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InstallTarget

Struct InstallTarget 

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#[non_exhaustive]
pub struct InstallTarget { pub dir: PathBuf, pub base: PathBuf, pub game_dir: PathBuf, pub game: String, pub profile: Option<String>, }
Expand description

Where this invocation installs, tracks, and launches from.

Fields (Non-exhaustive)§

This struct is marked as non-exhaustive
Non-exhaustive structs could have additional fields added in future. Therefore, non-exhaustive structs cannot be constructed in external crates using the traditional Struct { .. } syntax; cannot be matched against without a wildcard ..; and struct update syntax will not work.
§dir: PathBuf

The install root. The record and its _state directory live here.

§base: PathBuf

The base holding <game>/{cache,exports,profiles}.

§game_dir: PathBuf

The game root. Known in both modes: profile mode still needs it for pre-launch staging and executable resolution.

§game: String

The ecosystem game key.

§profile: Option<String>

Some(name) in profile mode, None in game-directory mode.

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impl InstallTarget

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pub fn resolve( base: PathBuf, game_dir: PathBuf, game: &str, profile: Option<&str>, ) -> Result<Self>

Resolves the install root, erroring rather than creating a profile directory that does not exist yet.

Classifies a profile name through layout::require_profile, the same gate layout::use_profile uses, so selecting a bad name and resolving one cannot refuse differently. The reason reaches a caller intact as Error::BadProfile, so wording the refusal does not mean re-checking the name.

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pub fn mods_yml(&self) -> PathBuf

This target’s record, the authoritative install list.

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pub fn exports_dir(&self) -> PathBuf

Where .r2z exports are written.

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pub fn name(&self) -> &str

The name used wherever a profile name is required: the active profile, or default in game-directory mode.

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pub fn needs_staging(&self) -> bool

Whether pre-launch staging has anywhere to copy to.

False when the install root is the game directory, where every root file already sits at its staging destination. Staging detects a same-file destination itself, so this is a second line of defence and a way to skip a pointless directory walk in the common case.

Also load-bearing when the game directory does not exist yet: crate::profile::launch::stage_for_launch_in does not detect that case itself and returns the read_dir error from listing a missing directory rather than an empty list, so a caller should check this first rather than call staging unconditionally.

Trait Implementations§

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impl Clone for InstallTarget

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fn clone(&self) -> Self

Returns a duplicate of the value. Read more
1.0.0 (const: unstable) · Source§

fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for InstallTarget

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more

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🔬This is a nightly-only experimental API. (clone_to_uninit)
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