Struct tic80::GamePadButtons

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pub struct GamePadButtons { /* private fields */ }

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impl GamePadButtons

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pub fn new( up: bool, down: bool, left: bool, right: bool, a: bool, b: bool, x: bool, y: bool ) -> Self

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pub fn up(&self) -> bool

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pub fn set_up(&mut self, value: bool)

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pub fn down(&self) -> bool

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pub fn set_down(&mut self, value: bool)

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pub fn left(&self) -> bool

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pub fn set_left(&mut self, value: bool)

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pub fn right(&self) -> bool

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pub fn set_right(&mut self, value: bool)

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pub fn a(&self) -> bool

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pub fn set_a(&mut self, value: bool)

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pub fn b(&self) -> bool

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pub fn set_b(&mut self, value: bool)

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pub fn x(&self) -> bool

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pub fn set_x(&mut self, value: bool)

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pub fn y(&self) -> bool

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pub fn set_y(&mut self, value: bool)

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impl GamePadButtons

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pub fn button(&self, b: Button) -> bool

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impl GamePadButtons

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pub fn just_pressed( &mut self, b: ButtonIdx, hold: Option<Ticks>, period: Option<Ticks> ) -> bool

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impl BitAnd<Button> for GamePadButtons

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type Output = GamePadButtons

The resulting type after applying the & operator.
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fn bitand(self, rhs: Button) -> Self::Output

Performs the & operation. Read more
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impl BitOr<Button> for GamePadButtons

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type Output = GamePadButtons

The resulting type after applying the | operator.
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fn bitor(self, rhs: Button) -> Self::Output

Performs the | operation. Read more
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impl Bitsized for GamePadButtons

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type ArbitraryInt = u8

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const BITS: usize = 8usize

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const MAX: Self::ArbitraryInt = {transmute(0xff): <GamePadButtons as bilge::Bitsized>::ArbitraryInt}

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impl Clone for GamePadButtons

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fn clone(&self) -> GamePadButtons

Returns a copy of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl From<GamePadButtons> for u8

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fn from(value: GamePadButtons) -> Self

Converts to this type from the input type.
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impl From<u8> for GamePadButtons

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fn from(value: u8) -> Self

Converts to this type from the input type.
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impl PartialEq for GamePadButtons

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fn eq(&self, other: &GamePadButtons) -> bool

This method tests for self and other values to be equal, and is used by ==.
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fn ne(&self, other: &Rhs) -> bool

This method tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl Copy for GamePadButtons

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impl StructuralPartialEq for GamePadButtons

Auto Trait Implementations§

Blanket Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T> ToOwned for T
where T: Clone,

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type Owned = T

The resulting type after obtaining ownership.
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fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
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fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.
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impl<T> Filled for T
where T: Bitsized + From<<T as Bitsized>::ArbitraryInt>,