#[non_exhaustive]pub enum Runtime {
Native,
Proton,
}Expand description
Whether the game runs natively or under Proton/Wine.
Variants (Non-exhaustive)§
This enum is marked as non-exhaustive
Non-exhaustive enums could have additional variants added in future. Therefore, when matching against variants of non-exhaustive enums, an extra wildcard arm must be added to account for any future variants.
Native
The game runs as a native binary for HostOs.
Proton
The game is a Windows build running under Proton or Wine, so paths handed to it are Windows-shaped.
Trait Implementations§
impl Copy for Runtime
impl Eq for Runtime
impl StructuralPartialEq for Runtime
Auto Trait Implementations§
impl Freeze for Runtime
impl RefUnwindSafe for Runtime
impl Send for Runtime
impl Sync for Runtime
impl Unpin for Runtime
impl UnsafeUnpin for Runtime
impl UnwindSafe for Runtime
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
impl<ST, DT> CastableFrom<ST, Initialized, Initialized> for DT
impl<ST, DT> CastableFrom<ST, Uninit, Uninit> for DT
Source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
Source§impl<Q, K> Equivalent<K> for Q
impl<Q, K> Equivalent<K> for Q
Source§impl<Q, K> Equivalent<K> for Q
impl<Q, K> Equivalent<K> for Q
Source§impl<Q, K> Equivalent<K> for Q
impl<Q, K> Equivalent<K> for Q
Source§fn equivalent(&self, key: &K) -> bool
fn equivalent(&self, key: &K) -> bool
Compare self to
key and return true if they are equal.