn extend_one(&mut self, item: A)
fn extend_one(&mut self, item: A)
extend_one)source§fn extend_reserve(&mut self, additional: usize)
fn extend_reserve(&mut self, additional: usize)
extend_one)source§impl Flags for GameFlags
impl Flags for GameFlags
source§fn from_bits_retain(bits: u8) -> GameFlags
fn from_bits_retain(bits: u8) -> GameFlags
source§fn from_bits(bits: Self::Bits) -> Option<Self>
fn from_bits(bits: Self::Bits) -> Option<Self>
source§fn from_bits_truncate(bits: Self::Bits) -> Self
fn from_bits_truncate(bits: Self::Bits) -> Self
source§fn iter_names(&self) -> IterNames<Self>
fn iter_names(&self) -> IterNames<Self>
source§fn intersects(&self, other: Self) -> boolwhere
Self: Sized,
fn intersects(&self, other: Self) -> boolwhere Self: Sized,
true if there are flags common to both self and other.source§fn contains(&self, other: Self) -> boolwhere
Self: Sized,
fn contains(&self, other: Self) -> boolwhere Self: Sized,
true if all of the flags in other are contained within self.source§fn insert(&mut self, other: Self)where
Self: Sized,
fn insert(&mut self, other: Self)where Self: Sized,
source§fn remove(&mut self, other: Self)where
Self: Sized,
fn remove(&mut self, other: Self)where Self: Sized,
source§fn toggle(&mut self, other: Self)where
Self: Sized,
fn toggle(&mut self, other: Self)where Self: Sized,
source§fn set(&mut self, other: Self, value: bool)where
Self: Sized,
fn set(&mut self, other: Self, value: bool)where Self: Sized,
source§fn intersection(self, other: Self) -> Self
fn intersection(self, other: Self) -> Self
self and other.source§fn difference(self, other: Self) -> Self
fn difference(self, other: Self) -> Self
self and other.source§fn symmetric_difference(self, other: Self) -> Self
fn symmetric_difference(self, other: Self) -> Self
self and other.source§fn complement(self) -> Self
fn complement(self) -> Self
source§impl FromIterator<GameFlags> for GameFlags
impl FromIterator<GameFlags> for GameFlags
source§fn from_iter<T: IntoIterator<Item = Self>>(iterator: T) -> Self
fn from_iter<T: IntoIterator<Item = Self>>(iterator: T) -> Self
source§impl IntoIterator for GameFlags
impl IntoIterator for GameFlags
source§impl PartialEq<GameFlags> for GameFlags
impl PartialEq<GameFlags> for GameFlags
source§impl SubAssign<GameFlags> for GameFlags
impl SubAssign<GameFlags> for GameFlags
source§fn sub_assign(&mut self, other: Self)
fn sub_assign(&mut self, other: Self)
Disables all flags enabled in the set.