pub struct SpriteIdx<T, V> {
pub idx: V,
/* private fields */
}
Fields§
§idx: V
Implementations§
Trait Implementations§
impl<T: Copy, V: Copy> Copy for SpriteIdx<T, V>
Auto Trait Implementations§
impl<T, V> Freeze for SpriteIdx<T, V>where
V: Freeze,
impl<T, V> RefUnwindSafe for SpriteIdx<T, V>where
V: RefUnwindSafe,
T: RefUnwindSafe,
impl<T, V> Send for SpriteIdx<T, V>
impl<T, V> Sync for SpriteIdx<T, V>
impl<T, V> Unpin for SpriteIdx<T, V>
impl<T, V> UnwindSafe for SpriteIdx<T, V>where
V: UnwindSafe,
T: UnwindSafe,
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more