Struct thyme::AnimState

source ·
pub struct AnimState { /* private fields */ }
Expand description

An AnimState consists of one or more (currently up to four) state keys, with each key representing a different state.

For example, a state could be Active + Pressed or Hover. AnimStates are parsed from the theme file as strings in this format, i.e. Active + Pressed, Normal, Hover, are all valid. The + character is used to concatenate multiple states, and whitespace is ignored. The Normal key is special and can only be present by itself. AnimStates are used in Animated images in order to pick a particular image from a set.

Implementations§

source§

impl AnimState

source

pub const fn with_two(state1: AnimStateKey, state2: AnimStateKey) -> AnimState

Creates an AnimState with the two specified state keys.

source

pub const fn with_three( state1: AnimStateKey, state2: AnimStateKey, state3: AnimStateKey ) -> AnimState

Creates an AnimState with the three specified state keys.

source

pub const fn with_four( state1: AnimStateKey, state2: AnimStateKey, state3: AnimStateKey, state4: AnimStateKey ) -> AnimState

Creates an AnimState with the four specified state keys.

source

pub const fn new(state: AnimStateKey) -> AnimState

Creates an AnimState consisting of the single specified state.

source

pub const fn normal() -> AnimState

Creates an AnimState corresponding to the Normal state with no changes

source

pub const fn pressed() -> AnimState

Creates an AnimState consisting of only the Pressed state.

source

pub fn hover() -> AnimState

Creates an AnimState consisting of the Hover state.

source

pub const fn disabled() -> AnimState

Creates an AnimState consisting of only the Distabled state.

source

pub fn contains(&self, key: AnimStateKey) -> bool

Returns whether or not this AnimState contains the specified key.

source

pub fn add(&mut self, to_add: AnimStateKey)

Adds the given state key to this AnimState. Note that adding Normal will have no effect.

source

pub fn remove(&mut self, to_remove: AnimStateKey)

Removes the given state key from this AnimState, if it is present. Otherwise does nothing. Removing Normal will have no effect

source

pub fn set(&mut self, key: AnimStateKey, value: bool)

Sets the specified key as either present in this AnimState, or not, depending on value.

Trait Implementations§

source§

impl Clone for AnimState

source§

fn clone(&self) -> AnimState

Returns a copy of the value. Read more
1.0.0 · source§

fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
source§

impl Debug for AnimState

source§

fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
source§

impl<'de> Deserialize<'de> for AnimState

source§

fn deserialize<D: Deserializer<'de>>( deserializer: D ) -> Result<AnimState, D::Error>

Deserialize this value from the given Serde deserializer. Read more
source§

impl Hash for AnimState

source§

fn hash<__H: Hasher>(&self, state: &mut __H)

Feeds this value into the given Hasher. Read more
1.3.0 · source§

fn hash_slice<H>(data: &[Self], state: &mut H)where H: Hasher, Self: Sized,

Feeds a slice of this type into the given Hasher. Read more
source§

impl PartialEq<AnimState> for AnimState

source§

fn eq(&self, other: &AnimState) -> bool

This method tests for self and other values to be equal, and is used by ==.
1.0.0 · source§

fn ne(&self, other: &Rhs) -> bool

This method tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
source§

impl Serialize for AnimState

source§

fn serialize<S: Serializer>(&self, serializer: S) -> Result<S::Ok, S::Error>

Serialize this value into the given Serde serializer. Read more
source§

impl Copy for AnimState

source§

impl Eq for AnimState

source§

impl StructuralEq for AnimState

source§

impl StructuralPartialEq for AnimState

Auto Trait Implementations§

Blanket Implementations§

source§

impl<T> Any for Twhere T: 'static + ?Sized,

source§

fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
source§

impl<T> Borrow<T> for Twhere T: ?Sized,

source§

fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
source§

impl<T> BorrowMut<T> for Twhere T: ?Sized,

source§

fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
§

impl<T> CallHasher for Twhere T: Hash + ?Sized,

§

default fn get_hash<H, B>(value: &H, build_hasher: &B) -> u64where H: Hash + ?Sized, B: BuildHasher,

source§

impl<T> Content for Twhere T: Copy,

§

type Owned = T

A type that holds a sized version of the content.
source§

unsafe fn read<F, E>(size: usize, f: F) -> Result<T, E>where F: FnOnce(&mut T) -> Result<(), E>,

Prepares an output buffer, then turns this buffer into an Owned. User-provided closure F must only write to and not read from &mut Self.
source§

fn get_elements_size() -> usize

Returns the size of each element.
source§

fn to_void_ptr(&self) -> *const ()

Produces a pointer to the data.
source§

fn ref_from_ptr<'a>(ptr: *mut (), size: usize) -> Option<*mut T>

Builds a pointer to this type from a raw pointer.
source§

fn is_size_suitable(size: usize) -> bool

Returns true if the size is suitable to store a type like this.
§

impl<T> Downcast<T> for T

§

fn downcast(&self) -> &T

source§

impl<Q, K> Equivalent<K> for Qwhere Q: Eq + ?Sized, K: Borrow<Q> + ?Sized,

source§

fn equivalent(&self, key: &K) -> bool

Compare self to key and return true if they are equal.
source§

impl<T> From<T> for T

source§

fn from(t: T) -> T

Returns the argument unchanged.

source§

impl<T, U> Into<U> for Twhere U: From<T>,

source§

fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

source§

impl<T> ToOwned for Twhere T: Clone,

§

type Owned = T

The resulting type after obtaining ownership.
source§

fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
source§

fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
source§

impl<T, U> TryFrom<U> for Twhere U: Into<T>,

§

type Error = Infallible

The type returned in the event of a conversion error.
source§

fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
source§

impl<T, U> TryInto<U> for Twhere U: TryFrom<T>,

§

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
source§

fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.
§

impl<T> Upcast<T> for T

§

fn upcast(&self) -> Option<&T>

source§

impl<T> DeserializeOwned for Twhere T: for<'de> Deserialize<'de>,