Struct SocketIO

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pub struct SocketIO { /* private fields */ }

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impl SocketIOSocket

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pub fn new(id: String, sender: Sender<InternalMessage>) -> Self

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pub fn id(&self) -> &str

id returns the id for this particular socket.

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pub fn use_handler( &self, _handler: fn(SocketIOSocket, String) -> Pin<Box<dyn Future<Output = Result<(), ()>> + Send>>, )

use_handler isn’t implemented yet.

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pub fn on( &mut self, event: &str, handler: fn(SocketIOSocket, String) -> Pin<Box<dyn Future<Output = Result<(), ()>> + Send>>, )

on adds a listener for a particular event

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pub async fn join(&mut self, room_id: &str)

join joins a socket into a room. This makes every message sent by that socket go to the room rather than globally.

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pub async fn leave(&mut self, room_id: &str)

leave removes a socket from a room. Note that you cannot remove a socket from its default room, i.e. its SID. This will result in a noop.

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pub async fn send(&self, event: &str, message: &str)

send sends a message to this socket

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pub async fn emit_to(&self, room_id: &str, event: &str, message: &str)

emit_to sends a message to all sockets connected to the given room_id, including the sending socket.

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pub async fn broadcast_to(&self, room_id: &str, event: &str, message: &str)

broadcast_to sends a message to all the sockets connected to the given room_id, excluding the sending socket.

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pub fn rooms(&self) -> &Vec<String>

rooms returns all of the rooms this socket is currently in

Trait Implementations§

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impl Clone for SocketIOSocket

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fn clone(&self) -> Self

Returns a duplicate of the value. Read more
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const fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more

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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dest. Read more
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