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ScenarioBuilder

Struct ScenarioBuilder 

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pub struct ScenarioBuilder { /* private fields */ }
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Builder for a Scenario. Every setting is explicit.

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impl ScenarioBuilder

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pub fn bootstrap_accounts(self) -> Self

Use hosted schema-3 deterministic bootstrap accounts. Local schema-4 rejects this adapter.

A local manifest carries public keys only, so it cannot supply signing keys. For an existing local node, use the scenario-owned accounts and fund them explicitly.

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pub fn accounts(self, count: usize) -> Self

Number of scenario-owned fixture accounts for live targets (default: 10). The scenario seed owns these keys; the runtime receives only public allocations.

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pub fn network(self, network: NetworkConfig) -> Self

Set the network the scenario runs against. Required.

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pub fn artifact(self, name: impl Into<String>, path: impl Into<PathBuf>) -> Self

Register a contract artifact loaded from a file, inferring its kind from the .rv32a extension. The file is read and validated at ScenarioBuilder::build. Agents deploy it by name.

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pub fn artifact_with_kind( self, name: impl Into<String>, path: impl Into<PathBuf>, kind: ArtifactKind, ) -> Self

Register a contract artifact from a file with an explicit kind.

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pub fn artifact_bytes( self, name: impl Into<String>, bytes: impl Into<Vec<u8>>, _kind: ArtifactKind, ) -> Self

Register a contract artifact from in-memory bytes (for example via include_bytes!) with an explicit kind.

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pub async fn build(self) -> Result<Scenario>

Acquire the network, load artifacts, and produce a ready Scenario.

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impl Debug for ScenarioBuilder

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more

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