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MultiAgentResult

Struct MultiAgentResult 

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pub struct MultiAgentResult {
    pub observations: Vec<Vec<f32>>,
    pub rewards: Vec<f32>,
    pub terminated: Vec<bool>,
    pub truncated: Vec<bool>,
    pub info: HashMap<String, String>,
}
Expand description

Result of a multi-agent environment step.

Contains per-agent observations, rewards, and termination flags.

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§observations: Vec<Vec<f32>>

Observations for each agent.

§rewards: Vec<f32>

Rewards for each agent.

§terminated: Vec<bool>

Terminal states for each agent (true = episode ended naturally, e.g. agent died or goal reached). GAE zeroes the value-function bootstrap across these transitions.

§truncated: Vec<bool>

Truncation flags for each agent (true = episode ended due to a time limit or external reset, not a terminal state). GAE keeps the value-function bootstrap across these transitions because the trajectory was still “alive” in the value sense. Follows the gym/gymnasium convention.

§info: HashMap<String, String>

Additional information (shared across all agents).

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impl MultiAgentResult

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pub fn new( observations: Vec<Vec<f32>>, rewards: Vec<f32>, terminated: Vec<bool>, truncated: Vec<bool>, ) -> Self

Create a new multi-agent result.

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pub fn all_done(&self) -> bool

Check if all agents are done (either terminated or truncated).

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pub fn any_done(&self) -> bool

Check if any agent is done.

Trait Implementations§

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impl Clone for MultiAgentResult

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fn clone(&self) -> MultiAgentResult

Returns a duplicate of the value. Read more
1.0.0 (const: unstable) · Source§

fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for MultiAgentResult

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more

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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
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