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Snake

Struct Snake 

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pub struct Snake {
    pub id: usize,
    pub head: Position,
    pub body: VecDeque<Position>,
    pub direction: Direction,
    pub length: usize,
    pub alive: bool,
}
Expand description

Individual snake in the game

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§id: usize

Snake ID (for multi-agent games)

§head: Position

Head position

§body: VecDeque<Position>

Body positions (deque for efficient head/tail operations)

§direction: Direction

Current direction

§length: usize

Length of snake

§alive: bool

Whether the snake is alive

Implementations§

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impl Snake

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pub fn new(id: usize, start_pos: Position, start_direction: Direction) -> Self

Create new snake at position

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pub fn move_forward(&mut self)

Move snake in current direction

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pub fn move_forward_wrap(&mut self, width: i32, height: i32)

Move snake in current direction with wraparound boundaries (torus)

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pub fn change_direction(&mut self, new_direction: Direction)

Change direction (with validation)

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pub fn grow(&mut self)

Grow snake by one segment

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pub fn collides_with_wall(&self, width: i32, height: i32) -> bool

Check if snake collides with walls

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pub fn collides_with_self(&self) -> bool

Check if snake collides with itself

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pub fn collides_with_other(&self, other: &Snake) -> bool

Check if snake collides with another snake

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pub fn eats_food(&self, food_pos: &Position) -> bool

Check if snake eats food at position

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pub fn get_all_positions(&self) -> Vec<Position>

Get all positions occupied by snake

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pub fn len(&self) -> usize

Get snake’s current length

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pub fn is_empty(&self) -> bool

Whether the snake has no body segments.

A live snake always has at least one segment, so this is effectively always false; provided to satisfy the len/is_empty convention.

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pub fn is_alive(&self) -> bool

Check if snake is alive

Trait Implementations§

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impl Clone for Snake

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fn clone(&self) -> Snake

Returns a duplicate of the value. Read more
1.0.0 (const: unstable) · Source§

fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for Snake

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more

Auto Trait Implementations§

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impl Freeze for Snake

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impl RefUnwindSafe for Snake

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impl Send for Snake

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impl Sync for Snake

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impl Unpin for Snake

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impl UnsafeUnpin for Snake

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impl UnwindSafe for Snake

Blanket Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> CloneToUninit for T
where T: Clone,

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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dest. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T> Instrument for T

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fn instrument(self, span: Span) -> Instrumented<Self>

Instruments this type with the provided Span, returning an Instrumented wrapper. Read more
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fn in_current_span(self) -> Instrumented<Self>

Instruments this type with the current Span, returning an Instrumented wrapper. Read more
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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T> IntoEither for T

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fn into_either(self, into_left: bool) -> Either<Self, Self>

Converts self into a Left variant of Either<Self, Self> if into_left is true. Converts self into a Right variant of Either<Self, Self> otherwise. Read more
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fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
where F: FnOnce(&Self) -> bool,

Converts self into a Left variant of Either<Self, Self> if into_left(&self) returns true. Converts self into a Right variant of Either<Self, Self> otherwise. Read more
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impl<T> Pointable for T

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const ALIGN: usize

The alignment of pointer.
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type Init = T

The type for initializers.
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unsafe fn init(init: <T as Pointable>::Init) -> usize

Initializes a with the given initializer. Read more
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unsafe fn deref<'a>(ptr: usize) -> &'a T

Dereferences the given pointer. Read more
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unsafe fn deref_mut<'a>(ptr: usize) -> &'a mut T

Mutably dereferences the given pointer. Read more
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unsafe fn drop(ptr: usize)

Drops the object pointed to by the given pointer. Read more
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impl<T> ToOwned for T
where T: Clone,

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type Owned = T

The resulting type after obtaining ownership.
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fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
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fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.
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impl<V, T> VZip<V> for T
where V: MultiLane<T>,

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fn vzip(self) -> V

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impl<T> WithSubscriber for T

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fn with_subscriber<S>(self, subscriber: S) -> WithDispatch<Self>
where S: Into<Dispatch>,

Attaches the provided Subscriber to this type, returning a WithDispatch wrapper. Read more
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fn with_current_subscriber(self) -> WithDispatch<Self>

Attaches the current default Subscriber to this type, returning a WithDispatch wrapper. Read more