Struct tic80::GamePad

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pub struct GamePad<const PLAYER: u8> {
    pub buttons: AddressMem<GamePadButtons>,
}

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§buttons: AddressMem<GamePadButtons>

Trait Implementations§

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impl From<GamePad<0>> for GamePadEnum

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fn from(v: GamePad<0>) -> GamePadEnum

Converts to this type from the input type.
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impl From<GamePad<1>> for GamePadEnum

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fn from(v: GamePad<1>) -> GamePadEnum

Converts to this type from the input type.
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impl From<GamePad<2>> for GamePadEnum

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fn from(v: GamePad<2>) -> GamePadEnum

Converts to this type from the input type.
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impl From<GamePad<3>> for GamePadEnum

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fn from(v: GamePad<3>) -> GamePadEnum

Converts to this type from the input type.
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impl<const PLAYER: u8> GamePadTrait for GamePad<PLAYER>

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fn buttons(&self) -> GamePadButtons

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fn button_idx(&self, b: Button) -> ButtonIdx

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fn all_pressed(&self, buttons: GamePadButtons) -> bool

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fn any_pressed(&self, buttons: GamePadButtons) -> bool

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fn is_any_pressed(&self) -> bool

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fn just_pressed( &mut self, b: Button, hold: Option<Ticks>, period: Option<Ticks> ) -> bool

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impl TryInto<GamePad<0>> for GamePadEnum

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type Error = &'static str

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<GamePad<0>, <Self as TryInto<GamePad<0>>>::Error>

Performs the conversion.
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impl TryInto<GamePad<1>> for GamePadEnum

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type Error = &'static str

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<GamePad<1>, <Self as TryInto<GamePad<1>>>::Error>

Performs the conversion.
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impl TryInto<GamePad<2>> for GamePadEnum

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type Error = &'static str

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<GamePad<2>, <Self as TryInto<GamePad<2>>>::Error>

Performs the conversion.
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impl TryInto<GamePad<3>> for GamePadEnum

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type Error = &'static str

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<GamePad<3>, <Self as TryInto<GamePad<3>>>::Error>

Performs the conversion.

Auto Trait Implementations§

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impl<const PLAYER: u8> RefUnwindSafe for GamePad<PLAYER>

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impl<const PLAYER: u8> !Send for GamePad<PLAYER>

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impl<const PLAYER: u8> !Sync for GamePad<PLAYER>

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impl<const PLAYER: u8> Unpin for GamePad<PLAYER>

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impl<const PLAYER: u8> UnwindSafe for GamePad<PLAYER>

Blanket Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.